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Unity 2021 LTS provides a stable foundation for projects that are in production or about to ship. Unity 2021.3 LTS stream release has the same feature set as the 2021.2 Tech stream release.
We’re committed to supporting 2021 LTS releases with biweekly updates until mid-2023, after which updates will be monthly until April 2024 (two years after the initial release date). These updates will only cover fixes aimed at improving the stability of the product to enable users to ship their projects.
Unity 2020.3 is now the legacy LTS; it will be updated monthly until it reaches the end of its support cycle in mid-2023.
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Inscrever-seLTS Release 2018.4.5f1
Liberado: 26 July 2019
Estamos felizes em anunciar a Unity 2018.4.5f1. As Notas da Edição e o link correspondente à Gestão de problemas para os problemas corrigidos nesta edição aparecem abaixo.
Assistente de download do Unity Editor
Instaladores de componentes para Windows
Instaladores de componentes para Mac
Component Installers Linux
2018.4.5f1 Release Notes
Improvements
- Version Control: Added "Overwrite Failed Checkout Assets" editor setting, turning it off makes unity not overwrite files that can't be checked out. (1010999, 1158593)
Fixes
2D: Fixed the rendering for edges on Spriteshape sometimes not happening when building on PS4. (1156882, 1163913)
AI: Fixed issue with NavMeshAgent getting stuck when the NavMesh changes near its long path. (1144525, 1164801)
Android: Fixed Android Ads Id is used even when the Ads / Analytics services are disabled. (1164278, 1164301)
Asset Import: Fixed Sprite Mask Sorting Layer resetting to default when asset is loaded from asset bundle. (1119829, 1153003)
Editor: Fixed field of view stuck on a small Game window in the corner when Cursor.lockState is set to CursorLockMode.Locked. (1134503, 1170439)
GI: Fixed UVOverlap preview textures not displaying when manually generating lighting. (1087688, 1138408)
IL2CPP: Implement the Environment:GetBundledMachineConfig method to always return a null string. (1154761, 1161051)
IL2CPP: Improve the managed thread pool performance on Posix platforms. (1161926, 1162481)
IL2CPP: Making RuntimeHelpers.IsReferenceOrContainsReferences call a generation-time intrinsic that will output a "false" or "true" boolean value to the C++ code. This greatly speeds up some .NET container classes that make use of this method. (1143169, 1159224)
Linux: Fixed Editor window focus issues causing editor tests to fail. (1157976, 1160803)
Linux: Fixed Linux standalone player touch events for IMGUI. (1106839, 1142855)
Linux: Fixed some resolutions in fullscreen not able to be set under Linux Ubuntu. (1105102, 1170440)
Physics: Fixed a crash in the 2D physics manager on iOS upon start-up when Physics2D package is disabled. (1080899, 1116405)
Physics: Fixed crash when destroying Colliders that had OnCollisionStay scripts attached. (1113545, 1167373)
Scripting: Fix repeated errors when handling malformed UTF16 strings in the Editor. (1142830)
Services: Improved support for Apple arm64e devices in Cloud Diagnostics. (1155437, 1163837)
TextMeshPro: Fixed Importing font files such as WingDing.ttf displays error message due to incorrect internal handling of font glyph data. (1167004, 1170434)
TextMeshPro: Fixed incorrect TextMesh Pro Glyph Pair Adjustment values when using SDF8 / SDF16 / SDF32 render modes. (1167008, 1170435)
TextMeshPro: Fixed unnecessary allocation in FontEngine resulting from use of Mathf.Max with more than 2 parameters. (1167011, 1170433)
UI: Changed editor preference behavior to only update modified values in the plist file on MacOS. (1117481, 1153452)
UnityLinker: Fixed a crash that could occur when a method has an unmanaged constraint. (1158632, 1165037)
Version Control: Fixed Unity writing to assets that can't be checked out. (1010999, 1159204)
Video: Fixed crash on WindowsVideoMedia::CopyToRGBA when importing video file. (1154547, 1168727)
Video: Fixed VideoPlayer hanging when seeking backwards/forwards while pausing. (1166927)
WebRequest: Fixed TLS handshake renegotiation requests by the server not supported. (1141642, 1146143)
XR: Fixed InteractionManager not clearing connceted controller list from last play mode session. (1137312, 1170445)
LTS Release 2018.4.4f1
Liberado: 12 July 2019
Estamos felizes em anunciar a Unity 2018.4.4f1. As Notas da Edição e o link correspondente à Gestão de problemas para os problemas corrigidos nesta edição aparecem abaixo.
