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Unity 2021 LTS provides a stable foundation for projects that are in production or about to ship. Unity 2021.3 LTS stream release has the same feature set as the 2021.2 Tech stream release.
We’re committed to supporting 2021 LTS releases with biweekly updates until mid-2023, after which updates will be monthly until April 2024 (two years after the initial release date). These updates will only cover fixes aimed at improving the stability of the product to enable users to ship their projects.
Unity 2020.3 is now the legacy LTS; it will be updated monthly until it reaches the end of its support cycle in mid-2023.
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Inscrever-seLTS Release 2018.4.12f1
Liberado: 28 October 2019
Estamos felizes em anunciar a Unity 2018.4.12f1. As Notas da Edição e o link correspondente à Gestão de problemas para os problemas corrigidos nesta edição aparecem abaixo.
Assistente de download do Unity Editor
Instaladores de componentes para Windows
Instaladores de componentes para Mac
Component Installers Linux
Known Issues in 2018.4.12f1
AI: Performance of NavMeshBuilder.UpdateNavMeshData spike up to 10 times (1183826)
Asset Importers: Crash on Marshalling::OutMarshaller when TextureImporter.ReadTextureSettings argument is null (1187147)
Graphics - General: Editor crashes at MaterialScripting::Lerp when Renderer.material.Lerp() has a null material (1117775)
Physics: Crash in physics PhysicsManager::Simulate (1122684)
Profiling: "Other" category is not shown in the player Profiler graph if a sample is not selected (1165477)
Scene Management: Duplicated child nested prefab is not created in the same position (1157320)
Scene Management: Enabled Prefab is disabled after upgrading to Improved Prefabs (1138224)
Scene Management: Transform::GetWorldToLocalMatrix crash during first import when accessing Components in Prefabs (1159905)
Scripting: [IL2CPP] Development build fails with "il2cpp.exe didn't catch exception: System.IndexOutOfRangeException" (1131053)
Serialization: Kaydara FBX Binary becomes a YAML file when Editor serializes changes (1169079)
iOS: [iOS 13] UnityWebRequest.SendWebRequest() crashes when opening local file with "file:///" prefix (1183600)
2018.4.12f1 Release Notes
Fixes
Android: Fixed application crash when application is installed on SD card, and was built using app bundles, gradle.properties will contain new entry 'android.bundle.enableUncompressedNativeLibs=false'. (1181365, 1186613)
Asset Import: Fixed issue where curves and metaballs are not imported from .blend files. (1173931, 1176203)
Asset Import: Fixed Produce a warning and prevent warnings spamming when trying to insert menu item when the insertion limit is reached. (1181898, 1186710)
Audio: Fixed audio playing even when there is no Audio Listener in the scene. (1087981, 1188163)
Cache Server: Fixed video clip failing to upload to Cache Server when upgrading an old project to a newer version of Unity. (1087082, 1172067)
Editor: Added a mechanism for displaying an error message when any of the recent projects contain an invalid or missing Project Version file. (1002683, 1173320)
Graphics: Ensure correct topology is set before rendering HDR split. (1178259, 1186864)
Graphics: Fixed shader compiler crash on some tessellation shaders without proper target pragma. (1162342, 1175187)
IL2CPP: Support the latest Xcode version installed on the host computer when a Standalone OSX player is built. (1188330)
Scripting: Fixed bug where editor would fail to load correctly when an invalid or missing timezone was set in the windows registry. (1169719, 1185237)
Scripting: Fixed file handle/memory leak when loading Asset Bundles through UnityWebRequest. (1152567, 1186935)
UI: Fixed dragging when using multiple displays for Sliders, Scrollbars and InputField. (1146233, 1183705)
UI: Fixed Input Field not functioning after restoring app with Win+D shortcut. (1165961, 1189841)
UTR: In PlayerConnection and EditionConnection added TrySend(...) and changed Send(...) so it always deliver data. (1160182, 1181134)
WebGL: Fixed WebGL Brotli compression subdirectory "python" lacking permissions for Group and Other. (1042108, 1162668)
XR: Added device name for HoloLens 2. (1161756, 1188263)
XR: Fixed an issue that was causing the depth buffer to lag the color buffer in Windows MR. (1191487, 1191494)
XR: Fixed SPI shader issue that was causing the right depth buffer to have the left depth buffer data. (1190927)
LTS Release 2018.4.11f1
Liberado: 11 October 2019
Estamos felizes em anunciar a Unity 2018.4.11f1. As Notas da Edição e o link correspondente à Gestão de problemas para os problemas corrigidos nesta edição aparecem abaixo.
