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Unity 2021 LTS provides a stable foundation for projects that are in production or about to ship. Unity 2021.3 LTS stream release has the same feature set as the 2021.2 Tech stream release.
We’re committed to supporting 2021 LTS releases with biweekly updates until mid-2023, after which updates will be monthly until April 2024 (two years after the initial release date). These updates will only cover fixes aimed at improving the stability of the product to enable users to ship their projects.
Unity 2020.3 is now the legacy LTS; it will be updated monthly until it reaches the end of its support cycle in mid-2023.
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Inscrever-seLTS Release 2017.4.16f1
Liberado: 23 November 2018
Estamos felizes em anunciar a Unity 2017.4.16f1. As Notas da Edição e o link correspondente à Gestão de problemas para os problemas corrigidos nesta edição aparecem abaixo.
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- Unity Editor 64 bits
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Component Installers Linux
2017.4.16f1 Release Notes
Improvements
Android: Added experimental arm64 support
Animation: Improved performance for Animators that don't use Animation Events or don't use State Machine Bhehaviours
Package Manager: Loading the same service config as the Unity Editor and the Hub.
Fixes
2D: Fixed Collider2D only regenerates when Auto Tiling is enabled in Collider2D (1083871)
Android: Fixed a crash when creating Texture2DArray in ETC format on Adreno 3xx on devices with Android 4.4 (1077349)
Editor: Clarified size values presented by the Build Report. (1006704)
Editor: Fixed an issue where the Unity credits in the About window may have appeared incomplete (978584, 1100122)
Editor: Improved performance for EditorCompilation.CheckCyclicAssemblyReference, which would be very slow for projects with a large number of .asmdefs and many dependencies between them. (1095709)
Graphics: Fixes a memory leak which can occur during job based rendering (1090901)
Graphics: Fixes a race condition in the culling code that would free memory of a job that is still in-flight leading to a crash in the editor (1062032)
Graphics: Fixes a synchronization issue that was exposed by fixing a race condition in the shadow culling code (1074200)
iOS: Fixed wrong Screen.safeArea on iPhone on Start() (1085662)
Package Manager: Fixed a vulnerability where a malicious attacker could access the local server from a script served on the internet by using DNS rebinding. This is fixed by validating the host header of all http requests.
Physics: Improved performance when baking meshes offline. (1075709, 1091814)
Shuriken: Fixed prewarm bug causing particles to emit incorrectly (1064065, 1081809)
Timeline: Fixed crash happened when Timeline was outputting sound to a disabled Audio Source. (930758)
UI: Add permanent interests to RectTransform hierarchy in order to catch changes inthe hierarchy.
Windows: Fixed standalone player crashing on startup on machines where Citrix Workstation is installed. (1082241)
Revision: 7f7bdd1ef0
LTS Release 2017.4.15f1
Liberado: 12 November 2018
Estamos felizes em anunciar a Unity 2017.4.15f1. As Notas da Edição e o link correspondente à Gestão de problemas para os problemas corrigidos nesta edição aparecem abaixo.