Assistente de download do Unity Editor
Instaladores de componentes para Windows
Instaladores de componentes para Mac
Component Installers Linux
2018.4.4f1 Release Notes
Changes
Android: Android Gradle plugin version updated up to 3.4.
Android: Gradle version updated up to 5.1.1.
Fixes
Animation: Fixed argument exception being thrown when legacy clip is used with AnimationClipPlayable. (1100643, 1164704)
Animation: Fixed out of bounds index in mecanim value array causing crash. (1144501, 1155340)
Animation: Fixed prefab import of animator with dangling references. (1154048, 1160256)
Asset Import: Fixed an issue where AssetPostprocessor::GetVersion() did not affect AssetDependencyHash on first import. (1146482, 1152920)
Asset Import: Fixed an issue where if a mesh asset has no vertex data, the import crashes in some cases. (1144169, 1150809)
Asset Import: Fixed texture import setting alpha is transparency value not resetting to default when switching to Default texture type. (1117308, 1150835)
Editor: Fixed crash on quit in UNITY_FT_Done_Face when using large prefab with TextMesh. (1075972, 1140677)
Editor: Fixed crash when idling in editor related to hash calculation. (1108314, 1147408)
Editor: Fixed game view scale in play mode for mobile platforms. (1140742, 1151176)
Editor: Fixed project settings not focusing when menu item is selected and window is already docked. (1150481)
Editor: Fixed stop button in audio clip preview panel. (1154598, 1166936)
Editor: Fixed the scale error by updating the scale once the platform is switched. (918311, 1153434)
GI: Fixed a potential baking crash when objects HideFlags are configured. (1064691, 1155173)
Graphics: Fixed crash that can occur when accessing the MeshFilter.mesh property when the mesh is loaded via the async upload manager. (1124524, 1158404)
Graphics: Fixed rare crash with GPU skinning and blendshapes. (1097227, 1138459)
Graphics: Fixed RenderTexture RenderTextureMemoryless.MSAA when using OpenGL ES. (1154687, 1160507)
IL2CPP: Added support for NamedPipeClientStream on Windows platforms. (1159863, 1160512)
OSX: Fixed scrolling sensitivity being too high in game. (1162791, 1163888)
Particles: Fixed editor crashes with WorldCollision when Spawning Particles. (1155477, 1162837)
Particles: Fixed Particle System sorting unstable when Sort Mode is set to By Distance. (1154497, 1162834)
Particles: Fixed Particle System trails changing their size randomly when there is a Realtime Reflection Probe in the Scene. (1117520, 1162817)
Particles: Fixed Particle Systems being scaled incorrectly when using Velocity render alignment. (1149730, 1162831)
Particles: Fixed some ParticleSystems using the wrong texture when several of them are being rendered with different Textures. (1148610, 1162828)
Prefabs: Fixed skybox and lighting for Prefab Mode environment scenes not working correctly. This requires the lighting settings of the environment scene to have Auto Bake disabled. (1112978, 1146201)
SceneManager: Documentation of SaveAsPrefab now has a note about namebased replace. (1152708, 1153977)
SceneManager: Fixed drag and drop replacing of prefab when dragging variant to project folder. (1152704, 1153980)
SceneManager: Fixed Scene view skybox toggle not working in Prefab Mode if no Prefab editing environment scene is specified. (1153083, 1154311)
Scripting Upgrade: Fixed crash during Asset GC with large managed collections. (1137077, 1165939)
Scripting Upgrade: Fixed crash during async debugging. (1153078, 1165511)
Shaders: Fixed surface shader include dependency handling on shader errors. (1002833, 1141229)
Universal Windows Platform: Fixed InvalidOperationException is being thrown in Master build. (1137193, 1137193)
Universal Windows Platform: Fixed reference rewriter complaining about managed code referencing fields from winmd files when those fields are of types that project to CLR from Windows Runtime. (1146307, 1159989)
Universal Windows Platform: Fixed UnityEngine.WSA.Application.windowActivated and UnityEngine.WSA.Application.windowSizeChanged events not firing. (1146982, 1159984)
Version Control: Fixed Prefab Editor overwriting files which are exclusively checked out in Version Control. (1027165, 1150747)
Windows: Fixed builds that use IL2CPP scripting backend not starting on Windows 7. (1166764, 1167009)
XR: Fixed an issued with Android app bundles which could cause XR Subsystems to fail to register. This would cause, for example, pose tracking to fail in ARFoundation. (1162654, 1162655)
LTS Release 2017.4.30f1
Liberado: 5 July 2019
Estamos felizes em anunciar a Unity 2017.4.30f1. As Notas da Edição e o link correspondente à Gestão de problemas para os problemas corrigidos nesta edição aparecem abaixo.
