Unity Multiplayer

Additional Terms

Last updated: June 28, 2016

Your use of the Multiplayer Services (as further described below) is subject to these Additional Terms (the “Multiplayer Terms”), which supplement and incorporate the Unity Terms of Service.  By accessing, purchasing or utilizing the Multiplayer Services in any manner, you represent and affirm that you have read, understand and agree to be legally bound by and comply with these Multiplayer Terms, whether or not you have registered for the Services.  If you do not agree with these Multiplayer Terms, you are not authorized to use the Multiplayer Services.

1.  Multiplayer Service Offerings.

  1. Unity provides cloud-based solutions that enable customers to implement multiplayer matchmaking, gameplay and related functionality with games made with Unity Software (collectively, the “Multiplayer Services”).  

  2. A valid license to use the Unity Software is required to use any of the Multiplayer Services and a valid, current Unity Software subscription and payment plan is required for removal of default limits on the number of Concurrent Users set by Unity.  Information about pricing terms and certain limitations for the Services can be found within the Projects panel at the “Cloud Build Site”.

  3. In the event that Services are bundled and sold together with other Unity products and services (“Bundled Services”), these Multiplayer Terms will govern your use of the Multiplayer Services unless otherwise agreed to the contrary in writing by Unity.   Unless otherwise stated by Unity, the Multiplayer Services will be activated at the time when you first activate any one of the Bundled Services.  Unity reserves the right to make any changes to the Bundled Services at any time without any notice.

2.  Account; Account Security

  1. In order to use the Services, you need a Unity Account (or other accounts as directed by Unity).   

  2. You are responsible for maintaining the security of all passwords, API keys and other credentials issued to or created by you and your Users.  You are also responsible for any and all activities that occur on, through or under any such credentials or otherwise in connection with Your Project Content or your accounts, whether undertaken by you or your Users; and you agree Unity is not responsible for any such activities.  You acknowledge that this includes use of the administrative interface that allows for configuration, management and monitoring of the Services for the Multiplayer Content.  You also agree to immediately notify Unity of any unauthorized use of any such account or any credentials, as well as any other security breach related to any such your account, Your Project Content or your use of the Service.

3.  Use Rights.

  1. Your rights to use the Multiplayer Services. Subject to the terms and conditions of the Agreement, Unity grants you a limited, revocable, non-sublicensable, non-transferable, royalty-free license for you and your Users to (i) access and use the Services as provided in this Agreement; and (ii) use the Service Materials in connection with your permitted use of the Services.  You acknowledge that any use of the Unity Software requires a separate, valid agreement between you and Unity.  

  2. Restrictions. You agree not to, directly or indirectly, do any of the following: (i) use any part of the Services or Service Materials in any manner not provided for in the Service Documentation; (ii) use any technology or other means to automate the creation or any account or credentials for the Service (such as creating accounts in bulk) or manipulate the Admin Panel or any other interface for the Service; (iii) attempt to probe, scan, test the vulnerability of, interfere with or disrupt any part of the Service or any related network or computer system, (iii) modify, copy or create a derivative work or works of any part of the Services or Service Materials (other than copying the Service Software in connection with your permitted use of the Services); (iv) reverse engineer, disassemble or decompile any part of the Services or Services Materials; (v) use, access or allow access to the any of the Services or Service Materials in any manner to provide service bureau, time-sharing or other similar services; (vi) disclose the results of any benchmarking of the Services; (vii) access or use the Services or any of the Service Materials in order to develop any product or service using any ideas, features or functionality similar to the Services; (viii) attempt to circumvent any Concurrent User limits or any technical, timing or use restrictions applicable to the Services  (including the Service APIs); or (ix) sell, resell, rent, sublicense, supply or lease any part of the Services or Service Materials

4. Certain Proprietary Rights

Subject to the terms and conditions of these Multiplayer Terms, you grant Unity a license and all necessary rights to make calls and callbacks and transmit data to the Multiplayer Content (including, the client-components of the Multiplayer Content on end-user devices) in connection with providing the Services and to store, use and transmit the data collected from the Multiplayer Content (including, the client-components of the Multiplayer Content on end-user devices) as described in Unity’s Privacy Policy.     

5. Responsibilities  

You are solely responsible for the development, operation and maintenance of the Multiplayer Content, including for properly configuring the Multiplayer Content for the Service in accordance with the then-current Service Materials, ensuring that calls made to the Service comply with then-current Service APIs and Service Documentation, complying with any first-party and platform owner technical and other requirements applicable to the Services, providing support to end users of the Multiplayer Content and resolving any legal claims related to the Multiplayer Content.   

6. Feedback   

You are not required to provide Feedback to us, but in the event you do so, Unity will own the Feedback.   You irrevocably assign to Unity all right, title and interest (including all intellectual property and proprietary rights) in and to any Feedback, which Unity, its affiliates and licensees may exploit without restriction.

7.     Definitions.

  1. Multiplayer Content” as used in these Multiplayer Terms means both the client- and server-side components of entertainment software applications built with a version of the Unity Software supported by the Multiplayer Services and which implement the Multiplayer Services.

  2. Concurrent Users” as used in these Multiplayer Terms mean users of the relevant Multiplayer Content whose use of occurs simultaneously with that of other users.

  3. Feedback” as used in these Multiplayer Terms means any suggestions or other feedback you provide to Unity or its affiliates regarding improvements or additional features or functionality for the Multiplayer Services, including, suggestions or feedback you post to the Site or other forums on properties owned or maintained by Unity.

  4. Service APIs” as used in these Multiplayer Terms means the application programming interfaces referenced in the Service Documentation and made available by Unity for use in connection with the Multiplayer Services.

  5. Service Documentation” as used in these Multiplayer Terms means the instructions, requirements, guidelines and other documentation for the Multiplayer Service made available or otherwise provided by Unity (as such instructions, requirements, guidelines and documentation may be modified and updated from time to time by Unity).

  6. Service Materials” as used in these Multiplayer Terms means Service APIs, Service Software and Service Documentation.  

  7. Service Software” as used in these Multiplayer Terms means any software libraries and sample code provided by Unity to you for use in connection with the Multiplayer Services.

  8. Users” as used in these Multiplayer Terms means you, your employees, your contractors and any others you affiliate with any of the Multiplayer Content, subject to any restrictions that Unity may impose in its sole discretion; provided, however, that if your access is the result of an invitation, “Users” shall be limited to you.

  9. Your Project Content” means games, applications, software or other content that you develop with the Unity Software.

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