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Digital lightfield

Our lightfield photonics generate digital light at different depths and blend seamlessly with natural light to produce lifelike digital objects.

Visual perception

A robust sensor suite sees what you see, allowing lightfield objects to not only exist in the physical world but actually interact with it.

Persistent objects

Lightfield objects stay where you put them, just as they would in real life. Visual perception and room-mapping technology builds a digital replica of your physical environment.

Soundfield audio

To feel real, it must sound real. Soundfield audio relays distance and intensity with amazing quality, allowing you to hear exactly where a sound is coming from.

High-powered chipset

Our integrated processing unit delivers high-fidelity, gaming-quality graphics, with the power and performance of a laptop computer, and all on a highly responsive, self-contained wearable.

Next-generation interface

Multiple input modes – including voice, gesture, head pose and eye tracking – deliver a more natural and intuitive way to interact with technology.

Magic Leap Community

From forums and video tutorials to source code samples, we’re with you every step of the way.

Join the Magic Leap Creator Portal
Learn

The Magic Leap Creator Portal is your go-to resource for documentation, recorded lessons, and design best practices.

Build

As you build, access the Magic Leap Creator Portal for our knowledge base of forums and technical guidance from the Magic Leap community.

Publish

Magic Leap World will be a marketplace featuring next-generation applications, designed and developed for Magic Leap One Creator Edition.

Coming Soon

Capture complete physical environments

Download Lumin SDK to get all the tools you need – including head pose tracking, ray-casting, meshing, and plane detection – to create an authentic digital replica of an entire physical environment.

Accelerate iteration with Magic Leap Remote and Simulator

See your changes in the Unity Editor instantly with Magic Leap’s Lightwear headset without deploying to the device. It also includes a simulator that covers the major Lumin SDK features.

Generate, decorate and experience virtual rooms

Use the Virtual Room Generator or the randomizer to create a cluttered dorm, a feng shui space or other room, then load it in Magic Leap Simulator to fully explore and test it.

Begin exploring

To get started you need to download the Unity for Magic Leap Technical Preview and Magic Leap Lumin SDK.

  1. Download the Unity for Magic Leap Technical Preview below.
  2. Download the Lumin SDK from the Magic Leap Creator Portal.

The Magic Leap Technical Preview is built against the latest Unity 2018.1. In addition to 2018.1 features, the Technical Preview includes a new build target for Magic Leap.

Latest release

Please note that the Technical Preview can be installed alongside other Unity builds.

Looking to download the installer for Mac OS X? Choose Mac OS X Looking to download the installer for Windows? Choose Windows

Release notes

17 April 2018

NOTE: Due to a breaking change in version 0.12 of the Lumin SDK, MLTP3 is incompatible with previous versions of the Lumin SDK

  • Magic Leap template defaults to Windows GLCore
  • Removes meshing-related debug log spam (if user changes bounds frequently)
  • Improve GPU performance reporting on ML Hardware
  • Improve error message when attempting to build without a valid certificate
  • Cleanup unused video integration code
  • Check for empty string to account for case when user hit cancel on the file finder dialog

Known Issues:

  • The 'VR/SpatialMapping/Wireframe' shader only renders in the left eye when Single Pass Instancing is enabled
  • The Unity Profiler fails to connect to a Magic Leap device

Archive

Version Release notes Download
Unity 2018.1 Magic Leap Technical Preview Update 3 Release notes

Release notes

17 April 2018

NOTE: Due to a breaking change in version 0.12 of the Lumin SDK, MLTP3 is incompatible with previous versions of the Lumin SDK

  • Magic Leap template defaults to Windows GLCore
  • Removes meshing-related debug log spam (if user changes bounds frequently)
  • Improve GPU performance reporting on ML Hardware
  • Improve error message when attempting to build without a valid certificate
  • Cleanup unused video integration code
  • Check for empty string to account for case when user hit cancel on the file finder dialog

Known Issues:

  • The 'VR/SpatialMapping/Wireframe' shader only renders in the left eye when Single Pass Instancing is enabled
  • The Unity Profiler fails to connect to a Magic Leap device
Windows / OS X
Unity 2018.1 Magic Leap Technical Preview Update 2 Release notes

Release notes

5 April 2018

  • Upgrade to 2018.1b12
  • FMOD uses setpriority on threads
  • Add a worker thread to Denver
  • Fix flipped images when using Oculus headsets with OpenGL SPI
  • Workaround potential race condition when restarting Editor to import MLRemote libs
  • Fix logic so that the ZI re-import dialog appears when manually editing the text field of the Lumin SDK path.
  • Improved stacktrace support in IL2CPP on Lumin OS
  • Updated template far plane to 10m
  • Enable Crunch texture support

Known Issues:

  • The 'VR/SpatialMapping/Wireframe' shader only renders in the left eye when Single Pass Instancing is enabled
Windows / OS X
Unity 2018.1 Magic Leap Technical Preview Release notes

Release notes

19 March 2018

Unity 2018.1 Magic Leap Technical Preview

Windows / OS X
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