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Today’s most successful games are connected. From dynamically changing single player games to fast, real-time multiplayer games, Unity and Google Cloud have partnered to make the creation of performant and scalable connected games easier than ever before. We’re just getting started and want to know more about what you’re working on.

Tell us about your connected game

What are connected games?

Connected games are alive. They bring creators and players together for engaging, dynamic experiences with every play. Single or multiplayer, they keep players coming back for more. Examples of the most-popular connected game types include:

Dynamic Single Player

Angry Birds 2

  • Single player focused, with live content updates
  • Daily challenges, new rewards, leaderboards

Turn-Based Multiplayer

Walking Dead: No Man’s Land

  • Turned-based gameplay, with one or more direct players
  • Board games, strategy games

Real-Time Multiplayer

Osiris: New Dawn

  • Real-time, session-based gameplay
  • FPS, MOBA, racing

Persistent Game Spaces


  • Real-time game sessions that persist; players enter/exit at any time
  • MMO’s

Tools and features to make connected games

Today’s most successful games need features to match. Here’s just some of what Unity and Google Cloud have planned.

Open Source Matchmaking Project

An extensible and flexible matchmaking project, cofounded by Unity and Google.

Game-Server Hosting

Streamlined resources to develop and scale hosted multiplayer games.

Sample FPS

A production-quality sample project of a real time multiplayer game.

New ECS Networking Layer

Fast, flexible networking code that delivers performant multiplayer by default.

We want to know more about what you’re working on

Tell us about your connected game

Global infrastructure for multiplayer games

Need highly optimized, fully managed infrastructure for your real-time multiplayer game today? Multiplay, a Unity company, provides custom hosting solutions - featuring Google Cloud - and 24/7 support for today’s most popular games.

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Frequently asked questions


How will features provided by Unity and Google differ from what Unity has provided in the past?

How can I make direct suggestions or provide feedback?

Why are the first features focused on real-time multiplayer games?