Accelerometer Input
Checked with version: 4.3
-
Difficulty: Beginner
Modern mobile devices have a built in accelerometer which allows them to know their orientation in 3D space. We can use the devices orientation to control objects in our games. In this video you will learn about the accelerometer and how to use it in a scene.
Accelerometer Input
Beginner Mobile & Touch
AccelerometerInput
Code snippet
using UnityEngine;
using System.Collections;
public class AccelerometerInput : MonoBehaviour
{
void Update ()
{
transform.Translate(Input.acceleration.x, 0, -Input.acceleration.z);
}
}#pragma strict
function Update ()
{
transform.Translate(Input.acceleration.x, 0, -Input.acceleration.z);
}import UnityEngine
import System.Collections
public class AccelerometerInput(MonoBehaviour):
private def Update():
transform.Translate(Input.acceleration.x, 0, -Input.acceleration.z)