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Procedural Cave Generation

Project
Advanced
3 Hours5 Mins
(23)
Overview
Summary
Learn how to create procedurally generated caverns/dungeons using cellular automata and marching squares.
In this 9 part advanced scripting series created by one of our community members, we learn how to create procedurally generated caverns/dungeons for your games using cellular automata and marching squares.
Author: Sebastian Lague.
Questions? Ask in the official forum thread here.
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Last updated: January 21, 2022
5.x
Language
English
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