Assistente de download do Unity Editor
Instaladores de componentes para Windows
- Unity Editor 64 bits
- Cache Server
- Shaders integrados
- Elementos padrão
- Exemplo de projeto
- Instalador de suporte para Samsung TV
- Descarregar Torrent (Win+Mac)
Instaladores de componentes para Mac
- Unity Editor (Intel)
- Cache Server
- Shaders integrados
- Elementos padrão
- Exemplo de projeto
- Instalador de suporte para Samsung TV
- Descarregar Torrent (Win+Mac)
Component Installers Linux
2017.4.30f1 Release Notes
Improvements
- XR: Added GPU Profiler support for Oculus Quest and Oculus Go.
Fixes
Android: Enabled NEON in PhysX to fix performance regression. (1120019)
Asset Bundle: Fixed an issue where an "Inconsistent asset" error was logged during BuildPipeline.BuildAssetBundles. (1138140, 1139332)
Asset Pipeline: Fixed an error introduced that caused assets with identical names that come after scriptable objects to become unloadable. (1140186, 1156155)
Editor: Added validation of host local address on GET HTTP request. (1146895, 1152792)
Graphics: Fixed a bug in batch mode on DX11 where render targets would be kept bound. (1141782, 1160442)
Graphics: Fixed baked shadow angle not taken into account for indirect bounce. (1132238, 1133438)
IL2CPP: Fixed the behavior of bidning Unix socket on Posix platforms. (1150549, 1155418)
MacOS: Fixed the icon at 128x128 being corrupt in MacOS build. (1038984, 1133768)
Mobile: Fixed crash/data corruption when loading multiple asset bundles concurrently. (1140019, 1156210)
Shaders: Fixed runtime shader load performance regression by removing randomish up-front warmup of all subshaders. (1105268, 1117413)
Windows: When exiting fullscreen mode, the window will now be centered instead of put in the top left corner of the monitor. (1067817, 1155176)
LTS Release 2018.4.3f1
Liberado: 28 June 2019
Estamos felizes em anunciar a Unity 2018.4.3f1. As Notas da Edição e o link correspondente à Gestão de problemas para os problemas corrigidos nesta edição aparecem abaixo.
Assistente de download do Unity Editor
Instaladores de componentes para Windows
Instaladores de componentes para Mac
Component Installers Linux
2018.4.3f1 Release Notes
- 2D Fixed artifacts when rendering with TilemapRenderer while 2D Animation Package is in the Project. (1154202)
- 2D Fixed ETC texture compression Split Alpha Channel not working for SpiteAtlas Variants. (1126070)
- Android Fixed TouchScreenKeyboard.hideInput not hiding the input field. (1158215)
- Android Added support to modify Unity Player command line arguments from custom UnityPlayerActivity. (1158838)
- Android Fixed missing UI and render texture glitches after restarting the game. (1145018)
- Animation Fixed Bezier curve segments conversion to Hermite when evaluating Animation Curves with weighted tangents. (1143424)
- Animation Fixed position keyframing when in root motion with scale values. (1158974)
- Asset Pipeline Fixed an edge case where loading identically named assets by type could fail. (1156154)
- Editor Enabled new licensing system for selected customers. (1162261)
- Editor Fixed a case where a Version Controlled Project would not update ProjectSettings/ProjectVersion.txt on editor start. (1131599)
- Editor Fixed crash while setting version control mode to visible meta files. (1128867)
- Editor Fixed import of Complete Project category Asset Store Packages from 2018.1-2018.3, which could break Package Manager configuration in the importing project. (1139264)
- Graphics Fixed Video Player Leaks GfxDriver Memory. (1136233)
- IL2CPP Corrected loading of static field initializer data when the field is of type ReadOnlySpan. (1146277)
- IL2CPP Fixed an issue in the IL2CPP runtime that can cause intermittent crashes when dealing with certain kinds of generic method metadata. (1145468)
- IL2CPP Fixed code generation for multidimensional arrays used as fields of structs. (1155344)
- IL2CPP Fixed Stopwatch not working correctly across system time changes on iOS and macOS. (1152381)
- IL2CPP Fixed the behavior of Bind a Unix socket on Posix platforms. (1150549)
- IL2CPP Fixed UnityTls being incorrectly stripped with Medium and High Managed Stripping Levels. (1134343)
- IL2CPP Prevented a hang during async write operations on Windows platforms. (1156384)
- IL2CPP Prevented a memory leak when interfaces are set up for doubly nested arrays. (1151219)
- OSX Fixed the editor crash while calling GetVSyncsPerSecond() during playmode. (1148335)
- Particles Ensured Particle System Sprites render using the correct color. (1110578)
