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2D Catch Game - Part 3


Tutor: Adam-Buckner


Duration: ~1 hours

As an introduction to using Unity's 2D functionality and a sneak peek at the upcoming uGUI system, in this class we will be making a simple catch game using sprites and 2D physics. This will be a walk-through of the game from scratch, including coding all of the main scripts. This session is intended for beginners who have a only a basic familiarity with Unity and are interested in making games in 2D. In Part 3, we will add exploding bombs that reduce our score, adding a splash screen and start buttons and more! This will be a short session followed by an open Q&A Tutor: Adam Buckner

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