Cinematic Explosions - PIT
確認済のバージョン: 4.3
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難易度: 初級
PIT stands for Putting it Together. In this session we will be combining knowledge of particles, audio, and physics to build a complete and cinematic explosion effect. Let's give Michael Bay a run for his money! Tutor - Mike Geig


Cinematic Explosions - PIT
初級 Graphics

Graphics
- Introduction to Lighting and Rendering
- Choosing a Lighting Technique
- The Precompute Process
- Choosing a Rendering Path
- Choosing a Color Space
- High Dynamic Range (HDR)
- Reflections
- Ambient Lighting
- Light Types
- Emissive Materials
- Light Probes
- Introduction to Precomputed Realtime GI
- Realtime Resolution
- Understanding Charts
- Starting the precompute process
- Probe lighting
- Unwrapping and Chart reduction
- Optimizing Unity's auto unwrapping
- Understanding Clusters
- Fine tuning with Lightmap Parameters
- Summary - Precomputed Realtime GI
- Lighting Overview
- Lights
- Materials
- The Standard Shader
- Textures
- Using Skyboxes
- A Gentle Introduction to Shaders
- Using detail textures for extra realism close-up
- Frame Debugger
- Where to Start?
- Preparing Unity Render Settings
- Lighting Strategy
- Modeling
- Standard Shader/Material PBS and texturing
- Lighting and Setup
- Understanding Post Process Features
- Dynamically Lit Objects
- Sample Project File
- Using Cameras
- Using Lights
- Fun with Lasers!
- The Particle System
- Cinematic Explosions - PIT
- Cinematic Composition - PIT
- Image Effects: Overview
- Fun with Explosions!
- Exploring the Blacksmith Environment
- Substance - Introduction
- Substance - Understanding PBR
- Substance - Working with PBR in Unity
- Substance - Using Substance materials in Unity
- Substance - Optimization for Substance materials
- Substance - Creating rock shapes
- Substance - Creating rock material, Pt 1
- Substance - Creating rock material, Pt 2
- Substance - Creating the dirt ground material
- Substance - Creating the rock ground material, Pt 1
- Substance - Creating the rock ground material, Pt 2
- Substance - Publishing the Substance
- Substance - Creating a blocking scene
- Substance - Creating the ground model
- Substance - Modelling the rock assets
- Substance - Texturing the upper body
- Substance - Exporting textures from Substance Painter
- Substance - Creating a scene in Unity, Pt 1
- Substance - Creating a scene in Unity, Pt 2
- Introduction and Goals
- Flame Particles Overview
- Particle Emission and Color
- Adding Movement To Particles With Noise
- Creating The Ember Particles
- Adding Lighting To Particles
- Creating Sparks With Particle Trails
- Particle Question and Answers
- Introduction and Goals
- Adding a Second Camera
- Adding Minimap Icons
- Render Textures and UI
- Adding A UI Mask and Border Image
- Questions and Answers
- Session Introduction
- Rendering In Unity
- Anatomy Of An Unlit Shader
- The Vertex Function
- The Fragment Function and Color Tint
- Making A Transparent Shader
- Displacing Vertices and Clipping Pixels
- Questions and Answers