リリースノート

Known Issues in 2018.4.15f1

  • Android: 64 bit Build with Physics.Processing runs at a very low FPS (1186295)

  • Animation: Animator.Update CPU time spikes when multiple animations are playing (1184690)

  • Profiling: Profiler stucks with Autoconnected Player option and can't be switched back to Editor when AndroidPlayer is selected (1193777)

  • Scene Management: Duplicated child nested prefab is not created in the same position (1157320)

  • Shuriken: Billboard Particle System rolls in the Game View with "Allow Roll" disabled when a Camera is rotating around it (1081596)

  • Shuriken: ParticleSystem.SetParticles crashes the Editor when writing particle list to array and Particle System has a size module enabled (1197761)

  • Shuriken: Semaphore.WaitForSignal causes a slow editor when entering Play mode (1178300)

  • uGUI: Upgrading the project results in missing System.Serializable UnityEvent function (1196591)

2018.4.15f1 Release Notes

Fixes

  • Android: Fixed application paths (dataPath, streamingAssetsPath) to point to base apk when App Bundle is used. (1183912)

  • Android: Set opaque windows for unset translucency attribute. (1104092)

  • Animation: Fixed editor crash with WalkTypeTree when enforcing T-Pose to avatar after clearing all bones mapping. (1092815)

  • Deployment Management: Worker threads for Enlighten are not set up when launching a Server Build. (1131677)

  • Editor: Fixec creating an empty array in EditorBuildSettings.scenes crashing the Editor. (1162941)

  • Graphics: Fixed an issue where per-platform QualitySettings could be stripped on disk when entering Playmode. (1136244)

  • Graphics: Fixed for GPU memory leak when deleting a texture while async upload in progress. (1174689)

  • Graphics: Fixed performance regression in Editor when processing shaders with errors. (1193998)

  • IL2CPP: Correctly convert certain large negative decimal values to integers on iOS. (1178651)

  • IL2CPP: Fixed float and double to int conversion for some values. (1186125)

  • IL2CPP: Fixed incorrect codegen when converting unsafe methods that use void* types. (1188101)

  • IL2CPP: Prevented a possible crash in the debugger when many web requests are started at the same time. (1189520)

  • iOS: Backported a method in trunk that fixed rotation issues for native popup windows. (1169189)

  • iOS: Fixed AVCaptureSession initialized if permission to camera has been explicitly denied by the user. (1160639)

  • iOS: Fixed crash when forcing Upside Down orientation on devices that don't support it. (1192949)

  • macOS: Fixed a rare crash issue with the Editor build when creating or closing new windows. (1151695)

  • Particles: Don't allow bounds to be dirtied during culling callbacks, because it's too late to apply such changes for the current frame. (1191755)

  • Scripting: Keep built in assemblies after player builds when switching back to editor. (1199323)

チェンジセット: 13f5a1bf9ca1

Unity 2018.4.15

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