リリースノート

Known Issues in 2018.4.12f1

  • AI: Performance of NavMeshBuilder.UpdateNavMeshData spike up to 10 times (1183826)

  • Asset Importers: Crash on Marshalling::OutMarshaller when TextureImporter.ReadTextureSettings argument is null (1187147)

  • Graphics - General: Editor crashes at MaterialScripting::Lerp when Renderer.material.Lerp() has a null material (1117775)

  • Physics: Crash in physics PhysicsManager::Simulate (1122684)

  • Profiling: "Other" category is not shown in the player Profiler graph if a sample is not selected (1165477)

  • Scene Management: Duplicated child nested prefab is not created in the same position (1157320)

  • Scene Management: Enabled Prefab is disabled after upgrading to Improved Prefabs (1138224)

  • Scene Management: Transform::GetWorldToLocalMatrix crash during first import when accessing Components in Prefabs (1159905)

  • Scripting: [IL2CPP] Development build fails with "il2cpp.exe didn't catch exception: System.IndexOutOfRangeException" (1131053)

  • Serialization: Kaydara FBX Binary becomes a YAML file when Editor serializes changes (1169079)

  • iOS: [iOS 13] UnityWebRequest.SendWebRequest() crashes when opening local file with "file:///" prefix (1183600)

2018.4.12f1 Release Notes

Fixes

  • Android: Fixed application crash when application is installed on SD card, and was built using app bundles, gradle.properties will contain new entry 'android.bundle.enableUncompressedNativeLibs=false'. (1181365, 1186613)

  • Asset Import: Fixed issue where curves and metaballs are not imported from .blend files. (1173931, 1176203)

  • Asset Import: Fixed Produce a warning and prevent warnings spamming when trying to insert menu item when the insertion limit is reached. (1181898, 1186710)

  • Audio: Fixed audio playing even when there is no Audio Listener in the scene. (1087981, 1188163)

  • Cache Server: Fixed video clip failing to upload to Cache Server when upgrading an old project to a newer version of Unity. (1087082, 1172067)

  • Editor: Added a mechanism for displaying an error message when any of the recent projects contain an invalid or missing Project Version file. (1002683, 1173320)

  • Graphics: Ensure correct topology is set before rendering HDR split. (1178259, 1186864)

  • Graphics: Fixed shader compiler crash on some tessellation shaders without proper target pragma. (1162342, 1175187)

  • IL2CPP: Support the latest Xcode version installed on the host computer when a Standalone OSX player is built. (1188330)

  • Scripting: Fixed bug where editor would fail to load correctly when an invalid or missing timezone was set in the windows registry. (1169719, 1185237)

  • Scripting: Fixed file handle/memory leak when loading Asset Bundles through UnityWebRequest. (1152567, 1186935)

  • UI: Fixed dragging when using multiple displays for Sliders, Scrollbars and InputField. (1146233, 1183705)

  • UI: Fixed Input Field not functioning after restoring app with Win+D shortcut. (1165961, 1189841)

  • UTR: In PlayerConnection and EditionConnection added TrySend(...) and changed Send(...) so it always deliver data. (1160182, 1181134)

  • WebGL: Fixed WebGL Brotli compression subdirectory "python" lacking permissions for Group and Other. (1042108, 1162668)

  • XR: Added device name for HoloLens 2. (1161756, 1188263)

  • XR: Fixed an issue that was causing the depth buffer to lag the color buffer in Windows MR. (1191487, 1191494)

  • XR: Fixed SPI shader issue that was causing the right depth buffer to have the left depth buffer data. (1190927)

チェンジセット: 59ddc4c59b4f

Unity 2018.4.12

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