Assistente de download do Unity Editor
Instaladores de componentes para Windows
Instaladores de componentes para Mac
Component Installers Linux
Known Issues in 2018.4.11f1
AI: Performance of NavMeshBuilder.UpdateNavMeshData spike up to 10 times (1183826)
Animation: Crash in AnimationBlendTreePlayable::PropagateStateMachineInfoToChildClips when unloading asset bundle (1114534)
Audio: Audio is playing even when there is no Audio Listener in the scene. (1087981)
Graphics - General: Editor crashes at MaterialScripting::Lerp when Renderer.material.Lerp() has a null material (1117775)
Mobile: [Android] Crash in java.lang.UnsatisfiedLinkError when application location is changed to SD card on Android device (1181365)
Profiling: "Other" category is not shown in the player Profiler graph if a sample is not selected (1165477)
Scene Management: Enabled Prefab is disabled after upgrading to Improved Prefabs (1138224)
Scene Management: Transform::GetWorldToLocalMatrix crash during first import when accessing Components in Prefabs (1159905)
Scripting: [IL2CPP] Development build fails with "il2cpp.exe didn't catch exception: System.IndexOutOfRangeException" (1131053)
Serialization: Kaydara FBX Binary becomes a YAML file when Editor serializes changes (1169079)
Themes: Merge conflict in ProjectVersion.txt causes 'Unable to parse file' error on any project opened (1002683)
Windows: When the registry value for "TimeZoneKeyName" is empty, null or invalid, "TimeZoneNotFoundException" exceptions are thrown (1076679)
iOS: [iOS 13] UnityWebRequest.SendWebRequest() crashes when opening local file with "file:///" prefix (1183600)
2018.4.11f1 Release Notes
Fixes
AI: Fixed issue with NavMesh carving that prevents paths from passing in-between two obstacles placed at particular positions near tile borders. (1154946, 1185085)
Android: Fixed Webrequest "Unknown error". (1153466, 1166838)
Animation: Fixed users being able to add properties in the animation window when the game object's hierarchy does not match the Animator's human avatar. (1162335, 1174965)
Asset Import: Fixed issue where read-only "FBX" file would be corrupted after changing one of its materials and undoing. (1120097, 1173380)
Editor: Added right handed copy/paste shortcuts to Editor. (1132112, 1178900)
Editor: Fixed an issue where marquee selection always selected Assets loaded from a bundle. (1158173, 1171892)
Editor: Fixed an issue which was preventing users from setting the camera background colour for PreviewRenderUtility windows. (1176854, 1184030)
Editor: Fixed crash when Editor has no previous projects. (1188617)
Editor: Fixed inspector stuttering when scrolling through the large serialize list. (1131250, 1143717)
Editor: Fixed VU meter display on custom audio filter behaviours with custom editors. (1117744, 1167706)
Graphics: Fixed some Isometric Tiles are not Rendered on the Tilemap when using "Chunk" Mode on the Tilemap Renderer. (1127579, 1151158)
Graphics: Removed 4G cap on Texture mip streaming budget. (1147394, 1150743)
IL2CPP: Corrected the behavior of Marshal.OffsetOf for byval arrays of types with 4 byte alignment when they are not the first field in a struct. (1182074, 1183947)
iOS: Fixed errors with building Xcode project with ENABLE_ON_DEMAND_RESOURCES enabled. (1140420, 1183997)
Networking: Fixed disposing WWW object that has been yield returned from coroutine. (1117213, 1172824)
Package Manager: Fixed package tests been only added when making a package testable and adding a dummy package. (1135941, 1178931)
Particles: Fixed crash when using Graphics.ExecuteCommandBuffer with a disabled ParticleSystemRenderer component. (1176567, 1178873)
Physics: Fixed crash that happened when an inactive child body was unparented and activated. (1123490, 1183718)
Physics: Fixed incorrect use of initial rotation of Rigidbody2D connected via a HingeJoint2D. (1160213, 1185636)
Profiler: Fixed metadata loading from the saved profiler data file. (1150495, 1178021)
Scripting: Fixed assembly assets not having the correct icon in the editor. (1163732, 1164073)
Scripting: Fixed custom editors not working when adding non-editor only assembly definition, unless the user reimports all assets. (1172669, 1183676)
Scripting: Reduced memory fragmentation when using Profiler Window. (1168484, 1178120)
Scripting: Trigger script compilation when define symbols or allow unsafe code are modified from a external tool. (1171967, 1178936)
Scripting: When we was looking for execute mode, we called mscorlib GetCustomAttributes, this was reinitializing the ScriptableSingleton. Causing multiple instances of the singleton to be initialized. Mono would throw an error about this. (1113071, 1162629)
Terrain: Fixed issue where the Terrain Brush Inspector was spamming undo events. (1170735, 1174721)
Terrain: Fixed the Remove Light Probe Ringing setting not being serialized and undoable. (1093751, 1148730)
Themes: Fixed generic menu issue related to incorrect grouping of child menu item's when parent menu item contains space (" ") as its last character. (1116792, 1130265)
UI: Fixed the UnityEvent property drawer showing UnityEvents in private properties correctly. (1178687, 1186175)
Universal Windows Platform: Fixes missing Pen input data with new Input System. (1168844, 1182996)
Universal Windows Platform: Fixes Xbox DPad not working in new Input System. (1168836, 1183002)
WebGL: Removed indexedDB access timeout for WebGL Loader. (1134367, 1186784)
XR: Fixed instability in Depth based LSR for HoloLens V1 devices. (1174865, 1186976)
XR: Fixed Render Viewport Scale Jitter when render viewport scale changes continuously. (1153261, 1154496)
LTS Release 2017.4.33f1
Liberado: 7 October 2019
Estamos felizes em anunciar a Unity 2017.4.33f1. As Notas da Edição e o link correspondente à Gestão de problemas para os problemas corrigidos nesta edição aparecem abaixo.