- Particles Fixed a crash when using an invalid Texture in the Particle System Shape module. (1144240)
- Particles Fixed an issue where the Particle System Inspector can become slow after editing its material but not saving the changes. (1154688)
- Particles Improved parameter clamping in the External Forces module, to prevent/allow negative values where appropriate. (1144031)
- Physics Fixed any hit being returned by MeshCollider.Raycast instead of the closest one. (1136868)
- Physics Fixed crash that happened when passing a zero direction vector to batched physics queries. (1134317)
- Physics Fixed issue with bounds in SkinnedMeshRenderer. (1153167)
- Prefabs Fixed drag-select in Prefab Mode selects GameObjects with Gizmos in any loaded scene. (1140279)
- Prefabs Fixed error message when deleting prefab asset whilst it is open in the Prefab Editor and version control is enabled. (1086613)
- Prefabs Fixed nested Canvases not getting treated as nested Canvases in Prefab Mode if the Canvas had no visual elements (CanvasRenderers) under it. This could cause properties to get reset due to being driven as a Screen Space Canvas. (1103699)
- Prefabs Fixed Prefab Mode reparenting to root GameObject by dragging is broken after having changed transform type. (1142496)
- PS4 Fixed for occasionaly incorrect particle texturing. (1150123)
- Scripting Fixed an issue where references to UnityEditor.iOS.Xcode might not be added to Visual Studio project files. (1151078)
- Scripting Fixed Asmdef Inspector breaking when the dll reference is missing. (1139847)
- Scripting Fixed problem in namespace parser regarding reading nested classes inside partial monobehaviour. (1148723)
- Services Ensured Crash Reporting doesn't capture log messages that occur after the exception being reported. (1140382)
- Shaders Fixed runtime shader load performance regression by removing randomish up-front warmup of all subshaders. (1105268)
- Timeline Fixed Empty Timeline window leaks object. (1154475)
- Timeline Fixed Timeline Editing > TrimEnd does not update until exiting and entering Preview Mode. (1156717)
- Universal Windows Platform Fixed "Unable to find method Internal_ScriptableRuntimeReflectionSystemWrapper_Tick" error on startup on .NET scripting backend. (1146945)
- Universal Windows Platform Fixed files in StreamingAssets directory not being treated as generic data files and therefore not getting consumed by various VS tools like the XAML compiler. (1110262)
- Universal Windows Platform Fixed System.IO APIs not working on files outside of application and AppData directories on IL2CPP scripting backend. (1063768)
- Version Control Fixed Script Execution Order inspector "Apply" button in some cases throwing errors under Perforce. (1153207)
- Video Fixed VideoPlayer audio sync issues on Windows. (1145040)
- Video Fixed VideoPlayer hanging when seeking backwards or forwards on Android. (1160422)
- Web Fixed encoding support in url escaping. (1152780)
- Windows Fixed locked cursor getting placed slightly off center in the editor and the standalone player. (824304)
- XR Fixed crash when resizing player window after switching from non-VR ro VR. (1148813)
- XR Fixed incorrect window used as anchor when switching away from on screen keyboard on HoloLens. (1156228)
LTS Release 2017.4.29f1
Liberado: 10 June 2019
Estamos felizes em anunciar a Unity 2017.4.29f1. As Notas da Edição e o link correspondente à Gestão de problemas para os problemas corrigidos nesta edição aparecem abaixo.
Assistente de download do Unity Editor
Instaladores de componentes para Windows
- Unity Editor 64 bits
- Cache Server
- Shaders integrados
- Elementos padrão
- Exemplo de projeto
- Instalador de suporte para Samsung TV
- Descarregar Torrent (Win+Mac)
Instaladores de componentes para Mac
- Unity Editor (Intel)
- Cache Server
- Shaders integrados
- Elementos padrão
- Exemplo de projeto
- Instalador de suporte para Samsung TV
- Descarregar Torrent (Win+Mac)
Component Installers Linux
2017.4.29f1 Release Notes
Fixes
- OSX: Fixed issue with Download Assistant failing on MacOS 10.15
LTS Release 2018.4.2f1
Liberado: 10 June 2019
Estamos felizes em anunciar a Unity 2018.4.2f1. As Notas da Edição e o link correspondente à Gestão de problemas para os problemas corrigidos nesta edição aparecem abaixo.
Assistente de download do Unity Editor
Instaladores de componentes para Windows
Instaladores de componentes para Mac
Component Installers Linux
2018.4.2f1 Release Notes
Improvements
XR: Added GPU Profiler support for Oculus Quest and Oculus Go.
XR: Updated Vuforia to version 8.1.11.
