Adding Lighting To Particles

Checked with version: 5.5

-

Difficulty: Beginner

In this Live Training Session, we will look at creating visual effects for games using Particle Systems. The techniques we will learn include using trail effects, adding noise to Particle Systems and creating particles which shed light on the scene. We will be using content from the Unity Particle Pack which is available as a free download from the Unity Asset Store.

Adding Lighting To Particles

Beginner Unity For Artists

To download the assets for this project click here.

Unity For Artists

  1. Lighting Overview
  2. Lights
  3. Materials
  4. The Standard Shader
  5. Textures
  6. Using Skyboxes
  7. A Gentle Introduction to Shaders
  8. Using detail textures for extra realism close-up
  9. Frame Debugger
  1. Introduction to Lighting and Rendering
  2. Choosing a Lighting Technique
  3. The Precompute Process
  4. Choosing a Rendering Path
  5. Choosing a Color Space
  6. High Dynamic Range (HDR)
  7. Reflections
  8. Ambient Lighting
  9. Light Types
  10. Emissive Materials
  11. Light Probes
  1. Introduction to Precomputed Realtime GI
  2. Realtime Resolution
  3. Understanding Charts
  4. Starting the precompute process
  5. Probe lighting
  6. Unwrapping and Chart reduction
  7. Optimizing Unity's auto unwrapping
  8. Understanding Clusters
  9. Fine tuning with Lightmap Parameters
  10. Summary - Precomputed Realtime GI
  1. The Particle System
  2. Adding Lighting To Particles
  3. Adding Movement To Particles With Noise
  4. Fun with Explosions!
  5. Cinematic Explosions - PIT
  1. Intro to Timeline and Cinemachine Tutorial (including Dolly Track)
  2. Intro to Timeline [ by Brackeys ]
  3. Intro to Cinemachine [ by Brackeys ]
  4. Cinemachine Clear Shot Camera Tutorial
  5. Using Timeline: Getting Started
  6. Using Timeline: Understanding Tracks
  7. Using Timeline: Working with Animation Clips
  1. Materials
  2. Emissive Materials
  3. How to remove lighting from Photogrammetry with the De-lighting tool
  1. Introduction to Art & Design Essentials
  2. Uber Standard Shader Real Time Snow Effect
  3. Building Levels With Octave3D
  4. Volumetric Fog with Fog Volume 3
  5. Questions and Answers for Art & Design Essentials
  1. Overview and Goals
  2. Best Practices
  3. Mesh Normal Calculation
  4. DCC Tool Light Import
  5. DCC Tool Camera Import
  6. Importing Visibility Animation
  7. Animation Keyframing Improvements
  8. Stingray PBS Materials
  9. FBX Material Embedding
  10. Questions and Answers