기쁜 마음으로 Unity 4.6.9p3 버전을 발표합니다. 릴리스 정보와 이번 릴리스에서 수정된 문제에 관한 관련 문제 추적 링크는 아래를 참조해주세요.
패치 릴리스는 언제나처럼 해당 패치에서 수정된 버그로 문제를 겪고 있는 사용자에게만 설치를 추천합니다.
- Android: Added support for Marshmallow runtime permissions.
- Android: Audio - Disabled Fast Path for GearVR.
- (734408) - Android: Fixed OBB deployment on Android 6.0 and some older devices.
- (738356) - iOS/IL2CPP: Now allow the [Preserve] attribute to correctly prevent stripping of a method in a nested type.
- (735880) - iOS/IL2CPP: Enabled profiling of GC allocations.
- (738232) - iOS/IL2CPP: Fixed race condition during cleanup of thread pool threads.
- (737996) - iOS/IL2CPP: Prevent generated C++ code from including a header file that was not generated when the type which could have been generated in that header is used only in an attribute applied to an assembly.
- (733799) - iOS/IL2CPP: Set default stack size to 1MB to match Mono behavior.
- (737503) - iOS: Fixed CRC check when using WWW.LoadFromCacheOrDownload(url, fileVersion, crc).
- (687059) - UI: Fixed issue that caused FontUpdateTracker to add an additinal RebuildForFont handler whenever a Text component was enabled using a font with no other active Text components using that font.
Choose the appropriate installer following the appropriate links. Also included below are the md5sum and file size in order to verify the full installers have been downloaded correctly. If your installer doesn’t work or reports errors it is possible that your installer is incomplete.
MAC: (md5sum: eb3ded31ab7454955d6c056c9771c9ea ) (Size: 1425481032 bytes)
PC: (md5um: bcaf71d609a28f3a5d830e2384851d31 ) (Size: 1668464809 bytes )