Fixes
2D: Fixed sprite Atlases being packed by entering Play Mode when Sprite Packer Mode is set to "Enabled for builds". (1136349, 1148721)
Animation: Fixed a crash when animating optimized hierarchies with constant animated properties. (1142636, 1150606)
Asset Bundle: Fixed an issue where an "Inconsistent asset" error was logged during BuildPipeline.BuildAssetBundles. (1138140, 1139331)
Asset Import: Fixed the root node of a model importer preset not visible and editable. (1144441, 1150228)
Build Pipeline: Fixed assets in Editor/Resources folders sometimes being included in builds. (1138237, 1150572)
Build Pipeline: Fixed Empty Project builds for Mac/Win/Linux Standalone containing extra ~4MB of doc .xml files. (1112215, 1125590)
Editor: Fixed "ArgumentException: Could not find item with id:" that could sometimes occurs when modifying points in the LineRenderer editor. (1143748, 1148722)
Editor: Fixed editor crashing with Transform::GetPosition when duplicating Prefabs with Configurable Joints. (1137347, 1152740)
Editor: Fixed editor not reacting to .meta file changes regarding Asset Bundles when .meta file was changed while the editor is exiting. (1126293, 1141492)
Editor: Fixed GameObject preview flickering on Mac. (1132433, 1150246)
Editor: Fixed host local address not validated on GET HTTP request. (1146895, 1152793)
Editor: Fixed reverting files in Collab occasionally displaying a blank message. (1151178, 1151183)
Graphics: Fixed editor and etandalone hangs after shutdown when running C# Jobs within a ScriptableRenderPipeline. (1142765, 1152343)
Graphics: Fixed editor crashing at MaterialScripting::Lerp when Renderer.material.Lerp() has a null material. (1093930, 1100678)
Graphics: Fixed hang during shutdown which could happen when running C# Jobs within a ScriptableRenderPipeline. (1142765, 1150775)
IL2CPP: Corrected handling of exceptions in some try/finally situations. (1136256, 1152172)
IL2CPP: Fixed AppleTlsProvider error on iOS when Strip Engine Code is enabled caused by incorrectly falling back to AppleTlsProvider. (1134343, 1154767)
IL2CPP: Handled the this reference passed to a method via an in parameter. (1143749, 1160357)
Mobile: Fixed unconditionally discarding AA depth. (1009642, 1145255)
OSX: Fixed Empty Project builds for Mac/Win/Linux Standalone contain extra ~4MB of doc .xml files. (1112215, 1125589)
OSX: Fixed smooth scrolling not supported when a trackpad or magic mouse is being used. (1144634, 1150081)
Particles: Ensured Force Fields belonging to disabled Game Objects do not affect any Particle Systems. (1149364, 1156006)
Particles: Ensured particle trails start from exact particle spawning position. (1147999, 1156008)
Particles: Fixed flickering sub-emitter trails if sub-emitter particles are cleared before Particle System finishes playing. (1146677, 1156009)
Particles: Fixed particle random numbers not being the same on all platforms. (1138802, 1148728)
Particles: Fixed the glitches when rendering trails and using Custom Simulation Space together. (1092072, 1156005)
Particles: Fixed the jitter when updating position in LateUpdate and using Custom Simulation Space. (1149016, 1156010)
Physics: Fixed Raycasts hitt the second layer of the Mesh Collider when the first layer is thin. (1136868, 1144347)
Physics: Fixed Unity crashing when using C# batched Raycast requests containing invalid direction data (0,0,0). (1134317, 1144345)
Prefabs: Ensured duplicated prefabs retain transform values and other overrides. (1132860, 1152360)
Prefabs: Fixed crash when duplicating prefabs with ConfigurableJoints. (1137347, 1152361)
Prefabs: Fixed editor crashing when selecting a prefab variant. (1113802, 1152733)
Prefabs: Fixed Game Objects being moved to different place when duplicating prefabs. (1132860, 1152739)
Prefabs: Fixed importing badly broken prefab variants where components could be assigned to multiple GameObjects. (1113802, 1152363)
Profiler: Fixed incorrect memory reported for render texture. (1094084, 1151143)
SceneManager: Fixed sprites referencing both the original Sprite assets and Sprite Atlas resulting in increased memory usage. (1135495, 1151116)
Timeline: Fixed timelines not being played correctly when building a player with Mono and Managed Stripping Level set higher than Low. (1133182, 1150585)
Video: Fixed crash when trying to Play a VideoPlayer when running with -nographics. (1150850, 1155990)
VR: Fixed head-tracking and rendering for in-editor remoting to HoloLens devices. (1138473, 1144519)
Windows: Fixed documentation summary in Visual Studio not being shown. (1148065, 1150451)
Windows: Fixed Standalone Player remaining paused/inactive after using WIN+D shortcut to restore the app window. (1117930, 1147082)
XR: Fixed app memory leak when open for extended periods of time. (1138251, 1149352)
XR: Fixed assert in gesture source states when asking for sources states and there are none. (1152462, 1156186)
XR: Fixed Camera.Render() incorrectly rendering to a RenderTexture when VR is enabled. (986355, 1158264)
XR: Fixed crash when transitioning to Windows Mixed Reality VR Mode from non-VR. (1150910, 1152533)
XR: Fixed Google VR package removal when Cardboard or Daydream is still in the VR Device list. (1127443, 1139416)
XR: Fixed OpenVR package failing to download when Virtual Reality is enabled for new projects. (1082031, 1139418)
XR: Prevented potential null pointer access in Windows Mixed Reality. (1152855, 1152860)
LTS Release 2017.4.28f1
Liberado: 3 June 2019
Estamos felizes em anunciar a Unity 2017.4.28f1. As Notas da Edição e o link correspondente à Gestão de problemas para os problemas corrigidos nesta edição aparecem abaixo.