Assistente de download do Unity Editor
Instaladores de componentes para Windows
- Unity Editor 64 bits
- Cache Server
- Shaders integrados
- Elementos padrão
- Exemplo de projeto
- Instalador de suporte para Samsung TV
- Descarregar Torrent (Win+Mac)
Instaladores de componentes para Mac
- Unity Editor (Intel)
- Cache Server
- Shaders integrados
- Elementos padrão
- Exemplo de projeto
- Instalador de suporte para Samsung TV
- Descarregar Torrent (Win+Mac)
Component Installers Linux
Known Issues in 2017.4.33f1
Asset Bundles: Loading.LockPersistentManager object lock impacts performance during AssetBundle.LoadAssetAsync operation (827299)
iOS: Apps with UIApplicationExitsOnSuspend in info.plist failing to pass Apple Store validation (1160614)
uGUI: RectTransofrm resets it's coordinates to zero when selecting "Apply" on prefab even if no changes were made (964111)
2017.4.33f1 Release Notes
Fixes
2D: Detects culling bounds based on sprites used in Tilemap. (971087, 1157191)
2D: Fixed crash on TilemapRendererJobs::BuildChunkJob::Execute (1175872)
Android: Allow to target API levels 28 and 29. (1168762, 1188497)
Android: Removed the use of all audio engine functions that will be grey-listed or black-listed in Android Q. (1176717, 1176719)
IL2CPP: Correct the behavior of Marshal.OffsetOf for byval arrays of types with 4 byte alignment when they are not the first field in a struct. (1182074, 1183949)
iOS: Fixed Deprecated API Usage warning for using UIWebView when submitting Builds to the App Store Connect. (1180664, 1182274)
iOS: Fixed simulator build on xcode11 beta (metal headers were added) - now we use headers if available instead of forcibly declaring symbols. (1163876, 1170512)
iOS: Fixed tvOS not supporting instanced rendering in 2017.4 LTS. (1149107, 1188498)
iOS: Use NSProcessInfo.physicalMemory to retrieve total memory size. (1155192, 1171631)
Linux: Fixed Linux Standalone Player touch events for IMGUI. (1106839, 1142857)
Particles: Fixed ParticleSystem prewarm not locating WindZones and Colliders during Awake. (1122824, 1164548)
Particles: Fixed the console log spamming: 'Sub-emitters must be children of the system that spawns them' when the same child sub-emitter is attached multiple times. (1042951, 1171702)
Physics2D: Fixed implicitly created static ground-body not shown in the static body count in the profiler 2D physics area. (1143465, 1148162)
Shuriken: Fixed ParticleSystem bounds calculations when using stretched particles and a negative velocity scale (1160531, 1163755)
LTS Release 2018.4.10f1
Liberado: 1 October 2019
Estamos felizes em anunciar a Unity 2018.4.10f1. As Notas da Edição e o link correspondente à Gestão de problemas para os problemas corrigidos nesta edição aparecem abaixo.
Assistente de download do Unity Editor
Instaladores de componentes para Windows
Instaladores de componentes para Mac
Component Installers Linux
Known Issues in 2018.4.10f1
Audio: Audio is playing even when there is no Audio Listener in the scene. (1087981)
Graphics - General: Editor crashes at MaterialScripting::Lerp when Renderer.material.Lerp() has a null material (1117775)
Mobile: [Android] Crash in java.lang.UnsatisfiedLinkError when application location is changed to SD card on Android device (1181365)
Scene Management: Enabled Prefab is disabled after upgrading to Improved Prefabs (1138224)
Scene Management: Transform::GetWorldToLocalMatrix crash during first import when accessing Components in Prefabs (1159905)
Scripting: [IL2CPP] Development build fails with "il2cpp.exe didn't catch exception: System.IndexOutOfRangeException" (1131053)
Serialization: Kaydara FBX Binary becomes a YAML file when Editor serializes changes (1169079)
2018.4.10f1 Release Notes
Backwards Compatibility Breaking Changes
- Android: Improve error messages for cases where android application fails to load libmain.so. Previously it was printing "Unable to find main", now it will print "Failed to load 'libmain.so', the application will terminate.", additionally it will print exception from System.loadLibrary with detailed info, where the application was looking for libmain.so
Improvements
- Graphics: Optimised Cluster Rendering networking.
