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Localization Tools

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Tutor: Matthew-Schell

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Duration: ~1 hours

In this live training example we will look at a common need for many games: localizing text into other languages. We will create a LocalizationManager class that loads a file with localized text, and a component that can be attached to a text field in order to populate it with the appropriate text at runtime. We will also look at loading and parsing json files and some data driven best practices.

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