Mastering Unity Project Folder Structure - Version Control Systems

Checked with version: 4.3


Difficulty: Beginner

In this tutorial I’ll shine some light on Unity Project folder structure. Which folders and files are required for version control systems?

Lets create new Unity project called “testproject”, import “Standard Assets (Mobile)” package, create new Test.cs script attached to camera and check our folder structure.

Alt Folder Structure

You’ll find that there are quite a lot of files and folders, good news that only two folders should be kept under source control: Assets and ProjectSettings. Others are generated from these two.

Here is a quick overview of all files and folders.

Assembly-CSharp-vs.csproj and Assembly-CSharp.csproj – Visual Studio (with -vs suffix) and MonoDevelop project files generated for your C# scripts.

Assembly-UnityScript-vs.unityproj and Assembly-UnityScript.unityproj – the same project files but for JavaScript scripts.

testproject.sln and testproject-csharp.sln – solution files for IDEs, first one includes all C#, JavaScript and Boo projects, while the second one – only C# projects and is designed to be opened in Visual Studio, because VS doesn’t know to handle JavaScript and Boo projects.

testproject.userprefs and testproject-csharp.userprefs – configuration files where MonoDevelop stores current opened files, breakpoints, watches etc.

NOTE All files listed above except .userprefs are re-generated each time you select Assets -> Sync MonoDevelop Project in Unity Editor menu.

TIP After syncing project MonoDevelop will open testproject.sln with all projects but if you don’t have JavaScript code you can open testproject-csharp.sln to have twice less project files and no errors related to JS. Unity Project Folder Structure.

Alt Tip

Assets – folder where all game resources are stored, including scripts, textures, sound, custom editors etc. Definitely the most important folder in your project.

ProjectSettings – in this folder Unity stores all project settings like Physics, Tags, Player settings etc. In other words everything you setup from Edit → Project Settings set of menus goes into this folder.

Alt Project Settings

Library – local cache for imported assets, when using external version control system should be completely ignored.

obj and Temp – folders for temporary files generated during build, first one used by MonoDevelop, second – by Unity.

Here is a short setup guide for Unity 4.3:

Enable External option in Unity → Preferences → Packages → Repository

Switch to Hidden Meta Files in Editor → Project Settings → Editor → Version Control Mode

Switch to Force Text in Editor → Project Settings → Editor → Asset Serialization Mode

Save scene and project from File menu

Now you are ready to use your favorite version control system. Don’t forget to add everything except Assets and ProjectSettings folders to your ignore list. Here is .gitignore we use in our project:

Unity generated

Visual Studio / MonoDevelop generated

OS generated

Vitaliy Zasadnyy

Community author

Vitalik Zasadnyy – developer, geek, Google fan, frequent speaker on various conferences in Ukraine and abroad. Well known person among people interested in Android and other Google related stuff as he is co-founder of Google Developers Group Lviv. Got into gamedev 2 years ago and now willing to share everything he knows about game industry with others.


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  1. MonoDevelop's Debugger
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  1. AssetBundles and the AssetBundle Manager
  2. Mastering Unity Project Folder Structure - Version Control Systems
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