Red Thread Games on using Unity to create Dreamfall Chapters

公開日: 6 Nov 2013

Ragnar Tornquist and Martin Bruusgaard talk about making Dreamfall Chapters, from initial ideas and motivation of the team through design and planning to making their Kickstarter prototype with Unity in less than one month. Designing immersive gameplay inside an overarching storyline, rapid prototyping with greyboxing in Unity and the advantages of independent game development.

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