Pesquisar em Unity

Pré-visualização de pacotes

Obtenha acesso prioritário aos recursos mais recentes disponíveis como pacotes

Influencie funções no desenvolvimento

Você também pode acessar funções ainda em fase de desenvolvimento, dando-lhe ainda mais controle sobre sua forma final. Você pode acessá-los através do Unity GitHub, o Package Manager, ou através de compilações experimentais do editor. Saiba mais através dos links abaixo.

2D Animation

Rig and add skeletal animation to your 2D characters with the new 2D Animation system and tools.

Now you can import your layered Photoshop file into Unity (make sure 2D PSD Importer is installed).

In the Sprite Editor you will find tools for bind-pose editing, bone creation, manual mesh tessellation and skin-weights painting. A runtime component ties this all together to drive sprite deformation.

Our goal is to enable you to create lively animations in a super-efficient way directly in the Unity Editor.

You can also add inverse kinematics to your 2D animated character with the 2D IK package.

Let us know what you think in our dedicated Forum.

2D SpriteShape

O SpriteShape é um layout de sprites ou uma ferramenta de criação de mundos que permite aplicar sprites a uma forma baseada em determinados ângulos. A forma também pode ser preenchida por uma textura de ladrilho.

A principal característica do SpriteShape é a poderosa combinação de uma trajetória de curvas de Bezier com a capacidade de ladrilhar sprites de forma adaptável ou contínua, alternando automaticamente sprites atribuídos a ângulos específicos.

The feature is currently in preview. In order to get access you need to download and install the latest Unity beta. Then get our sample project and documentation here.

Head over to our forum and let us know what worked well and what didn’t. Tell us how this fits into your workflow or enhances your project.

Vector Graphics

Agora você pode importar nativamente Scalable Vector Graphics em seus projetos. Os gráficos vetoriais permitem que você crie recursos com um tamanho de arquivo muito pequeno que pareça nítido em qualquer resolução.

Obtenha todas vantagens das imagens vetoriais apenas arrastando e soltando arquivos SVG no editor.

O importador SVG é compatível com muitos outros padrões de gráficos vetoriais, como gradientes, preenchimentos, linhas tracejadas ou cantos arredondados e muitas outras ferramentas 2D do Unity.

Você também pode usar a API de gráficos vetoriais para criar ou manipular dados vetoriais diretamente no código.

The feature is currently in preview. In order to get access you need to download and install the latest Unity beta. Then get our sample project and documentation here.

Let us know what worked well and what didn't. Go to our forum and tell us how this fits into your workflow or improves your project.

Animation Rigging

Animation Rigging

The new Animation Rigging package gives you more artistic control over your animations. You can use a set of predefined animation constraints to manually build a control rig hierarchy for a generic character. At runtime, rig constraints are converted to a list of Animation jobs that are appended as post-process operations to the controller PlayableGraph.

Polybrush

You can now sculpt complex shapes from any 3D model, position detail meshes, paint in custom lighting or coloring, and blend textures across meshes directly in the Editor. Compatible with Unity since 2018.1, Polybrush is now available via the Package Manager and includes a Mesh and Prefab scattering mode.

Profile Analyzer

Profile Analyzer

The Profile Analyzer complements the Unity Profiler’s single-frame analysis by adding the ability to analyze multiple frames at once. This is useful when it’s important to have a wider view of your performance, such as when considering upgrading your Unity version, testing optimization benefits, or reviewing your development cycle.

DOTS Physics

A new physics system is written using the C# DOTS framework and leverages the Burst Compiler and C# Job System to deliver high-performance simulations. By using a stateless design with no caches, the solver is much simpler, allowing us to build a more network-friendly physics system that can be easily extended, tweaked, and modified to fit your production needs.

DOTS Physics

Notícias relacionadas

Eu entendi

Usamos cookies para garantir a melhor experiência no nosso site. Clique aqui para obter mais informações.