Pick Up オブジェクトの収集

確認済のバージョン: 5

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難易度: 初級

「Pick Up」オブジェクトを取得する処理に関連して、物理演算、衝突、トリガーについて学びましょう。

Pick Up オブジェクトの収集

初級 玉転がし

This code reflects the current state of the script as of the end of this particular lesson. This script will continue to grow and mature as the series continues.

PlayerController

Code snippet

using UnityEngine;
using System.Collections;

public class PlayerController : MonoBehaviour {

    public float speed;

    private Rigidbody rb;

    void Start ()
    {
        rb = GetComponent<Rigidbody>();
    }

    void FixedUpdate ()
    {
        float moveHorizontal = Input.GetAxis ("Horizontal");
        float moveVertical = Input.GetAxis ("Vertical");

        Vector3 movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);

        rb.AddForce (movement * speed);
    }

    void OnTriggerEnter(Collider other) 
    {
        if (other.gameObject.CompareTag ("Pick Up"))
        {
            other.gameObject.SetActive (false);
        }
    }
}