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Cinemachine

Tutorial
Beginner
+0 XP
35 Mins
(599)
Summary
Learn how we can use Unity's unified procedural camera system for in-game cameras, cinematics and cutscenes.
Select your Unity version
Last updated: June 06, 2022
2017.1
Language
English

1.Using Cinemachine: Getting Started

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Learn how we can use Cinemachine to keep a camera focused on a Transform and follow it as it moves around in our scene.

2.Using Cinemachine: Track & Dolly

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The Track and Dolly feature of Cinemachine gives us a more bespoke way to track targets in our scenes by setting paths for our virtual cameras move between.

3.Using Cinemachine: State Driven Cameras

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The State Driven Camera feature of Cinemachine allows us to link our virtual cameras to animation states and further customise their behaviour in our scenes.

4.Using Cinemachine: Free Look

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Cinemachine's Free Look component allows us to create an orbital camera system with input from the player and maintain control of our camera's composition at different stages of orbit.

5.Using Cinemachine: Clear Shot

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Cinemachine's Clear Shot feature allows us to dynamically cut between cameras in our scene as a tracked target is occluded.

6.Using Cinemachine: Post Processing

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With the addition of the post-processing stack, Cinemachine allows us to blend easily between different effects on our cameras, or in our scenes.

7.Cinemachine 2D

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Learn how to harness the power of Cinemachine's powerful composition tools with an orthographic virtual camera in your 2D Project.

Cinemachine
Cinemachine
General Tutorial Discussion
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1. Using Cinemachine: Getting Started
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2. Using Cinemachine: Track & Dolly
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3. Using Cinemachine: State Driven Cameras
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4. Using Cinemachine: Free Look
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5. Using Cinemachine: Clear Shot
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6. Using Cinemachine: Post Processing
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7. Cinemachine 2D
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