Fixes
2D: Fixed crash on packing variant atlas after deleting sprite belonging to the master atlas. (1141327, 1176208)
Android: Fixed AtlasPacker not respecting ETC2 fallback build settings on Android. (1170597, 1171485)
Android: Fixed issue when detecting latest Android build tools SDK version. (1174507, 1181077)
Android: Workaround Mali geometry working set memory limitation by splitting up render passes when needed. (1056056, 1184723)
Asset Pipeline: Fixed race condition crash when loading asset bundles from managed streams. (1135251, 1157659)
Editor: Added a mechanism for displaying an error message when any of the recent projects contain an invalid or missing ProjectSettings.txt file. (1002683, 1173320)
Editor: Fixed an issue where clip edit mode clutch keys got stuck when holding multiple keys simultaneously. (1097216, 1162943)
Editor: Improved the project building dialogue to provide more information for material/shader building. (1090892, 1154483)
GI: Fixed UI issue that prevents user from selecting any probes in editing mode. (1167457, 1178286)
Graphics: Fixed issue where Vulkan implementation of Texture2D.SetPixels may pipeline stall. (1141239, 1181736)
Graphics: Fixed screen space shadow errors when using dynamic resolution. (1141225, 1156622)
IMGUI: Fix IMGUI wordwrap flickering. (1089911, 1170538)
iOS: Fixed Deprecated API Usage warning for using UIWebView when submitting Builds to the App Store Connect. (1180664, 1182273)
iOS: Fixed UIApplicationExitsOnSuspend is deprecated in iOS 13. (1160614, 1165495)
iOS: Fixed USYM_UPLOAD_AUTH_TOKEN thrown in Xcode when the Project is built in BatchMode with -runTests and Cloud Diagnostics. (1167025, 1178677)
Linux: Fixed Input.GetAxis returning intensified values compared to Windows when running a built project. (1176709, 1184940)
Particles: Ensured ParticleSystem.SetParticles applies new particle sizes immediately. (1179889, 1179892)
Particles: Fixed animation bindings for the Orbital Velocity properties. (1173552, 1175489)
Particles: Fixed assert message spam when using orthographic cameras and a Particle System with 0 scale along the Z axis. (1178477, 1180565)
Particles: Fixed crash in WorldCollision function when spawning particles (1168859, 1175297)
Particles: Fixed particle sprite batching. (1173610, 1175551)
Particles: Fixed regression in internal math library causing some particle rotations to be represented incorrectly. (1163414, 1178392)
Particles: Fixed regression when trying to use Material Proeprty Blocks with Particle Systems. (1174499, 1175556)
Particles: Fixed Start Delay if system is paused and resumed before the Start Delay has expired. (1178403, 1179673)
Particles: Support rendering lines/trails using orthographic cameras with negative near plane values. (1169997, 1185083)
Profiler: Fixed lost custom samplers on some platforms, added runtime tests. (1160669, 1171186)
Scripting Upgrade: Fixed sizes for System.Numerics types. (1118631, 1183613)
Shaders: Added new surface shader pragma "nocolormask" to prevent auto-generating ColorMask. This way user can override the ColorMask with their own. (1174789, 1180404)
UI: Fixed CanvasGroup Interactable field value not being applied on to the elements created as an in-direct child. (1030987, 1153162)
Universal Windows Platform: Fixed Build & Run with Visual Studio 2019. (1158603, 1178951)
Universal Windows Platform: Fixed occasional sharing violations on ".NETCore,Version=v5.0.AssemblyAttributes.cs" file when building player with .NET scripting backend. (1178466)
Universal Windows Platform: Visual Studio solution generated when targeting Visual Studio 2019 will now correctly use v142 C++ toolset. (1166131, 1178920)
Version Control: Asset Store package installation now tries to open Assets for edit in Version Control where they are being replaced.. (1178410, 1179970)
WebGL: Fixed modifier keys for simulated mouse events in WebGL. (1143387, 1175994)
Windows: Fixed Screen.fullscreenMode returning garbage value on Windows Editor. (1178561, 1178909)
Windows: Fixed TLS handshake Windows/UWP when root certificate is trusted by the system but not yet in it's certificate store. (1076758, 1175308)
LTS Release 2018.4.9f1
Liberado: 13 September 2019
Estamos felizes em anunciar a Unity 2018.4.9f1. As Notas da Edição e o link correspondente à Gestão de problemas para os problemas corrigidos nesta edição aparecem abaixo.
Assistente de download do Unity Editor
Instaladores de componentes para Windows
Instaladores de componentes para Mac
Component Installers Linux
Known Issues in 2018.4.9f1
Animation: Error is thrown when calling Animator.keepAnimatorControllerStateOnDisable on an inactive GameObject (1168475)
Cloud Diagnostics: USYM_UPLOAD_AUTH_TOKEN is thrown in Xcode when the Project is built in BatchMode with -runTests and Cloud Diagnostics enabled (1167025)
LW RP: Building project gets stuck on "Compiling shader variants" dialog when Lightweight Render Pipeline/Lit shader is compiling (1090892)
Linux: [Android] Android SDK Build-Tools newest version location can fail (1174507)
Scene Management: Enabled Prefab is disabled after upgrading to Improved Prefabs (1138224)
Scene Management: Transform::GetWorldToLocalMatrix crash during first import when accessing Components in Prefabs (1159905)
Scripting: [IL2CPP] Development build fails with "il2cpp.exe didn't catch exception: System.IndexOutOfRangeException" (1131053)
Serialization: Kaydara FBX Binary becomes a YAML file when Editor serializes changes (1169079)
Shuriken: WorldCollision crashes when spawning particles with World Collision enabled (1168859)
Themes: Merge conflict in ProjectVersion.txt causes 'Unable to parse file' error on any project opened (1002683)
iOS: Apple throws Deprecated API Usage warning for using UIWebView when submitting Builds to the App Store Connect (1180664)
iOS: Apps with UIApplicationExitsOnSuspend in info.plist failing to pass Apple Store validation (1160614)
2018.4.9f1 Release Notes
Improvements