Assistente de download do Unity Editor
Instaladores de componentes para Windows
- Unity Editor 64 bits
- Cache Server
- Shaders integrados
- Elementos padrão
- Exemplo de projeto
- Instalador de suporte para Samsung TV
- Descarregar Torrent (Win+Mac)
Instaladores de componentes para Mac
- Unity Editor (Intel)
- Cache Server
- Shaders integrados
- Elementos padrão
- Exemplo de projeto
- Instalador de suporte para Samsung TV
- Descarregar Torrent (Win+Mac)
Component Installers Linux
Release Notes
- Fixed hang due to job threads occasionally going idle even if they have jobs assigned to them.
- 2D: Fixed crash on "SpriteAtlas::ReconcilePackedSprites" during AssetBundle build while repacking Sprite Atlases. (1142859)
- Android: Fixed crash when upgrading an existing app to ARM64. (1157347)
- Build Pipeline: Fixed Added a call to clean up high memory usage in BuildPipeline.BuildAssetBundles to avoid a crash due to out of memory. (1129899)
- Editor: Changed editor preference behavior to only update modified values in the plist file on MacOS. (1146446)
- Editor: Fixed Drag and dropping doesn't always work. (1136897)
- Editor: Fixed Mouse move events affect Editor UI performance. (973842)
- Editor: Fixed Restrict Editor debugging to clients on same machine. (1140292)
- GI: Fixed the environment lighting and skybox are not updated. (1156360)
- Graphics: Fixed crash in AssetBundle build while repacking Sprite Atlases. (1142855)
- Graphics: Fixed issue where ETC Crunch decoder would crash on iOS. (1152384)
- IL2CPP: Corrected an intermittent crash when a managed exception occurs on a back ground thread while the process is shutting down. (1152376)
- iOS: Fixed AudioMixerPlayable and AudioPlayable crash while terminating iOS application. (1118388
- iOS: Fixed player crashing at decode_alpha_selectors_etc when decoding crunched ETC texture. (1140135)
- Mobile: Fixed [Razer Phone] TargetFPS and vSyncCount having no effect on the actual FPS. (1136329)
- PS4: Fixed indirect draws sometimes resulting in softhang. (1148616)
- Windows: Fixed issue where high-poll-rate mice were causing performance degradation in the Editor on Windows. (1146052)
LTS Release 2018.4.1f1
Liberado: 28 May 2019
Estamos felizes em anunciar a Unity 2018.4.1f1. As Notas da Edição e o link correspondente à Gestão de problemas para os problemas corrigidos nesta edição aparecem abaixo.