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- Unity Editor 64 bits
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- Unity Editor (Intel)
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Component Installers Linux
Fixes
2D: Fixed tiled animated Sprites glitch when iterating over frames. (1076834, 1093240)
Android: Fixed crash in "AudioManager::ShutdownReinitializeAndReload" with Bluetooth headset pairing. (1086597)
Android: Fixed unpredictable ordering with FixedUpdate. (1071756)
IL2CPP: Fixed COM Objects representing Windows.Foundation.IAsyncAction and Windows.Foundation.IAsyncOperation getting destroyed after converting them to System.Threading.Tasks.Task via "AsTask" extension method. (1086209)
IL2CPP: Support Marshal.SizeOf for types with a generic base class when the base class does not use the generic type in any field. (1083239)
iOS: Fixed a crash in iOS 7 due to the use of [UIScreen coordinateSpace]. (1050777, 1093249)
iOS: Fixed an issue where the namespace UnityEditor.iOS.Xcode was not found when running the Editor in batch mode. (1018716, 1082694)
iOS: Fixed screen.safeArea not reported correctly when orientation is changed. (1028312, 1044173)
Physics: Fixed a crash when setting a too small size to Terrain size. (1048878, 1079802)
Physics: Fixed an issue where colliders without physics material don't return correct default material in Physics Settings. (1058082, 1080052)
Physics: Fixed an issue where mass properties are not correctly updated when changing collider scale. (1024453, 1079803)
Physics: Fixed an issue where transform to CharacterController in OnControllerColliderHit is ignored. (1005564, 1080047)
Scripting: Fixed crash with message box "GetThreadContext failed". (1082246)
Scripting Upgrade: Fixed hang when running tests in Editor. (971923)
Shaders: Fixed not able to load shaders from AssetBundles that were created in 2017.2. (1096788)
Revision: 5d485b4897a7
LTS Release 2017.4.14f1
Liberado: 26 October 2018
Estamos felizes em anunciar a Unity 2017.4.14f1. As Notas da Edição e o link correspondente à Gestão de problemas para os problemas corrigidos nesta edição aparecem abaixo.
Assistente de download do Unity Editor
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- Unity Editor 64 bits
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- Descarregar Torrent (Win+Mac)
Instaladores de componentes para Mac
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- Cache Server
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- Elementos padrão
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Component Installers Linux
Fixes
AI: Added warning about creating or loading more than 65535 autogenerated OffMeshLinks in a static scene NavMesh. (921228)
AI: Removed assertion on expression "verts.size() > 0". (944759)
Editor: Fixed an issue where playmode tests could no longer be disabled from the test runner ui. (1084636)
GI: Fixed an issue where, in forward rendering, no shadow casting light using LPPVs would use baked occlusion even if they should not. (1060991)
iOS: Added iPhone XR/XS/XS Max to resolution selection screen in GameView
iOS: Fixed an issue where the app could become unresponsive when changing anti-alias settings at runtime (1082360, 1082717)
iOS: Updated Game View resolution options with iPhone XR/XS/XS Max.
Particles: Fixed some confusing behaviour and messages regarding non-read/write meshes on the shape module and renderer (1084398, 1084860)
Player: Fixed two fullscreen issues on MacOS (1035061, 1038488, 1053782, 1082423)
Scripting: Fixed multiple crashes and errors when replacing ScriptedImporters (1025425)
Timeline: Fixed track names not being editable in asset edit mode (1063581)
Video: Fixed seeking backwards in VideoPlayer video taking considerably more time than seeking forwards. (950054, 1031064)
XR: Linear color space now works on Oculus Go and Quest. For Gear VR, driver issues may prevent linear from working with S7 Adreno phones on Android 7.0.
Revision: b28150134d55
LTS Release 2017.4.13f1
Liberado: 12 October 2018
Estamos felizes em anunciar a Unity 2017.4.13f1. As Notas da Edição e o link correspondente à Gestão de problemas para os problemas corrigidos nesta edição aparecem abaixo.