XR: Added a protected context option to the Oculus Android settings that should only be enabled when you know that you require a protected graphics context (typically for DRM video). (1180363)
XR: Added a V2 signing option to the Oculus Android settings that should be used when building for Quest, and disabled when building for Go and GearVR. (1180363)
Fixes
2D: Fixed issue where TextureImporter's meta file might get changed when reimporting with no settings changed in the importer. (1092018, 1179240)
2D: Fixed Sprite Atlas being checked out in Perforce after entering Play Mode and exiting Editor. (1164347, 1169629)
Analytics: Analytics found that the device screen size is always reported as the application render size on Android/iOS and cpu architecture is wrong for Android arm64 devices that are running 32 bit binaries. (1160171, 1160174)
Android: Fix floating point render target on Android 4. (1149616, 1177516)
Android: Fixed right-clicks from Bluetooth mouse not being registered in Android. (1168711, 1171440)
Android: Removed the use of all audio engine functions that will be grey-listed or black-listed in Android Q. (1176717, 1176718)
Animation: Fixed Undo operation of "Add Motion" in the Blend Tree graph UI. (1134780, 1164019)
Asset Bundle: Fixed for Loading dependent AssetBundles fails to deserialize some scripts on Standalone builds. (1154172, 1175281)
Asset Import: Fixed a crash in the FBX Importer when calculating tangents on a blendshape that has infinite values in vertex positions. (1152354, 1161953)
Asset Import: Fixed serialised body mask data to not append itself on each re-import. (1164193, 1164597)
Asset Management: Fixed for New ScriptableObject variable references are not reloaded when changing branch in VCS until Editor is restarted. (1153117, 1173885)
Build Pipeline: Fixed SBP out of memory crash. (1158643, 1160714)
DX12: Fixes to avoid using slow scratch memory ( also reduces debug messages ). (1174364, 1174684)
Editor: Fix editor window min-max size info propagation and mouse events outside the window (1169663, 1181709)
Editor: Fix editor window min-max size info propagation and mouse events outside the window (1143721, 1181710)
Editor: Fixed Layout save did not load correctly. (1122565, 1162020)
Editor: Fixed the issue with NullReferenceException when previewing assets on Unity Package import. (1148966, 1159900)
GI: Fixed broken bake in Editor with additive loaded scenes. (1138556, 1167606)
Graphics: Fix CommandBuffer.SetShadowSamplingMode code typo. (1143760, 1156782)
IL2CPP: Avoid exception related to loading libc on platforms that don't support it. (1022228, 1178372)
IL2CPP: Correct the behavior of SendFile on Windows. (1171712, 1176954)
IL2CPP: Correct the reference count behavior for SafeHandle marshaling with out parameters. (1175211, 1177746)
IL2CPP: Prevent the creation of GC logs in non-development players. (1164367, 1178088)
iOS: Fixed keyboard type not always changing when switching controls. (1154527, 1165457)
iOS: Fixed simulator build on xcode11 beta (metal headers were added) - now we use headers if available instead of forcibly declaring symbols. (1163876, 1170513)
Mobile: Fixed cases where displaying Standalone player on second display would cause developer console to display twice. (1064308, 1158709)
Particles: Fixed ParticleSystem bounds calculations when using stretched particles and a negative velocity scale. (1160531, 1163756)
Particles: Fixed ParticleSystem prewarm not locating WindZones, ForceFields and Colliders during Awake. (1122824, 1164547)
Prefabs: It's now possible to edit the root GameObject of a Prefab directly from the Project browser without going into Prefab Mode. This supports multi-object editing as well. (1120805, 1160289)
Profiler: Fixed "Requested frame does not exists" exception thrown on clearing data while looking at UI Module. (1160622, 1164655)
Profiler: Fixed memory leak caused by the job debugger holding onto the scheduled fences. (1156327, 1180028)
Scripting: Allow UnityLinker to run properly on FAT32 partitions on macOS. (1166108, 1168250)
Scripting: Fixed crash when inspecting large collections in debugger. (1130912, 1171511)
Scripting: Fixed issue where System.Data.Odbc library was not found correctly on Windows. (1156912, 1173921)
Scripting: Fixed issue with "Assembly has duplicate references" error not listing the duplicate references correctly. (1132593, 1150069)
Scripting: Fixed issue with "Multiple precompiled assemblies with the same name" error not listing the paths of the precompiled assemblies. (1138754, 1150062)
Scripting: Fixed logging ETW events from the editor and players. (1084396, 1173497)
Scripting: Fixed port numbers returned from GetActiveTcpConnections on Windows are not correct. (1165578, 1174668)
Scripting: Remove "m_TypeName" from UnityEventBase class as this information can be recovered from the reflection system post-serialisation. (833543, 1171865)
Terrain: Fixed issue where in case of creating from script terrain using instance rendering didn't stop shader stripping from removing instanced variant of terrain shader. (1139655, 1141811)
Terrain: Re-instated Terrain shortcut keys. (1155153, 1167230)
Timeline: Fixed duration mode not reverting from "Fixed Length" to "Based On Clips" properly.
Timeline: Fixed playhead being moved when applying undo while recording.
Timeline: Fixed warnings about localEulerAnglesRaw when using RectTransform.
Version Control: Fixed logging when files/folders in the Unity project are excluded from the Perforce client workspace. (1143683, 1145764)
Windows: Fixed logging ETW events from the editor and players. (1084396, 1173497)
XR: Fixed incorrect ordering for TangoUpdate in early update for ARCore. (1175133, 1178430)
XR: Fixed Surface Observer to correct memory handling and stop potential crashes on exit. (1176047, 1176064)
LTS Release 2017.4.32f1
Liberado: 5 September 2019
Estamos felizes em anunciar a Unity 2017.4.32f1. As Notas da Edição e o link correspondente à Gestão de problemas para os problemas corrigidos nesta edição aparecem abaixo.
