Keijiro has worked in the Japanese game industry for more than ten years and has extensive experience with console and mobile game development methodologies. He joined Unity in 2012, and currently teach classes, writes books and helps people to make great games with Unity.
Hiroki is based in Japan and works for the good of the Unity community. Prior to joining Unity, he spent 5 years in the Japanese game industry working primarily on internal engine development before moving on to become an indie developer and make his own games. Hiroki’s passion is improving game development, and when he’s not at his computer he also enjoys cycling, snowboarding and canyoning. Hiroki is a huge game jam enthusiast.
Jay Santos graduated in Computer Sciences in 2002, with 10+ years of game development experience. He's been an evangelist with Unity since 2012.
Carl Callewaert finds his passion in supporting and teaching developers around the world. His background in architecture and virtual reality led him to join the games industry and create AR and VR experiences for several serious game companies. His enthusiasm for 3D, VR/AR and gaming builds upon 10 years of production and evangelism experience. Prior to Unity, Carl worked for The Canadian Space Agency, Measurand, Autodesk Education and on a number of AAA and indie games.
Kelvin has spent over 10 years working as a game producer in Taiwan. He is an enthusiastic gamer himself and has an extensive multimedia industry network. Kelvin is a passionate Unity advocate and wants to share his experience and knowledge, to continue to learn new things and to help anyone who wants to make great games using Unity.
Arturo Núñez is a Field Engineer for Latin America at Unity Technologies. Arturo started his game development career programming game prototypes for the Xbox 360. After having completed his studies as a computer systems engineer, Arturo started to work as an independent developer at Phyne Games making mobile and web games primarily. Currently, his role focuses on helping studios in Latin America to develop their games and interactive applications in addition to evangelizing about using Unity.
Joining Unity as a graduate in Computer Science, Josh’s love for Unity led him down the path of getting a job telling everyone how awesome it is. He spends his days helping our users in EMEA, showcasing new features, delivering training and writing tech blogs. By night he develops his own 2d games. #madewithunity of course.
Mark Schoennagel is a Unity Evangelist with a strong technical background in 3D Animation for both film and video games. For nearly 20 years he was the lead evangelist for Softimage 3D, enjoying a front-row seat during the renaissance of the 3D industry. From witnessing the humble beginnings of the first ray-traced animations all the way through to today’s blockbuster AAA game titles, he’s seen it all. When not pushing the limits of 3D, Mark enjoys Formula 1, photography and VR… which of course is just more 3D.
Since adding physics to a cube and watching it bounce, Andy has been hooked on experimenting with Unity and showing off what it can do; to new users and the current community He loves to create interactive 3D art demos with the game engine and also enjoys taking part in game jams & hack days. Prior to joining Unity, he taught game design and development to higher education students
Australia and New Zealand
John Sietsma combines a long history as a games developer with a love of education to help people make the most out of Unity. He has worked on games that let people fly planes, play Rugby League, conquer kingdoms, merge the real with the virtual and compose music by waving their arms around! A personal highlight has been teaching new game programmers the skills needed to enter the world of game development.
Ciro joined Unity as Technical Evangelist for the EMEA region after years of developing games at his own company. He travels from conference to conference, spreading the word about Unity. His role involves showcasing new features and advocating good development practices, but you'll also hear a lot about game design along the way. Combined with his passion for teaching and education, his soft spot for design makes game jams his natural habitat.
Mike Geig is the Global Head of Evangelism Content at Unity Technologies where he helps democratize game development by developing and delivering high impact learning resources. Mike has experience as an indie game dev, a university educator, and an author. A gamer at heart, Mike works to make the development of interactive entertainment fun and accessible for all skill sets. Hi, Mom!
After seven years as an independent developer and organizer of events for fellow game creators, Ashley Alicea joined Unity as their Evangelism Coordinator for the Americas. She now spends her days organizing workshops, roadshows, and conferences that support game developers across the western hemisphere. Her past roles at Global Game Jam, IndieCade, and Games For Change have made her a passionate advocate of democratizing game development - a mission she proudly continues at Unity.
Arvind Neelakantan is a game engineer with over 10 years of experience. He started as a game developer working for uWink Inc, a company founded by industry legend Nolan Bushnell. He moved on to a senior software engineer role at Nickelodeon Games in Glendale, California where he developed on PC, mobile and web based MMOs on Unity. He strongly believes in the potential for Indian studios to produce quality content and hence in 2014 he shifted to his home country where he lead the engineering team for Disney India. While at Disney, he worked on mobile games, VR/AR experiences and on experimental technologies.
He now works as an Unity evangelist to encourage Indian developers and to enable their success.
Alexandre started developing games in December of 2009 after switching over from information technology. He's worked on several titles for Steam and mobile stores in addition to hundreds of advergames and apps. Having co-founded two game companies, he always loves developing something new. He currently spends his time learning as much as he can about game development while helping fellow creators in Latin America make amazing games and animations with Unity.
Dan was first introduced to Unity in college and worked on indie game projects until landing his first job developing mobile games published by DeNA. After spending several years in game development, he became interested in virtual reality and began developing small VR projects. Soon after, he worked as a VR Programmer for Colopl Ni on multiple titles - including Cyberpong - which has been featured in VR arcades around the world. He is excited to continue working with new and emergent technology and looks forward to helping others create unique, compelling experiences in the virtual and augmented reality space.
Liz Mercuri is a Technical Evangelist at Unity Technologies. Regularly engaging with the game development community, Liz has the fortunate opportunity to encourage and empower the next generation of game development talent. Whether she is mentoring at student game jams, delivering talks and demos on the latest Unity features or getting involved in local initiatives to promote computer games as a viable career option, she realizes the importance of empowering developers, instilling confidence and promoting diversity in the game development community.
After graduating from her Computer Science degree at University, Lisa joined Unity and quickly developed a passion for it’s community and the creators part of it. As a Coordinator for the Evangelism and Business Development team in EMEA, she spends her days organising and coordinating conferences, community events and online events to support Unity professionals and Unity enthusiasts across EMEA.
Sam is an Online Evangelist for Unity and creates online content to further help the community learn about Unity's new tools. He also makes YouTube videos in his spare time to teach about game development.
Matt Schell is Unity's head of online evangelism and makes games and music in his spare time. He's been with Unity since 2014, and making training content for YouTube for more than ten years.