Assistente de download do Unity Editor
Instaladores de componentes para Windows
- Unity Editor 64 bits
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- Exemplo de projeto
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- Descarregar Torrent (Win+Mac)
Instaladores de componentes para Mac
- Unity Editor (Intel)
- Cache Server
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- Elementos padrão
- Exemplo de projeto
- Instalador de suporte para Samsung TV
- Descarregar Torrent (Win+Mac)
Component Installers Linux
Fixes
2D: Fixed Unity crashing on MonoStringNew when entering Play Mode after reopening the project and loading resources. (1066715)
Android: Allow Power VR devices to render at custom resolution with BlitType:Auto. (1022974, 1066224)
Android: Increased JVM heap size from 2gb to 4gb. (969563)
Asset Import: Fixed crash when re-importing assets for some global settings. (1079532, 1081907)
Asset Pipeline: Fixed crash when re-importing assets for some global settings. (1079532, 1081907)
Editor: Fixed colliding file ids in YAMLMerge not tracking already remapped keys. (1076700)
Editor: Fixed UnityConnectSettings initialization. (1058840)
IL2CPP: Fixing an issue with certain unprintable characters in C# source code causing failed compilations when they are copied to the C++ code as comments. (1049221)
iOS: Fixed CoreLocation framework being included even if the location API is not used. (1076345)
iOS: Fixed standard shader artifacts on mobiles. (1087277)
iOS: Fixed unassigned icon warning in Xcode when locale is not using "." as the decimal separator. (1058928)
iOS: Fixed unassigned icon warning in Xcode when locale is not using "." as the decimal separator. (1058928)
Kernel: Fixed ParticleSystemGeometryJob::ScheduleJobs crash when deleting GameObject. (1051704, 1081788)
Particles: Fixed temp memory not being cleaned up even when simulation doesn't need advancing. (1028462)
Physics: Fixed an issue where physics internal data wasn't being updated if the scene only contained static colliders, causing issues with shape casts. (1064897)
Physics: Fixed issue where physics internal query data may not be updated if there are only static colliders in scene, causing shape cast issue. (1064897)
SceneManager: Fixed crashes caused by incorrectly activated children of inactive parents. (1051704, 1081788)
Shaders: Fixed Android + Vulkan shader compilation failure. (1080403)
Shuriken: Added handling of NaN coming from PhysX due to internal bug. (943649, 1063373)
XR: Fixed issue of error spam when depth buffer sharing was enabled during Holographic Remoting or Simulation. (1047269)
Revision: 6902ad48015d
LTS Release 2017.4.12f1
Liberado: 27 September 2018
Estamos felizes em anunciar a Unity 2017.4.12f1. As Notas da Edição e o link correspondente à Gestão de problemas para os problemas corrigidos nesta edição aparecem abaixo.
Assistente de download do Unity Editor
Instaladores de componentes para Windows
- Unity Editor 64 bits
- Cache Server
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- Elementos padrão
- Exemplo de projeto
- Instalador de suporte para Samsung TV
- Descarregar Torrent (Win+Mac)
Instaladores de componentes para Mac
- Unity Editor (Intel)
- Cache Server
- Shaders integrados
- Elementos padrão
- Exemplo de projeto
- Instalador de suporte para Samsung TV
- Descarregar Torrent (Win+Mac)
Component Installers Linux
Fixes
- (1006814) - 2D: Fixed Sprite Renderer memory leak when changing size value in tiled mode.
- (1053433) - Animation: Fixed interrupted transition clearing controller parameter values.
- (1004980) - Asset Bundle: Fixed issue where variant bundles built via a build map show an error and have pink texture.
- (969092) - Camera: Fixed crash when trying to display the scene view window and the scene camera is disabled.
- (1066381) - Deployment Management: Fixed crash when using sprites with no texture with the splash screen.
- (1037523) - Editor: Fixed issue with .sln project names not being unique.
- (1074400) - Editor: Fixed Metal Editor performance regression when running on macOS Mojave with Metal API Validation checkbox enabled.
- (1007061) - Graphics: Fixed Crunch compression for CPU supporting 16 or more threads.
- (1013446) - Graphics: Fixed an issue where using CustomRenderTexture could cause the editor to crash during level load.
- (989654) - Graphics: Fixed OpenGL ES 3.1 + AEP detection on Android.
- (1023109) - iOS: Fixed a crash on launch when using storyboards for launch screens on iOS.
- (1045891) - iOS: Fixed several compute shader crashes on iOS 8 devices.
- (1032743) - Particle System: Fixed crash when sprite atlas is not included in build.
- (1025639) - UI: Fixed EndLayout group or Stack empty error after progress dialog is displayed.
- (966667) - UI: Fixed Chinesse bolded Arial font style looks wide in Editor.
- (983200) - UI: Fixed spacing between characters is lost and text is stretched with bold font selected when built on certain platforms.
- (1073032 (1071331)) - Universal Windows Apps: Fixed build errors for missing logo assets when creating app packages with VS version 15.8.
