Cinemachine Clear Shot Camera Tutorial

Checked with version: 2017.1

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Difficulty: Beginner

Learn how to use Cinemachine Clear Shot to always pick a valid shot for the subject of your game or animation. Download the assets for this tutorial here -

https://www.dropbox.com/s/vc4draw6rg214kf/Cinemachine-Tutorials-WG.zip?dl=0

And open the project with Unity 2017.x. To begin, open the ‘ClearShot-Start’ Scene inside the _Tutorial folder.

Learning Objectives - 1. How to add Clear Shot system to a scene 2. How to follow focus with Post Processing Stack and Cinemachine 3. How to make jump cuts 4. How to create variety using differing 'lenses' in the scene

Recap of the key steps -

  1. From the Top Menu - Cinemachine - 'Create ClearShot Virtual Camera' and assign 'Look At' of the Clear Shot component to Character's follow target child object.
  2. The Main Camera gets a 'Cinemachine Brain' component added automatically
  3. We add a 'Cinemachine Post FX' component to Main Camera to sync it with the Post Processing Stack. We assign the same Post Processing Profile asset to the component, and check 'Focus Tracks Target' to enable follow focus.
  4. We ensure that the 'Clear Shot' GameObject also has a Cinemachine Collider component attached to make it aware of the 3D space.
  5. To jump cut between cameras, we choose Default Blend 'Cut' on the Clear Shot component.

Cinemachine Clear Shot Camera Tutorial

Beginner Unity For Artists

Will Goldstone

Community author

Will is a Product Manager at Unity and has been using Unity since version 1.5, he also makes his own video content at his Youtube channel and has been teaching Unity for a decade.

Unity For Artists

  1. Lighting Overview
  2. Lights
  3. Materials
  4. The Standard Shader
  5. Textures
  6. Using Skyboxes
  7. A Gentle Introduction to Shaders
  8. Using detail textures for extra realism close-up
  9. Frame Debugger
  1. Introduction to Lighting and Rendering
  2. Choosing a Lighting Technique
  3. The Precompute Process
  4. Choosing a Rendering Path
  5. Choosing a Color Space
  6. High Dynamic Range (HDR)
  7. Reflections
  8. Ambient Lighting
  9. Light Types
  10. Emissive Materials
  11. Light Probes
  1. Introduction to Precomputed Realtime GI
  2. Realtime Resolution
  3. Understanding Charts
  4. Starting the precompute process
  5. Probe lighting
  6. Unwrapping and Chart reduction
  7. Optimizing Unity's auto unwrapping
  8. Understanding Clusters
  9. Fine tuning with Lightmap Parameters
  10. Summary - Precomputed Realtime GI
  1. The Particle System
  2. Adding Lighting To Particles
  3. Adding Movement To Particles With Noise
  4. Fun with Explosions!
  5. Cinematic Explosions - PIT
  1. Intro to Timeline and Cinemachine Tutorial (including Dolly Track)
  2. Intro to Timeline [ by Brackeys ]
  3. Intro to Cinemachine [ by Brackeys ]
  4. Cinemachine Clear Shot Camera Tutorial
  5. Using Timeline: Getting Started
  6. Using Timeline: Understanding Tracks
  7. Using Timeline: Working with Animation Clips
  1. Materials
  2. Emissive Materials
  3. How to remove lighting from Photogrammetry with the De-lighting tool
  1. Introduction to Art & Design Essentials
  2. Uber Standard Shader Real Time Snow Effect
  3. Building Levels With Octave3D
  4. Volumetric Fog with Fog Volume 3
  5. Questions and Answers for Art & Design Essentials
  1. Overview and Goals
  2. Best Practices
  3. Mesh Normal Calculation
  4. DCC Tool Light Import
  5. DCC Tool Camera Import
  6. Importing Visibility Animation
  7. Animation Keyframing Improvements
  8. Stingray PBS Materials
  9. FBX Material Embedding
  10. Questions and Answers