Select the runtime platforms of your choice from the list below (the desktop runtime is included as standard) or, to install the full complement of runtime platforms, use the download assistant installer above.
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Known Issues in 2019.2.17f1
Android: 64 bit Build with Physics.Processing runs at a very low FPS (1186295)
Graphics - General: Shader is rendered incorrectly when loaded from an Asset Bundle made in Unity 2017.4 in a newer version (1195750)
Input: [Windows] IMGUI input doesn't work in builds when using preview InputSystem package (1183394)
Inspector Framework: [Performance Regression] Focusing and interacting with Clip Inspector in Animation tab of an FBX model is slow (1195759)
Mobile: Player Settings window becomes blank and starts spitting errors after going to Android Settings > Icon (1177292)
Profiling: Profiler stucks with Autoconnected Player option and can't be switched back to Editor when AndroidPlayer is selected (1193777)
Shuriken: ParticleSystem.SetParticles crashes the Editor when writing particle list to array and Particle System has a size module enabled (1197761)
Shuriken: Semaphore.WaitForSignal causes a slow editor when entering Play mode (1178300)
uGUI: Upgrading the project results in missing System.Serializable UnityEvent function (1196591)
2019.2.17f1 Release Notes
System Requirements Changes
Android: Fixed Vulkan feature usage declaration in Android manifest. (1198652)
Animation: Fixed a crash when clicking on 'Add Property' in the Animation Window when a component has Vector2Int parameters. (1198661)
Animation: Fixed an isssue with applying override clip when using an override controller and a controller playable. (1182581)
Asset Importers: Changed import errors for .sbsar files to warnings, changed warning for psd matte to info (1184085)
Editor: Fixed an assembly lockup issue related to mouse up handling in the Windows Editor when certain dialogs or progress bars are active. (1191378)
IL2CPP: Corrected the behavior of network interface detection code on iOS. (1191670)
macOS: Fixeed a SRP-Batcher crash when using iOS target in the Editor. (1192129)
Multiplayer: Fixed a slow down issue of editors that run in a network with large amount of unity players running. (1193875)
Shaders: Fixed "Internal error, unrecognized message" when building. (1185078)
Terrain: Terrain loaded via Asset Bundles & Player data retains and consumes it's own shader list and falls back to Shader. Find only when an error occurs. (1122023)
Visual Effects: Fixed an issue where Visual Effects loaded from Asset Bundle were not playing. (1175177)
WebGL: Fixed an issue where in WebGL builds Canvas Rect Mask 2D component was not working properly. (1014187)
XR: Fixed an issue that would cause the Editor Hololens Remote device to improperly set before connecting.
XR: Fixed HolographicRemoting to properly allow for V2 devices in standalone applications.
OS: Windows 7 SP1+, 8, 10, 64-bit versions only; macOS 10.12+. (Server versions of Windows & OS X are not tested.)
CPU: SSE2 instruction set support.
GPU: Graphics card with DX10 (shader model 4.0) capabilities.
The rest mostly depends on the complexity of your projects.
Additional platform development requirements:
iOS: Mac computer running minimum macOS 10.12.6 and Xcode 9.4 or higher.
Android: Android SDK and Java Development Kit (JDK); IL2CPP scripting backend requires Android NDK.
Universal Windows Platform: Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK
For running Unity games
Generally content developed with Unity can run pretty much everywhere. How well it runs is dependent on the complexity of your project. More detailed requirements:
- OS: Windows 7 SP1+, macOS 10.12+, Ubuntu 12.04+, SteamOS+
- Graphics card with DX10 (shader model 4.0) capabilities.
- CPU: SSE2 instruction set support.
iOS player requires iOS 9.0 or higher.
Android: OS 4.1 or later; ARMv7 CPU with NEON support or Atom CPU; OpenGL ES 2.0 or later.
WebGL: Any recent desktop version of Firefox, Chrome, Edge or Safari.
Universal Windows Platform: Windows 10 and a graphics card with DX10 (shader model 4.0) capabilities