Assistente de download do Unity Editor
Instaladores de componentes para Windows
Instaladores de componentes para Mac
Component Installers Linux
Fixes
2D: Fixed an issue where sprites could disappear while moving in the tile palette. (1133841, 1151096)
Android: Fixed "Error walking path" errors thrown after completing a build and having Crash and Exception Reporting enabled. (1108365, 1154266)
Android: Fixed black bar shown on Android9+ devices without notch when in non-fullscreen mode. (1144669, 1148771)
Android: Fixed occasional crash on Moto G when using split binary and loading Asset Bundles from StreamingAssets. (1145139, 1150056)
Android: Fixed VideoPlayer hanging or starting from the beginning at double speed when seeking on Android. (1141913, 1150101)
Animation: Fixed animation jobs SetPosition/SetLocalPosition not working on humanoid transform for rig with translation DoF ON. (1103108, 1150538)
Asset Import: Fixed an issue where some kinds of assets might not refresh after an Editor restart using ADB v1. (1140289, 1149024)
Asset Pipeline: Fixed crash/data corruption when loading multiple asset bundles concurrently. (1140019, 1148846)
Audio: Fixed an audio playables crash at shutdown. (1107760, 1127465)
Editor: Fixed an issue where meshes passed to static batcher can arrive in a different order on different PCs. This will help ensure that asset bundle generation is deterministic for static batched mesh. (1098137, 1149327)
Editor: Fixed collab disabling itself when network disconnects. (1095539, 1149138)
GI: Fixed we don't check if a point is behind the camera or not. These point should not be included in the selection. (1129856, 1143128)
Graphics: Fixed missing draws when using an uninitialized RenderTexture. (1107219, 1123844)
iOS: Fixed crash in "ParkFMODResource() at AudioMixerPlayable" or "ReleaseChannelGroupsVisitor() at AudioPlayable". (1107760, 1118388)
OSX: Fixed the icon at 128x128 being corrupt in MacOS build. (1038984, 1132658)
Package Manager: Fixed an issue where package tarball files could not be extracted when the target path contained non-latin characters. (1124257, 1144685)
Player: Libpng library upgraded to version 1.6.36. (1141755, 1154270)
Player: Zlib library upgraded to version 1.2.11. (1141751, 1148306)
Prefabs: Fixed opening a broken legacy Prefab asset with an orphan GameObject shows a recursive dialog (hangs the Editor). (1115859, 1148996)
SceneManager: Fixed CameraStackRenderingState::ReleaseResources crashing when exiting play mode. (969092, 978066)
Scripting: Fixed issue with "Menu can't be checked because it doesn't exist" warning being emitted when deleting a checked menu item script. (1136169, 1136821)
Scripting Upgrade: Fixed AssemblyUpdater Mono.Cecil.AssemblyResolutionException exception in some scenarios. (1141972, 1154294)
Services: Ensure symbols are captured correctly on Android. (1108365, 1140379)
Services: Ensure symbols are captured correctly on iOS. (1109548, 1140376)
Services: Fixed crash in signal handler on Android IL2CPP ARM64. (1038107, 1154264)
Terrain: Fixed the terrain inspector being disabled even after the initial inspector was closed. (1117658, 1143635)
Timeline: Fixed timeline with an disabled Audio Source causes Editor Crash when exiting play mode. (930758, 957973)
Universal Windows Platform: Fixed a crash when a scene contains a timeline with an animation playing in it on .NET scripting backend. (1141825, 1154297)
Universal Windows Platform: Fixed an issue where scripts in Unity were compiled against incorrect .NET profile on .NET scripting backend. This would result in errors like "The type 'Dns' exists in both 'System.Net.NameResolution, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' and 'WinRTLegacy, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'". (1144565, 1154295)
Version Control: Fixed Smart Merge producing duplicate data for some arrays. (1139083, 1150382)
Video: Fixed VideoPlayer time/frame becoming invalid during seek operation. (1154368, 1154755)
Windows: Fixed issue where high-poll-rate mice were causing performance degradation in the Editor on Windows. (1117360, 1144459)
XR: Fixed CommandBuffers not work w/ MSAA and VR. (906203, 1154269)
XR: Fixed potential hang on exit issue with HoloLens applications when OS signals suspend during exit. (1124435, 1150682)
XR: Fixed upside-down rendering in MultiPass on Rift with Windows OpenGL Standalone player. (1016162, 1154268)
LTS Release 2017.4.27f1
Liberado: 10 May 2019
Estamos felizes em anunciar a Unity 2017.4.27f1. As Notas da Edição e o link correspondente à Gestão de problemas para os problemas corrigidos nesta edição aparecem abaixo.