Assistente de download do Unity Editor
Instaladores de componentes para Windows
- Unity Editor 64 bits
- Cache Server
- Shaders integrados
- Elementos padrão
- Exemplo de projeto
- Instalador de suporte para Samsung TV
- Descarregar Torrent (Win+Mac)
Instaladores de componentes para Mac
- Unity Editor (Intel)
- Cache Server
- Shaders integrados
- Elementos padrão
- Exemplo de projeto
- Instalador de suporte para Samsung TV
- Descarregar Torrent (Win+Mac)
Component Installers Linux
2017.4.32f1 Release Notes
Fixes
Android: Added support for supplementary Unicode characters for UnitySendMessage. (1059652, 1170076)
Android: Fixed incorrect symbol length and symbol returned when passing characters through UnityPlayer.UnitySendMessage. (1059652, 1170076)
Android: Fixed performance penalty when using Vulkan on Android Q preview 5 (1169046, 1174619)
Android: Fixed the Editor not updating the NDK directory until the project is re-opened. (1170776, 1171198)
Asset Pipeline: Fixed "Sprite Atlas Sprites Included in Bundle Multiple Times" error. (1121868, 1170283)
Editor: Fxed editor not reacting to .meta file changes regarding Asset Bundles when .meta file was changed while the Editor was closed. (1126293, 1166611)
macOS: Fixes an issue with macOS Catalina that causes Unity to request permission to receive keyboard input when using other apps in both the editor and standalone player. (1172758)
Mobile Rendering: Fixed flickering on objects when dynamic batching is enabled (1143619, 1149417)
Universal Windows Platform: Fixed reference rewriter complaining about managed code referencing fields from winmd files when those fields are of types that project to CLR from Windows Runtime. (1146307, 1161743)
Version Control: Fixed a case where a Version Controlled Project would not update ProjectSettings/ProjectVersion.txt on editor start. (1131599, 1166079)
Web: Fixed ArgumentNullException being thrown when yielding and disposing a WWW object. (1117213, 1172310)
Xbox One: Fixed error in build when setting a custom streaming install manifest file. (1168451, 1171456)
XR: Fixed null dereference access to vr eye texture manager instance. (1115371, 1171504)
LTS Release 2018.4.8f1
Liberado: 30 August 2019
Estamos felizes em anunciar a Unity 2018.4.8f1. As Notas da Edição e o link correspondente à Gestão de problemas para os problemas corrigidos nesta edição aparecem abaixo.
Assistente de download do Unity Editor
Instaladores de componentes para Windows
Instaladores de componentes para Mac
Component Installers Linux
2018.4.8f1 Release Notes
Fixes
2D: Sprite packing improvements for certain sprite arrangements. (1002004, 1174641)
Android: Changed the message to be more clear for the end user when local storage is full. (1171893, 1174692)
Android: Fixed performance penalty when using Vulkan on Android Q preview 5. (1169046, 1174595)
Animation: Expose keyframe reduction options on GameObjectRecorder.SaveToClip(). (1166522, 1169816)
Animation: Fixed fetching of AnimationClip in override controller for Asset Bundles when AnimationClip is not yet loaded. (1165817, 1169827)
Asset Import: Fixed assets saved from Excel, Word and similar applications failing to import correctly. (1037669, 1158652)
Asset Import: Updated file opening to use FILE_SHARE_READ | FILE_SHARE_WRITE | FILE_SHARE_DELETE share mode when opening file for read on Windows.
