Brick Shooter

확인 완료한 버전: 3.5

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난이도: 초급

Create a wall of bricks and knock them down. In this Assignment you'll learn about Rigidbodies, Colliders, the Instantiate function and using Prefabs.

에셋 다운로드

Brick Shooter

초급 Physics

Shooter

Code snippet

using UnityEngine;
using System.Collections;

public class Shooter : MonoBehaviour
{
    public Rigidbody projectile;
    public Transform shotPos;
    public float shotForce = 1000f;
    public float moveSpeed = 10f;
    
    
    void Update ()
    {
        float h = Input.GetAxis("Horizontal") * Time.deltaTime * moveSpeed;
        float v = Input.GetAxis("Vertical") * Time.deltaTime * moveSpeed;
        
        transform.Translate(new Vector3(h, v, 0f));
        
        if(Input.GetButtonUp("Fire1"))
        {
            Rigidbody shot = Instantiate(projectile, shotPos.position, shotPos.rotation) as Rigidbody;
            shot.AddForce(shotPos.forward * shotForce);
        }
    }
}
#pragma strict

public var projectile : Rigidbody;
public var shotPos : Transform;
public var shotForce : float = 1000f;
public var moveSpeed : float = 10f;


function Update ()
{
    var h : float = Input.GetAxis("Horizontal") * Time.deltaTime * moveSpeed;
    var v : float = Input.GetAxis("Vertical") * Time.deltaTime * moveSpeed;
    
    transform.Translate(new Vector3(h, v, 0f));
    
    if(Input.GetButtonUp("Fire1"))
    {
        var shot : Rigidbody = Instantiate(projectile, shotPos.position, shotPos.rotation);
        shot.AddForce(shotPos.forward * shotForce);
    }
}
import UnityEngine
import System.Collections


public class Shooter(MonoBehaviour):

    public projectile as Rigidbody

    public shotPos as Transform

    public shotForce as single = 1000.0F

    public moveSpeed as single = 10.0F

    
    
    private def Update():
        h as single = ((Input.GetAxis('Horizontal') * Time.deltaTime) * moveSpeed)
        v as single = ((Input.GetAxis('Vertical') * Time.deltaTime) * moveSpeed)
        
        transform.Translate(Vector3(h, v, 0.0F))
        
        if Input.GetButtonUp('Fire1'):
            shot = (Instantiate(projectile, shotPos.position, shotPos.rotation) as Rigidbody)
            shot.AddForce((shotPos.forward * shotForce))

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