- (1075444 (1057185)) - Web: Fixed handling 300 redirect without Location header.
- (970812) - WebGL: Fixed mouse input simulation using touch inputs.
- (988784) - WebGL: Fixed WWW/UnityWebRequest.isHttpError on 404 File not found.
Revision: b582b87345b1
LTS Release 2017.4.11f1
Liberado: 13 September 2018
Estamos felizes em anunciar a Unity 2017.4.11f1. As Notas da Edição e o link correspondente à Gestão de problemas para os problemas corrigidos nesta edição aparecem abaixo.
Assistente de download do Unity Editor
Instaladores de componentes para Windows
- Unity Editor 64 bits
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- Exemplo de projeto
- Instalador de suporte para Samsung TV
- Descarregar Torrent (Win+Mac)
Instaladores de componentes para Mac
- Unity Editor (Intel)
- Cache Server
- Shaders integrados
- Elementos padrão
- Exemplo de projeto
- Instalador de suporte para Samsung TV
- Descarregar Torrent (Win+Mac)
Component Installers Linux
Improvements
- XR: Enabled Oculus Asymmetric FOV support.
Fixes
- (955711) - 2D: Fix Compressed ETC Variant Sprite Atlases become corrupted when changing their scale with target platform set to Android.
- (953849) - Android: Fixes issue where Android keyboard crashes app when selecting text in Input field on some Sony and Samsung devices.
- (None) - Animation: Changed default StateMachine node width so that all nodes align vertically.
- (1066253) - Editor: Fixed an issue where supply a null parameter to UpdateTransformMask would cause Unity to crash while importing/re-importing - an FBX asset.
- (975732) - Editor: Fix assets are not created from drop down menu if any projectSettings are opened in inspector.
- (1010840) - Editor: GPU Profiling depends on the real state of graphics jobs and not project settings; '-force-gfx-jobs off' will allow profiling - and profiling in Editor is now possible.
- (1065223) - IL2CPP: Fixed deadlock on exit when calling back to managed code on a thread that doesn't exit before player shutdown.
- (1071863 (1027837)) - Input: Fixed mouse event callbacks for multiple camera viewports.
- (1076353 (1054444)) - Physics: Fixed a crash triggered by changing cook option on a deactivated mesh collider.
- (1076350 (1025263)) - Physics: Fix a performance regression when using Continuous collision detection on kinematic bodies.
- (1072966 (825035)) (1043613) - Prefab: Reverting changes on applied prefab - crashes Unity.
- (1006498 (996666)) - Profiler: Fixed self profiling errors in deep profiling mode.
- (1073342) - PS4: Billboarding tree rendering now works correctly when using PSVR.
- (1051378) - UI: Fixed issue where animation would take precedence over layout component positioning.
- (None) - Version Control: Editor Fix potential crash when calling Provider.GetLatest Jake Turner.
- (1072548) - Vita: Fixed failure when creating Vita patch packages containing files of 2GB or larger.
- (1029569) - XR: Fix failure to render Splash Screen when using Oculus.
- (1067986 (1025433) - XR: Fix Play mode crash when continually running Windows MR in editor.
Revision: 8c6b8ef6d111
LTS Release 2017.4.10f1
Liberado: 24 August 2018
Estamos felizes em anunciar a Unity 2017.4.10f1. As Notas da Edição e o link correspondente à Gestão de problemas para os problemas corrigidos nesta edição aparecem abaixo.
Assistente de download do Unity Editor
Instaladores de componentes para Windows
- Unity Editor 64 bits
- Cache Server
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- Elementos padrão
- Exemplo de projeto
- Instalador de suporte para Samsung TV
- Descarregar Torrent (Win+Mac)
Instaladores de componentes para Mac
- Unity Editor (Intel)
- Cache Server
- Shaders integrados
- Elementos padrão
- Exemplo de projeto
- Instalador de suporte para Samsung TV
- Descarregar Torrent (Win+Mac)
Component Installers Linux
Improvements
- Editor: Reduced enter play mode and recompile time by optimizing EditorCompilationInterface.GetTargetAssembly and EditorCompilationInterface.GetTargetAssembliesWithScripts. Has a high impact on projects with lots of scripts and lots of .asmdef files
- XR: Updated Oculus to version 1.27.1.
