Shader Graph makes it easy to author shaders by enabling you to build them visually. Instead of hand-writing code, you can now create and connect nodes in a graph network.
Authoring shaders in Unity has traditionally been the realm of people with some programming ability. Shader Graph opens up the field for artists and other team members by making it easy to create shaders simply by connecting nodes in a graph network.
The graph framework shows you the effects of your actions as you work. There’s no building period where you have to wait for the changes to bake. Even new users can just start experimenting with creating shaders.
High degree of customization
Customization and visual tools enable you to create artistic or other special effects like heat vision, snow, and cloaking devices.
The Shader Graph system is:
- Designed to work with the Lightweight (LW) render pipeline (HD render pipeline coming soon)
- Can be extended to work with any custom render pipeline
- Has an open architecture that allows for custom nodes to be written