Object Pooling

Checked with version: 4.3


Difficulty: Beginner

You may have made games in the past that created and destroyed a lot of items (such as bullets or enemies). What you may not have known is that the act of instantiating and destroying are inefficient and can slow your projects down. In this session, we will look at a new way of handling this. This way is called object pooling. Tune in to learn the concepts of object pulling as well as how to build a generic pooler object than can be used in all of your projects. Tutor: Mike Geig

Object Pooling

Beginner Scripting

Persistence - Saving and Loading Data
Introduction to Scriptable Objects

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Beginner Gameplay Scripting

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  2. Variables and Functions
  3. Conventions and Syntax
  4. C# vs JS syntax
  5. IF Statements
  6. Loops
  7. Scope and Access Modifiers
  8. Awake and Start
  9. Update and FixedUpdate
  10. Vector Maths
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Intermediate Gameplay Scripting

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  7. Polymorphism
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  6. Introduction to Scriptable Objects
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  9. Sound Effects & Scripting
  10. Editor Scripting Intro
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