Fixes
- (1035312) - 2D: Fixed sprite not being loaded from Sprite Atlas issue when referenced anywhere in the scene.
- (1058281) - Android: Fixed crash on 'crnlib::crn_comp::append_chunks' when Packing Sprite atlas.
- (1046581) - Android: Fixed problem with graphical corruption when screen resolution is changed.
- (1048647) - Android: Fixed instant apps not being correctly signed.
- (1041327) - Animation: Fixed crash on race condition when deleting Animation component and MeshRenderer under high stress.
- (1061418) - Asset Bundles: Fixed an issue where building bundles could cause a hang in the Editor.
- (943254) - Collab: Fixed a bug where Collab Toolbar would sometimes get stuck after downloading changes that caused conflicts.
- (1021955) - Editor: Fixed Editor hanging when encountering exceptions or errors in BatchMode.
- (1048493) - Editor: Search in project and hierarchy/scene now only starts after the user has finished typing.
- (1030584) - Editor: Fixed crash while packing a huge sprite with sprite atlas when the graphics API is set to D3D11 or D3D12).
- (997622) - Editor - Other: Fixed detached Editor windows going behind the Editor when clicked outside issue.
- (1033074) - Global Illumination: Fixed area lights not being correctly sampled from probes in Progressive Lightmapper.
- (1063738) - Graphics: Fixed a crash on shutdown when using compute shaders.
- (970038) - Graphics: Improved CPU performance running GLES3 on some Android devices particularly for scenes with large number of draw calls.
- (1063289) - iOS: Fixed splash screenshowing incorrectly after initially showing correctly on iPhone.
- (1038876) - Mobile: Fixed GLSL uniform arrays on android 4.* VideoCore and Vivante GPU.
- (1064232) - Particles: Fixed unnecessary sync of Light Transforms when using the Particle System Lights module.
- (1005502) - Scripting: Fixed crash when MonoImporter.SetExecutionOrder is called from RuntimeInitializeOnLoadMethod.
- (None) - Scripting: Fixed random memory corruption and crash usually surfaced during liveness.
- (987068) - Shuriken: Fixed Timeline Control Track not applying start delay to particles.
- (1046113) - VR: Updated copy of warning and log message when using Canvas screen space overlay render mode when VR is enabled.
- (1051206) - Vuforia: Fixed exception being thrown when building iOS project with Vuforia's plugin.
- (None) - XR: Fixed nullptr returns for XRDevice.GetNativeSDKPointer() when using Oculus.
Revision: f2cce2a5991f
LTS Release 2017.4.9f1
Liberado: 10 August 2018
Estamos felizes em anunciar a Unity 2017.4.9f1. As Notas da Edição e o link correspondente à Gestão de problemas para os problemas corrigidos nesta edição aparecem abaixo.
Assistente de download do Unity Editor
Instaladores de componentes para Windows
- Unity Editor 64 bits
- Cache Server
- Shaders integrados
- Elementos padrão
- Exemplo de projeto
- Instalador de suporte para Samsung TV
- Descarregar Torrent (Win+Mac)
Instaladores de componentes para Mac
- Unity Editor (Intel)
- Cache Server
- Shaders integrados
- Elementos padrão
- Exemplo de projeto
- Instalador de suporte para Samsung TV
- Descarregar Torrent (Win+Mac)
Component Installers Linux
Improvements
- XR: Android apps utilizing ARCore can now use multi-threaded rendering.
Fixes
- (1060074, 956425) - Android - Show a friendly user message when using JDK other than 8
- (1049226) - Asset Import - Fixed default texture format incorrectly changed to low quality.
- (1008836) - Graphics - Fixed 32 bit index meshes not working with Mesh Compression properly.
