Method Overloading

Checked with version: 4.1

-

Difficulty: Intermediate

How to overload methods to create different methods with the same name.

Method Overloading

Intermediate Scripting

SomeClass

Code snippet

using UnityEngine;
using System.Collections;

public class SomeClass
{
    //The first Add method has a signature of
    //"Add(int, int)". This signature must be unique.
    public int Add(int num1, int num2)
    {
        return num1 + num2;
    }
    
    //The second Add method has a sugnature of
    //"Add(string, string)". Again, this must be unique.
    public string Add(string str1, string str2)
    {
        return str1 + str2;
    }
}
#pragma strict

public class SomeClass
{
    //The first Add method has a signature of
    //"Add(int, int)". This signature must be unique.
    function Add(num1 : int, num2 : int) : int
    {
        return num1 + num2;
    }
    
    //The second Add method has a sugnature of
    //"Add(string, string)". Again, this must be unique.
    function Add(str1 : String, str2 : String) : String
    {
        return str1 + str2;
    }
}
import UnityEngine
import System.Collections


public class SomeClass:

    //The first Add method has a signature of
    //"Add(int, int)". This signature must be unique.
    public def Add(num1 as int, num2 as int) as int:
        return (num1 + num2)

    
    //The second Add method has a sugnature of
    //"Add(string, string)". Again, this must be unique.
    public def Add(str1 as string, str2 as string) as string:
        return (str1 + str2)

SomeOtherClass

Code snippet

using UnityEngine;
using System.Collections;

public class SomeOtherClass : MonoBehaviour 
{
    void Start () 
    {
        SomeClass myClass = new SomeClass();
        
        //The specific Add method called will depend on
        //the arguments passed in.
        myClass.Add (1, 2);
        myClass.Add ("Hello ", "World");
    }
}
#pragma strict

function Start () 
{
    var myClass = new SomeClass();
        
    //The specific Add method called will depend on
    //the arguments passed in.
    myClass.Add (1, 2);
    myClass.Add ("Hello ", "World");
}
import UnityEngine
import System.Collections


public class SomeOtherClass(MonoBehaviour):

    private def Start():
        myClass = SomeClass()
        
        //The specific Add method called will depend on
        //the arguments passed in.
        myClass.Add(1, 2)
        myClass.Add('Hello ', 'World')

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