Assistente de download do Unity Editor
Instaladores de componentes para Windows
- Unity Editor 64 bits
- Cache Server
- Shaders integrados
- Elementos padrão
- Exemplo de projeto
- Instalador de suporte para Samsung TV
- Descarregar Torrent (Win+Mac)
Instaladores de componentes para Mac
- Unity Editor (Intel)
- Cache Server
- Shaders integrados
- Elementos padrão
- Exemplo de projeto
- Instalador de suporte para Samsung TV
- Descarregar Torrent (Win+Mac)
Component Installers Linux
2017.4.27f1 Release Notes
Fixes
2D: Fixed an issue where sprites could disappear while moving in the tile palette. (1133841, 1140232)
Android: Fixed an issue on Mali GPUs where font textures would occupy 4 times more memory than on other GPUs. (1132219, 1134228)
Android: Fixed an issue with ASTC compression on mobile. (1059665, 1141311)
Android: Fixed issue where Unity logo in splash screen was shown as a black rectangle on Android 4.4 devices. (1100390, 1129749)
Android: Fixing problem with detecting latest installed build tools version. (1094262, 1132183)
GI: Fixed generating UV2 with UnityEditor.Unwrapping.GenerateSecondaryUVS failing when generating for models with more than 64k vertices. (1131979, 1134708)
Graphics: Fixed Skybox field in Lighting Window not showing the correct value when working with multiple scenes. (916245, 1140744)
Particles: Fixed newly emitted particle sizes not being updated when using Simulate and the restart flag is true. (1104199, 1123852)
Particles: Fixed Simulate not updating sub-emitters particles when restart flag was false. (1104199, 1123852)
Player: Libpng library upgraded to version 1.6.36. (1141755, 1148312)
Unity Test Runner: Fixed filtering in the TestRunner while running tests from the batch mode. (1008728, 1051195)
Web: Fixed WebViewTests causing editor to crash on exit. (1038514, 1056726)
XR: Fixed a CPU core configuration issue on Oculus Quest that resulted in too many job threads spinning up. (1141670, 1141677)
LTS Release 2018.4.0f1
Liberado: 10 May 2019
Estamos felizes em anunciar a Unity 2018.4.0f1. As Notas da Edição e o link correspondente à Gestão de problemas para os problemas corrigidos nesta edição aparecem abaixo.
Assistente de download do Unity Editor
Instaladores de componentes para Windows
Instaladores de componentes para Mac
Component Installers Linux
2018.4.0f1 Release Notes
Fixes
- Android: Added support for supplementary Unicode characters for UnitySendMessage. (1059652)
- Android: Fixed Android Screen.safeArea coordinate system to be in screen space. (1148415)
- Android: Fixed gradle build failure with Android SDK Build-Tools 29-rc1. (1142929)
- Animation: Fixed float values not being animated when PPtr references were also in animated bindings. (1143168)
- Animation: Fixed integer values not being animated when PPtr references were also in animated bindings. (1079856)
- Asset Import: Fixed .meta files with a "UTF-8" BOM causing the YAML parser to freeze Unity. (1145011)
- Asset Import: Fixed issue with blendshape normals being recalculated when the blendshape normal import option is set to 'None'. (1140797)
- Audio: Fixed clip preview autoplay in the object selector. (1126745)
- Editor: Fixed bug that disabled the availability of having rsp files inside Packages correctly. (1138462)
- Editor: Fixed crash when creating Presets of AudioManager settings and then modifying AudioManager. (1141203)
- Editor: Fixed incorrect URL being shown in UV overlap warning message. (1124652)
- Editor: Fixed the preview pane in the object selector.
- Facebook: Fixed Facebook GameRoom sometimes faiing when target is Standalone. (1144847)
- GI: Fixed race condition in Enlighten data loading during additive scene loading that leads to a crash in the standalone player. (1141632)
- Graphics: Fixed Texture2DMSArray SRV on DX11. (1130212)
- IL2CPP: Added support for the MethodImplOptions.NoOptimization C# attribute. (1124061)
- IL2CPP: Fixed a build failure that would occur when targeting UWP w/ il2cpp while using a Managed Stripping Level of High. (1137227)
- IL2CPP: Fixed an intermittent crash when a managed exception occurs on a back ground thread while the process is shutting down.
- IL2CPP: Fixed some assemblies missing symbol files after building with the Medium or High Managed Stripping Level. (1142732)
- IL2CPP: Fixed the overwriting of a copy of a generic by ref argument that uses specifically crafted IL bytecode. (1140509)
- iOS: Fixed issue where app hangs when synchronously loading asset bundles. (1115979)
- iOS: Fixed player crash at decode_alpha_selectors_etc when decoding a crunched ETC texture. (1139387)
- iOS: Fixed plugins not being imported correctly on iOS when "Automatically Add Capabilities" is disabled. (1142626)
- Mobile: Fixed TargetFPS and vSyncCount has no effect on the actual FPS on Razer phones. (1078663)
- PS4: Fixed indirect draws occasionally causing a soft hang. (1148617)
- Testing: Fixed TearDown and UnityTearDown getting called on base class first. (1143077)
- UI Elements: Fixed script field not editable when script is missing. (1144332)
- Windows: Fixed maximized Standalone window going to fullscreen. (1137204)
- XR: Fixed a CPU core configuration issue on Oculus Quest that resulted in too many job threads spinning up. (1150332)
- XR: Improved performance for WIndows MR by using newer presentation APIs from Microsoft. (1148816)
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