- (986332) - Graphics (Metal) - Fixed a crash or freeze instead of error message using old asset bundle.
- (1033216) - Graphics - Rendering command buffers: Fixed using temporary render targets as UAV targets.
- (1035793) - IL2CPP - Fixed an exception when child of Text Mesh Pro object is detached.
- (1062524) - Linux Player - Fixed keyboard input buffering at low framerates on Linux.
- (1062061) - Particles - Fixed a crash and add warning when assigning a non-read/write mesh to the shape module.
- (962027) - Physics - Cloth, reset coefficients if mesh has changed type. Keep coefficients for similar mesh types.
- (971056) - Physics - Fixed an issue where activating interpolation on Rigidbody may cause jittery.
- (969743) - Physics - Fixed an issue where transforms are not correctly synced when using Rigibody.AddRelativeForce.
- (976095) - Physics - Fixed a cash when deativating a Gameobject with WheelColliderComponents.
- (978753) - Physics - Fixed an issuer where kinematic body's collision transform are not updated if instantiated as a child.
- (985046) - Physics - Fixed an issue where WheelCollider's damping rate has no effects in some cases.
- (980186) - Physics - Fixed a crash when two kinematic bodies using non-convex mesh collide.
- (1002396) - Physics - Fixed an issue where CharacterController.ClosestPoint may return incorrect value.
- (984525) - Physics - Fixed an issue where transforms are not correctly synced when using Rigibody.AddForceAtPos.
- (987906) - Physics - Fixed an issue where ClothComponent may be permanently disabled when deativate/reactivate GameObjet in play mode.
- (973464) - Physics - Fixed an error that pops up when changing the SkinnedMeshRenderer's mesh with ClothComponent on the same GameObject.
- (996194) - Physics - Fixed an issue where animated rigidbodyies don't affect other rigidbodies connected with joints.
- (1004443) - Physics - Fixed an issue where transforms are not correctly synced when using Rigibody.AddExplosionForce.
- (969368) - Physics - Fixed a memory leak when resizing collider.
- ( N/A) - Profiler - Fixed an issue with the Profiler not blocking the network connection when sending frames that don't fit in the connection's buffer.
- (1046268,1036657) - Scene Management - Fixed editor crashes on removing or adding RectTransform component to GameObject with attached Halo or Lens Flare component.
- (1057078,1036699) - Scripting - Fixed a crash when dragging a script with a UI or RectTransform component requirement to a GameObject.
- (1030942, 1002426) - Video - Fixed Audio from UnityEngine.Video.VideoPlayer is distorted when Audio Output Mode is Direct.
- (986665) - Windows - Fix for an issue that prevented the mouse cursor from properly changing it's icon when resizing a standalone player window.
- (994408) - Windows - Fix for an issue that allowed two instances of a standalone player to launch, even with Force Single Instance was enabled.
- (1030307) - Xbox One - Unity projects now build for Xbox One with .net 4.6 compatible scripts and the Roslyn compiler.
Revision: 6d84dfc57ccf
LTS Release 2017.4.8f1
Liberado: 26 July 2018
Estamos felizes em anunciar a Unity 2017.4.8f1. As Notas da Edição e o link correspondente à Gestão de problemas para os problemas corrigidos nesta edição aparecem abaixo.
Assistente de download do Unity Editor
Instaladores de componentes para Windows
- Unity Editor 64 bits
- Cache Server
- Shaders integrados
- Elementos padrão
- Exemplo de projeto
- Instalador de suporte para Samsung TV
- Descarregar Torrent (Win+Mac)
Instaladores de componentes para Mac
- Unity Editor (Intel)
- Cache Server
- Shaders integrados
- Elementos padrão
- Exemplo de projeto
- Instalador de suporte para Samsung TV
- Descarregar Torrent (Win+Mac)
Component Installers Linux
Improvements
- Scene Management: Improved error messages when internal systems don't clean up transform change interests properly.
- XR: Updated Oculus to version 1.26.1
Fixes
- (1052023(1045785)) - Android: Fixed android crash on startup related to having 18 thousand or more assets.
