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Precomputed Realtime GI (Global Illumination)

Tutorial
Intermediate
1 Hour
(33)
Overview
Summary
In Unity, there are two distinct techniques available for precomputing global illumination (GI), or bounced lighting. These are Baked GI and Precomputed Realtime GI. This tutorial focuses on Precomputed Realtime GI.
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Last updated: October 26, 2021
5.x
Language
English
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Precomputed Realtime GI (Global Illumination)