Build Pipeline: Fixed a crash on Standalone Player when assets with Editor only serialized properties. (1144591, 1165737)
Build Pipeline: Fixed sprite sheets in asset bundles built by scriptable build pipeline crash on access. (1146568, 1167255)
Deployment Management: Fixed an issue with throwing BuildFailedException from a build callback not failing the build. (1097286, 1159247)
Editor: "Unsupported image when converting for NSImage" log is now a DebugAssert, which will prevent the assert from being logged on build machines. (1171194, 1172201)
Editor: Fixed an error message when calling AssetDatabase.ImportPackage on a package that contains scripts. (1158305, 1165964)
Editor: Fixed gradient editor window closing automatically when clicking on color picker. (1059666, 1161112)
Editor: Fixed in issue where selecting a shader and viewing it in the inspector would cause materials to be kept around longer than required. (1162855, 1174895)
Editor: Fixed incorrect colorspace for IMGUI in GameView. (1168191, 1173824)
Editor: Fixed occasional crash when importing Compute Shaders for Metal (1171627, 1175330)
Editor: Optimized the search for removed components for nested prefab. (1137064, 1159019)
Graphics: Fixed an issue generating small mipmap levels for some DXTn/BCn formats. (1153511, 1169239)
Graphics: Fixed excessive stripping of shaders without users keywords resulting in missing usage of vertex components and discarding them. (914736, 1149321)
Graphics: Fixed issue which would cause the bounding box of a cloth component to be miscalculated. (879696, 1153167)
Graphics: Fixed rare deadlock in CreateGpuProgram when multithreaded rendering is enabled on mobile devices. (1164492, 1174041)
IL2CPP: Fixed an issue with IL2CPP not returning null when calling Activator.CreateInstance() with a nullable type, which is the expected behavior when compared to Mono and .NET. (1172280, 1173453)
IL2CPP: Fixed an issue with IL2CPP where casting a negative float to an unsigned integer type would produce different results between x86 and ARM platforms. (1166109, 1173699)
Kernel: Fixed player crash due to stack overflow in Loading.PreloadManager thread. (1162496, 1176882)
Licenses: Added the ability to configure Licensing Client connection timeout values. (1171494, 1171498)
Mobile: Fixed Android resolution changing in split-screen mode. (1145325, 1160383)
Package Manager: Fixed an issue where updating a package in a project could fail with a permission error. (1174911, 1175427)
Particles: Fixed a case where particle trails could flicker if their owning system used ParticleSystem.SetParticles in script during LateUpdate. (1155826, 1171471)
Particles: Fixed a crash if using a non-read-write mesh from an Asset Bundle in the Particle System Shape Module. (1167081, 1171474)
Particles: Fixed case where Auto Random Seed was ignored for the Emission Rate property. (1166733, 1171469)
Particles: Fixed case where trails sometiems did not disappear. (1162394, 1171478)
Particles: Fixed erroneous GetTransformInfoExpectUpToDate message. (1098990, 1171480)
Physics: Fixed bodies not following their parent sometimes. (1140632, 1155357)
Physics: Fixed crash that happened during simulation right after destroying a hierarchy of GOs that had nested Rigidbody components attached. (1122684, 1158547)
Physics2D: Fixed implicitly created static ground-body beign shown in the static body count in the profiler 2D physics area. (1143465, 1148739)
Prefabs: Fixed GameObjects and components with a DontSave flag (specifically DontSaveInEditor) showing up in the Prefab overrides dropdown since they don't get applied or reverted anyway. (1173465, 1175220)
ps4: Fixed redirected webrequests. (1174833, 1176142)
Scripting: Fixed issue with Assembly Definition File inspector not showing if Name field is empty. (1153357, 1158576)
Scripting: Fixed issue with SerializedProperty.objectReferenceInstanceIDValue emitting asserts to the console. (1169801, 1171722)
Scripting: Fixed serializedProperty.objectReferenceInstanceIDValue returns 0 for missing asset references. (1151910, 1157283)
UI: Fixed issue with null TransformHierarchy while Updating RectTransform. (1102234, 1158045)
UI: Fixed UI scaling incorrectly when using Constant Physical Size mode on android device. (1136224, 1161879)
Vulkan: Fixed memory leak when using Vulkan. (1137290, 1148725)
WebGL: Fixed Xbox One Gamepad triggers are not working in WebGL builds. (873218, 1173466)
Windows: Fixed an animation bug in the PlayerSettings editor when it is included in the Universal Settings window. (1152070, 1158002)
Windows: Fixed UnityWebRequest so it'll honor the network Proxy 'bypass list' from Windows configuration. (1165762, 1172900)
XR: Fixed being unable to save world anchors to the store using holographic simulate in editor. (1156868, 1163556)
XR: Fixed device apis coming back with incorrect values in Simulation. (1158726, 1163550)
XR: Fixed editor crash when using holographic emulator with hololens. (1141385, 1163561)
XR: Fixed hands selection no longer being controllable from script. (1152960, 1163553)
XR: Fixed null dereference when accessing to vr eye texture manager instance. (1115371, 1171506)
XR: Fixed WMR devices asserting when playing in editor. (1159961, 1159962)
XR: Prevented Hololens application pausing when switching focus to a 2D view within a running application.
LTS Release 2018.4.7f1
Liberado: 20 August 2019
Estamos felizes em anunciar a Unity 2018.4.7f1. As Notas da Edição e o link correspondente à Gestão de problemas para os problemas corrigidos nesta edição aparecem abaixo.
Assistente de download do Unity Editor
Instaladores de componentes para Windows
Instaladores de componentes para Mac
Component Installers Linux
2018.4.7f1 Release Notes
- macOS: Fixes an issue with macOS Catalina that causes Unity to request permission to receive keyboard input when using other apps in both the editor and standalone player. (1172758)
LTS Release 2017.4.31f1
Liberado: 15 August 2019
Estamos felizes em anunciar a Unity 2017.4.31f1. As Notas da Edição e o link correspondente à Gestão de problemas para os problemas corrigidos nesta edição aparecem abaixo.
