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Known Issues in 2019.2.12f1

  • Asset Importers: Crash on Marshalling::OutMarshaller when TextureImporter.ReadTextureSettings argument is null (1187147)

  • Graphics - General: Project crashes on opening in ShaderLab::IntShader::PostLoad(Shader*) (1184997)

  • IMGUI: Overridden OnInspectorGUI method is not called when using [CustomEditor(typeof(DefaultAsset))] (1175246)

  • Input: [Windows] IMGUI input doesn't work in builds when using preview InputSystem package (1183394)

  • Mobile: Player Settings window becomes blank and starts spitting errors after going to Android Settings > Icon (1177292)

  • Mono: Editor crashes at RtlEnterCriticalSection when the assembly is reloaded (1194176)

  • Physics: Crash in physics PhysicsManager::Simulate (1122684)

  • Physics: Crash on block_remove when changing mesh to Plane in Skinned Mesh Renderer while cloth component attached (1162918)

  • Profiling: "Other" category is not shown in the player Profiler graph if a sample is not selected (1165477)

  • Scene Management: Duplicated child nested prefab is not created in the same position (1157320)

  • Scripting: [Templates] Clamp BlendShapes are set to true by default when creating new projects (1148638)

  • Shuriken: Semaphore.WaitForSignal causes a slow editor when entering Play mode (1178300)

2019.2.12f1 Release Notes

System Requirements Changes

Nothing changed.

Fixes

  • Android: Fixed an application crash when an application is installed on SD card, and was built using app bundles. Also gradle.properties will now contain a new entry 'android.bundle.enableUncompressedNativeLibs=false'. (1181365, 1186614)

  • Animation: Fixed a crash when reloading an animation controller from an asset bundle that references audio mixer groups. (1157753, 1193715)

  • Asset Importers: Fixed an issue where animations from .blend files are not imported properly. (1117999, 1173914)

  • Audio: Fixed a contention issue in the job system which could cause stalls. (1190586)

  • Audio: Fixed an issue with resuming an audio source from pause when the source previously had a scheduled end time set. (1151637, 1193713)

  • Audio: Fixed and issue with mixing when an audio mixer playable is set as the source for an audio playable output without specifying a traversal port. (1179486, 1193714)

  • Editor: Fixed a crash when entering play mode after previewing a timeline with an audio track. (1162906, 1193716)

  • Editor: Fixed a crash when importing videos on a machine with more than 16 cores.

  • Editor: Fixed a NullReferenceException caused by null Editor shader after a domain reload. (1183719, 1194783)

  • GI: Realtime GI is turned off on the 3D template Sample Scene.

  • Graphics: Fixed an issue where Compiling would get stuck with LWRP. (1189637)

  • IMGUI: Fixed the Inspector issue, so that it now displays the active game object information after applying changes to sprite entity. (1186194, 1191648)

  • iOS: Automatically Sign setting in Editor and Xcode project is now in Sync, and the default Automatically Sign setting in Editor is now set to False. (1170274, 1179564)

  • iOS: Fixed an issue where the keyboard could not be dismissed and keyboard input stopped after device sleep. (1187333, 1190318)

  • Particles: Fixed internal engine bug causing an error message "In order to call GetTransformInfoExpectUpToDate, RendererUpdateManager.UpdateAll must be called first." (1191755, 1193544)

  • Timeline: Fixed an issue when Timeline Window does not detect selected Timeline asset when double-clicking the asset. (1182159, 1187216)

  • Timeline: Fixed an issue where Animation Events were fired twice when the Playable Director Wrap mode is set to Loop. (1173281, 1185451)

  • Timeline: Repaint is called every frame when Timeline window is opened and a Playable Director is added to a GameObject (1172707, 1181762)

  • Windows: Fixed a startup crash on machines running Windows 7 without Platform Update installed. (1191741, 1191775)

  • XR: Fixed an issue where xr sdk would not launch "pre-awake" in editor. (1190255, 1193915)

System Requirements

For development

OS: Windows 7 SP1+, 8, 10, 64-bit versions only; macOS 10.12+. (Server versions of Windows & OS X are not tested.)

CPU: SSE2 instruction set support.

GPU: Graphics card with DX10 (shader model 4.0) capabilities.

The rest mostly depends on the complexity of your projects.

Additional platform development requirements:
  • iOS: Mac computer running minimum macOS 10.12.6 and Xcode 9.4 or higher.

  • Android: Android SDK and Java Development Kit (JDK); IL2CPP scripting backend requires Android NDK.

  • Universal Windows Platform: Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK

For running Unity games

Generally content developed with Unity can run pretty much everywhere. How well it runs is dependent on the complexity of your project. More detailed requirements:

  • Desktop:

    • OS: Windows 7 SP1+, macOS 10.12+, Ubuntu 12.04+, SteamOS+
    • Graphics card with DX10 (shader model 4.0) capabilities.
    • CPU: SSE2 instruction set support.
  • iOS player requires iOS 9.0 or higher.

  • Android: OS 4.1 or later; ARMv7 CPU with NEON support or Atom CPU; OpenGL ES 2.0 or later.

  • WebGL: Any recent desktop version of Firefox, Chrome, Edge or Safari.

  • Universal Windows Platform: Windows 10 and a graphics card with DX10 (shader model 4.0) capabilities

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Unity 2019.2.12

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