Installing Tools for Unity Development

확인 완료한 버전: 5.2

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난이도: 초급

In this tutorial, we’ll walk you through getting a Unity development environment setup including installing Unity, Visual Studio Community 2015, and Visual Studio Tools for Unity, all for free. Unity 5.2 installs everything for you within a few clicks.

Installing Tools for Unity Development

초급 Scripting

Rong Lu

커뮤니티 집필자

Rong Lu is a Senior Program Manager in the Visual Studio team at Microsoft. She holds both Bachelor’s and Master's degrees in Computer Science from Shanghai Jiaotong University. She is now working on Visual Studio Graphics tools.

Scripting

  1. Scripts as Behaviour Components
  2. Variables and Functions
  3. Conventions and Syntax
  4. C# vs JS syntax
  5. IF Statements
  6. Loops
  7. Scope and Access Modifiers
  8. Awake and Start
  9. Update and FixedUpdate
  10. Vector Maths
  11. Enabling and Disabling Components
  12. Activating GameObjects
  13. Translate and Rotate
  14. Look At
  15. Linear Interpolation
  16. Destroy
  17. GetButton and GetKey
  18. GetAxis
  19. OnMouseDown
  20. GetComponent
  21. Delta Time
  22. Data Types
  23. Classes
  24. Instantiate
  25. Arrays
  26. Invoke
  27. Enumerations
  28. Switch Statements
  1. Properties
  2. Ternary Operator
  3. Statics
  4. Method Overloading
  5. Generics
  6. Inheritance
  7. Polymorphism
  8. Member Hiding
  9. Overriding
  10. Interfaces
  11. Extension Methods
  12. Namespaces
  13. Lists and Dictionaries
  14. Coroutines
  15. Quaternions
  16. Delegates
  17. Attributes
  18. Events
  1. Introduction to ECS
  2. Introduction to the Entity Component System and C# Job System
  3. ECS Overview
  4. Implementing Job System
  5. Implementing ECS
  6. Using the Burst Compiler
  1. Building a Custom Inspector
  2. The DrawDefaultInspector Function
  3. Adding Buttons to a Custom Inspector
  4. Unity Editor Extensions – Menu Items
  5. An Introduction to Editor Scripting
  6. Creating a Spline Tool
  1. Simple Clock
  2. MonoDevelop's Debugger
  3. Unity Editor Extensions – Menu Items
  4. Creating Meshes
  1. AssetBundles and the AssetBundle Manager
  2. Mastering Unity Project Folder Structure - Version Control Systems
  1. Installing Tools for Unity Development
  2. Building your first Unity Game with Visual Studio
  3. Editing Unity games in Visual Studio
  4. Debugging Unity games in Visual Studio
  5. Graphics debugging Unity games in Visual Studio
  6. Taking Unity games to Universal Windows Platform
  7. Testing Unity games on Android in Visual Studio
  1. Scripting Primer and Q&A
  2. Scripting Primer and Q&A - Continued
  3. Scripting Primer and Q&A - Continued (Again)
  4. Persistence - Saving and Loading Data
  5. Object Pooling
  6. Introduction to Scriptable Objects
  7. How to communicate between Scripts and GameObjects
  8. Coding in Unity for the Absolute Beginner
  9. Sound Effects & Scripting
  10. Editor Scripting Intro
  11. Writing Plugins
  12. Property Drawers & Custom Inspectors
  13. Events: Creating a simple messaging system
  14. Ability System with Scriptable Objects
  15. Character Select System with Scriptable Objects
  16. Creating Basic Editor Tools
  1. Intro and Setup
  2. Data Classes
  3. Menu Screen
  4. Game UI
  5. Answer Button
  6. Displaying Questions
  7. Click To Answer
  8. Ending The Game and Q&A
  1. Intro To Part Two
  2. High Score with PlayerPrefs
  3. Serialization and Game Data
  4. Loading Game Data via JSON
  5. Loading and Saving via Editor Script
  6. Game Data Editor GUI
  7. Question and Answer
  1. Overview and Goals
  2. Localization Data
  3. Dictionary, JSON and Streaming Assets
  4. Localization Manager
  5. Startup Manager
  6. Localized Text Component
  7. Localized Text Editor Script
  8. Localization Q&A
  1. Introduction and Session Goals
  2. Particle Launcher
  3. Particle Collisions
  4. ParticleLauncher Script
  5. Particle Collisions and Scripting
  6. Random Particle Colors
  7. Drawing Decals with Particles
  8. Collecting Particle Information For Display
  9. Displaying Particles Via Script
  10. Droplet Decals
  11. Questions and Answers
  1. Introduction and Goals
  2. Project Architecture Overview
  3. Creating Rooms
  4. Creating Exits
  5. Text Input
  6. Reacting To String Input
  7. Input Actions And The Delegate Pattern
  8. Questions and Answers
  1. Introduction and Goals
  2. Project Architecture and Review
  3. Displaying Item Descriptions
  4. Examining Items
  5. Taking Items
  6. Displaying Inventory
  7. Action Responses
  8. Preparing The Use Item Dictionary
  9. Creating The Use Action
  10. Questions and Answers