The Unity 4.6.7 release brings you a couple of improvements and few fixes. Read the release notes below for details.
For more information about the previous main release, see the Unity 4.6 Release Notes.さっそく、アップデートしましょう！
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- iOS/IL2CPP: Lower memory used by IL2CPP executables at runtime by removing unused overhead from memory profiling.
- iOS/IL2CPP: Load embedded resources in memory-mapped files so that the memory used by those embedded resources is marked as constant.
- (none) - Android: Fixed readback from backbuffer into RenderTexture with incompatible color formats.
- (695889) - FBX: Upgraded to FBX SDK 2015.1.
- (690295) - Graphics: Fix for asset bundle content changes between subsequent generations due to uninitialised vertex buffer data.
- (689087) - iOS: Added a limit for iOS acceleration event queue.
- (681384) - iOS: Added additional Japanese fallback font.
- (699574) - iOS: Added iOS Thai font for 8.2.
- (701425) - iOS: Added support for Xcode 6.3.2 and Xcode 7 beta.
- (705241) - iOS: Don't add header files to IL2CPP Xcode project.
- (705208) - iOS: Fixed font metadata caching.
- (669728) - iOS: Fixed hang when exiting minimal controls mode while playing fullscreen movie.
- (698720) - iOS: Fixed IL2CPP project append.
- (687297) - iOS: Fixed Watchkit extensions build.
- (695118), (701548) - iOS/IL2CPP: Added support for PreserveAttribute to prevent classes, methods, fields and properties from being stripped in IL2CPP.
- (700507) - iOS/IL2CPP: Avoid deadlock during UnloadUnusedAssets.
- (698060) - iOS/IL2CPP: Correct an error in generated code when a constrained generic parameter type was used in a nested lambda expression.
- (698589) - iOS/IL2CPP: Correct RPC implementation for the UnityEngine.Networking namespace.
- (691607), (667147) - iOS/IL2CPP: Corrected an exception during code conversion which had the error message "Invalid global variables count" when converting some UnityScript assemblies.
- (704018) - iOS/IL2CPP: Ensure that GetCurrentMethod returns the proper value, even when the generated native method is inlined.
- (695179) - iOS/IL2CPP: Fixed a crash which occurs when Ldvirtftn opcode is used on a non-virtual method.
- (691404) - iOS/IL2CPP: Fixed a rare case when bytecode stripper would incorrectly strip wrong overloaded generic virtual method.
- (694535) - iOS/IL2CPP: Fixed an issue which sometimes caused IL2CPP to not call static constructors when Unity created class instances from native code.
- (696986) - iOS/IL2CPP: Fixed ConstructorInfo.Invoke() returning null for Nullable types.
- (694436) - iOS/IL2CPP: Fixed generated code in if (...) block if the condition operand was an IntPtr.
- (694436) - iOS/IL2CPP: Fixed generated marshaling code for marshaling IntPtr into any other primitive type.
- (673249) - iOS/IL2CPP: Fixed managed stack traces.
- (702879) - iOS/IL2CPP: Fixed marshaling arrays of structs marked with [Out] attribute.
- (697563) - iOS/IL2CPP: Generate correct C++ code for a generic virtual method which returns an IEnumerator and has a generic constraint defined on the method it overrides.
- (696187) - iOS/IL2CPP: Prevent a C++ compiler error in generated code about an undeclared identifier with the test "Unused local just for stack balance".
- (691077) - iOS/IL2CPP: Prevent a crash in the NetworkManager initialization when the Stripping Level option is not set to Disabled.
- (702696) - iOS/IL2CPP: Prevent a runtime exception with IL code in an enumerator's MoveNext method when the enumerator's return type is a constrained generic type.
- (703294) - iOS/IL2CPP: Prevent an exception during code generation when the default value of a field is not the same type as the field.
- (697757) - iOS/IL2CPP: Prevent the exception: "System.ArgumentException: enumType is not an Enum type." from occurring for a generic type used with an enum type argument.
- (704069) - iOS/IL2CPP: Prevent the player build process from using older generated C++ source files from a previous build.
- (694840) - iOS/IL2CPP: Propagate managed exceptions which occur in the GUIWindow OnGUI method properly.
- (700533) - MonoDevelop: Fixed issue with Attach button in attach to process dialog not responding to clicks.
- (691008) - UI: When compiling scripts for the player, appropriate UnityEngine.UI.dll will be referenced now.
- (673152) - UI: Fixed value of InputField.text when another field is being edited.
- (689600) - UI: Number of rendering batches created for UI scene are back down to 4.6.4 number.
- (694769) - WebPlayer: Fixed bad scaling in UI (regression).