Following the Player with the Camera

Checked with version: 5.2


Difficulty: Beginner

In this assignment we'll enable the camera to follow the player around the play field by writing a simple C# script.

Following the Player with the Camera

Beginner 2D UFO Tutorial


Code snippet

using UnityEngine;
using System.Collections;

public class CompleteCameraController : MonoBehaviour {

    public GameObject player;       //Public variable to store a reference to the player game object

    private Vector3 offset;         //Private variable to store the offset distance between the player and camera

    // Use this for initialization
    void Start () 
        //Calculate and store the offset value by getting the distance between the player's position and camera's position.
        offset = transform.position - player.transform.position;
    // LateUpdate is called after Update each frame
    void LateUpdate () 
        // Set the position of the camera's transform to be the same as the player's, but offset by the calculated offset distance.
        transform.position = player.transform.position + offset;