GetAxis

Checked with version: 4

-

Difficulty: Beginner

How to "get axis" based input for your games in Unity and how these axes can be modified with the Input manager

GetAxis

Beginner Scripting

AxisExample

Code snippet

using UnityEngine;
using System.Collections;

public class AxisExample : MonoBehaviour
{
    public float range;
    public GUIText textOutput;
    
    
    void Update () 
    {
        float h = Input.GetAxis("Horizontal");
        float xPos = h * range;
        
        transform.position = new Vector3(xPos, 2f, 0);
        textOutput.text = "Value Returned: "+h.ToString("F2");  
    }
}
#pragma strict

public var range : float;
public var textOutput : GUIText;


function Update () 
{
    var h : float = Input.GetAxis("Horizontal");
    var xPos : float = h * range;
    
    transform.position = new Vector3(xPos, 2f, 0);
    textOutput.text = "Value Returned: "+h.ToString("F2");  
}
import UnityEngine
import System.Collections


public class AxisExample(MonoBehaviour):

    public range as single

    public textOutput as GUIText

    
    
    private def Update():
        h as single = Input.GetAxis('Horizontal')
        xPos as single = (h * range)
        
        transform.position = Vector3(xPos, 2.0F, 0)
        textOutput.text = ('Value Returned: ' + h.ToString('F2'))

AxisRawExample

Code snippet

using UnityEngine;
using System.Collections;

public class AxisRawExample : MonoBehaviour
{
    public float range;
    public GUIText textOutput;
    
    
    void Update () 
    {
        float h = Input.GetAxisRaw("Horizontal");
        float xPos = h * range;
        
        transform.position = new Vector3(xPos, 2f, 0);
        textOutput.text = "Value Returned: "+h.ToString("F2");  
    }
}
#pragma strict

public var range : float;
public var textOutput : GUIText;


function Update () 
{
    var h : float = Input.GetAxisRaw("Horizontal");
    var xPos : float = h * range;
    
    transform.position = new Vector3(xPos, 2f, 0);
    textOutput.text = "Value Returned: "+h.ToString("F2");  
}
import UnityEngine
import System.Collections


public class AxisRawExample(MonoBehaviour):

    public range as single

    public textOutput as GUIText

    
    
    private def Update():
        h as single = Input.GetAxisRaw('Horizontal')
        xPos as single = (h * range)
        
        transform.position = Vector3(xPos, 2.0F, 0)
        textOutput.text = ('Value Returned: ' + h.ToString('F2'))

DualAxisExample

Code snippet

using UnityEngine;
using System.Collections;

public class DualAxisExample : MonoBehaviour 
{
    public float range;
    public GUIText textOutput;
    
    
    void Update () 
    {
        float h = Input.GetAxis("Horizontal");
        float v = Input.GetAxis("Vertical");
        float xPos = h * range;
        float yPos = v * range;
        
        transform.position = new Vector3(xPos, yPos, 0);
        textOutput.text = "Horizontal Value Returned: "+h.ToString("F2")+"\nVertical Value Returned: "+v.ToString("F2");    
    }
}
#pragma strict

public var range : float;
public var textOutput : GUIText;


function Update () 
{
    var h : float = Input.GetAxis("Horizontal");
    var v : float = Input.GetAxis("Vertical");
    var xPos : float = h * range;
    var yPos : float = v * range;
    
    transform.position = new Vector3(xPos, yPos, 0);
    textOutput.text = "Horizontal Value Returned: "+h.ToString("F2")+"\nVertical Value Returned: "+v.ToString("F2");    
}
import UnityEngine
import System.Collections


public class DualAxisExample(MonoBehaviour):

    public range as single

    public textOutput as GUIText

    
    
    private def Update():
        h as single = Input.GetAxis('Horizontal')
        v as single = Input.GetAxis('Vertical')
        xPos as single = (h * range)
        yPos as single = (v * range)
        
        transform.position = Vector3(xPos, yPos, 0)
        textOutput.text = ((('Horizontal Value Returned: ' + h.ToString('F2')) + '\nVertical Value Returned: ') + v.ToString('F2'))

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