Assistente de download do Unity Editor
Instaladores de componentes para Windows
- Unity Editor 64 bits
- Cache Server
- Shaders integrados
- Elementos padrão
- Exemplo de projeto
- Instalador de suporte para Samsung TV
- Descarregar Torrent (Win+Mac)
Instaladores de componentes para Mac
- Unity Editor (Intel)
- Cache Server
- Shaders integrados
- Elementos padrão
- Exemplo de projeto
- Instalador de suporte para Samsung TV
- Descarregar Torrent (Win+Mac)
Component Installers Linux
2017.4.31f1 Release Notes
Fixes
Android: Added workaround for Adreno shader compiler issue with our VertexLit vertex shader. (949576, 1160807)
Android: Updated texture bundling in Android. (1137105, 1138693)
Editor: Fixed game view scale in play mode for mobile platforms. (1140742, 1153409)
Editor: Fixed the scale error by updating the scale once the platform is switched. (918311, 1153433)
Graphics: Fixed crash while unloading AssetBundles. (1160577)
Graphics: Fixed frame debugger sometimes showing bad shader keyword info when connected to a player. (1070614, 1159092)
Graphics: Fixed RenderUpdateManager Asserts when selecting an Object with a Rect Transform and a disabled Sprite Renderer in the Scene View. (1158558, 1161610)
Mobile: Fixed unconditional discarding of AA depth. (1009642, 1010464)
Particles: Fixed all of the sprite atlas being rendered in a particle system when using Mobile/Particles/Additive shader with a single sprite. (1151562)
Physics: Fixed an issue where kinematic bodies may not follow transform change after setting its position or rotation via transform component. (1162666)
Scripting Upgrade: Fixed crash during Asset GC with large managed collections. (1137077, 1166460)
Shuriken: Fixed erroneous sub-emitter error message. (949522, 1164014)
LTS Release 2018.4.6f1
Liberado: 9 August 2019
Estamos felizes em anunciar a Unity 2018.4.6f1. As Notas da Edição e o link correspondente à Gestão de problemas para os problemas corrigidos nesta edição aparecem abaixo.
Assistente de download do Unity Editor
Instaladores de componentes para Windows
Instaladores de componentes para Mac
Component Installers Linux
2018.4.6f1 Release Notes
Backwards Compatibility Breaking Changes
- Apple TV: Remove support for Universal Harmony Remote, supporting this controller made Siri Remote and gamepads regrees by producing unintended double events for button clicks. For more information check UnityView+Keyboard.mm pressesBegan/pressesEnd functions.
Improvements
- XR: Updated Vuforia to version 8.3.8.
Fixes
Android: Fixed Application.Quit not correctly quitting the application process, previously it would only destroy Unity runtime, keeping activity alive, that lead to incorrect application resume. (1171368, 1172044)
Apple TV: Fixed GetKeyDown and GetKeyUp not working correctly with Siri Remote buttons. Due to platform limitation, GetKeyDown, GetKeyUp will work with delay when receiving events from keyboard, see documentation for more info. (1143342, 1160636)
Apple TV: Fixed pressing menu button on Siri remote not correctly exiting to home screen, if tvOS.Remote.allowExitToHome is set to true. (1134856, 1160637)
Apple TV: Fixed regression, where clicking B on gamepad would show "JoystickButton0" as pressed. (1151006, 1160635)
Asset Pipeline: Fixed sprite atlas sprites being included in asset bundles multiple times. (1121868, 1170282)
Editor: Fixed an issue where tests with the inconclusive result would stop the test run from continue. (1169256)
Editor: Fixed errors in the Avatar Editor when trying to use Sliders in Per-Muscle settings. (1165907, 1166608)
Editor: Fixed frame debugger sometimes showing bad shader keyword info when connected to a player. (1070614, 1171676)
Editor: Fixed leaking GUITexture blit materials when entering playmode. (1150933, 1167659)
Editor: Fixed null reference exception when dragging reorderable list items. (1154282, 1170299)
Editor: Fixed the console errors and editor crash after executing a domain reload. (1136303, 1138320)
Graphics: Fixed shadow culling when camera and frustum are almost perpendicular. (1150849, 1163073)
Graphics: Improved performance of "CullAllVisibleLights" ~5x for scenes with many baked lights. (1087657, 1170209)
IL2CPP: Fixed an issue with nested type metadata being re-initialized without checking for previous initialization, which caused a memory leak in certain situations. (1167380, 1171266)
IL2CPP: Fixed crash when many threadpool threads or sockets are in use. (1129409, 1168718)
LWRP: Added the ability for SRPs to override the shadows flag used by the culling. (1131348, 1162484)
macOS: Fixed an issue where GCController might return incorrect values when used in a native plugin. (1145433, 1152870)
Package Manager: Fixed an issue where the execute file mode of packaged files was suppressed, which prevented executables in packages from running on macOS and Linux. (1154433, 1172897)
Package Manager: Fixed issues where a package could contain read-only folders if the installation process was interrupted, which would make it difficult to delete parent folders without advanced file manipulations.
Shaders: Improved generation of GLSL Tessellation shaders in more situations. (1134172, 1166874)
UI: Fixed issue where TextMesh with just a empty quad would crash. (1158732, 1161981)
Video: Fixed seeking forward and backwards in a video causes sound delays on Android. (1167452, 1168864)
Windows: Fixed deadlock on startup on systems with a certain group policy configuration. (1150661, 1170794)
Windows: Fixed OpenGL graphics API crashing on certain monitor configurations. (1147157, 1170790)
Windows: Fixed resolution reverting to native refresh rate after losing focus in exclusive full screen mode. (1164372, 1170788)
Windows: Fixed switching to exclusive full screen from full screen other modes not respecting specified refresh rate. (1164373, 1170783)
Windows: Fixed window being "Always on top" after switching from exclusive full screen to windowed full screen mode. (1157039, 1170782)
XR: Fix issue with Depth Based LSR on HoloLens V2 that caused significant jitter. (1169760, 1169763)
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