- (1005317) - Android: Fixed tessellation shader on Android Adreno GPU.
- (1007037) - Asset Pipeline: Assets: Fixed avatar reference set in model importer causing false dependencies if it's not being used.
- (949305) - Deployment Management: Fixed Lightmapping.BakeMultipleScenes executed via batch mode with -quit argument not creating lightmap textures.
- (1040406(1018539)) - Editor: Fix a transform error caused by particle collision events when it's object was being destroyed.
- (1025810) - Editor: Fix performance regression with entering PlayMode while the Test Runner window is open (performance has been improved to previous levels before the regression).
- (1038721) - Editor: Allow for non-latin characters in the Unity editor install path.
- (1051722) - Editor: Improve the time taken to start running tests in projects with large numbers of test assemblies
- (1061390(895464)) - Graphics: Fixed Mesh.CombineMeshes to include only vertices of selected submeshes instead of entire mesh.
- (1045857) - IL2CPP: Fixed IL2CPP build failing when project contains a .winmd file that is compiled from C# code.
- (852470) - OSX: Fixed flickering when resizing standalone game window on Mac.
- (1005227) - Scripting: Fix crash when calling DestroyImmediate(gameObject) in OnApplicationQuit. Fixes ZenInject crash that would happen sometimes after exiting play mode.
- (1057137(1059937)) - Timeline: Fixed OnGraphStop and OnPlayableDestroy not being called if play mode was exited when paused previously.
- (1043171) - UWP: IL2CPP will now successfully be able to P/Invoke into kernel32.dll!GetNativeSystemInfo and Event tracing APIs in advapi32.dll.
- (1041274) - Web: Fixed crash when unused assets are unloaded during texture creation in UnityWebRequest.
- (1045453(1041034)) - Web: Fixed crash when sending the same UnityWebRequest twice.
- (953054) - XR: Fixed calling Camera.SetStereoProjectionMatrix switching rendering method to Multi-Pass.
- (878834) - XR: Fixed splash image does not appearing in headset.
- (878454) - XR: Fixed headset rendering breaking during play modeif scene window is focussed.
Revision: 5ab7f4878ef1
LTS Release 2017.4.7f1
Liberado: 13 July 2018
Estamos felizes em anunciar a Unity 2017.4.7f1. As Notas da Edição e o link correspondente à Gestão de problemas para os problemas corrigidos nesta edição aparecem abaixo.
Assistente de download do Unity Editor
Instaladores de componentes para Windows
- Unity Editor 64 bits
- Cache Server
- Shaders integrados
- Elementos padrão
- Exemplo de projeto
- Instalador de suporte para Samsung TV
- Descarregar Torrent (Win+Mac)
Instaladores de componentes para Mac
- Unity Editor (Intel)
- Cache Server
- Shaders integrados
- Elementos padrão
- Exemplo de projeto
- Instalador de suporte para Samsung TV
- Descarregar Torrent (Win+Mac)
Component Installers Linux
Fixes
- (1047074(973427)) - Android: Fixed VideoPlayer not working on Intel Baytrail.
- (None) - Android: Fixed crash when running on Android 8 in instant app mode.
- (1023820) - Asset Bundles: Fix crash when existing playmode after loading a scene from an asset bundle opened using LoadFromStream API.
- (N/A) - Audio: Audio Increase stack size for FMOD file thread to 64KB on all platforms.
- (974240) - GI: Fix a hash collision for identical meshes in two or more additively loaded scenes.
- (None) - Graphics: Fix errors when using Typeless D3D11 32 bit texture formats.
- (None) - Graphics: OpenGL: Fixed Graphics.DrawMeshInstancedIndirect not supporting 32-bit indices.
- (1010809) - Graphics - General: Fixed some backface culling corner cases (case 1010809).
- (1047286) - IL2CPP: Fixed IL2CPP crashing if it encountered a managed .winmd file that has async method in a public type.
- (1047267) - IL2CPP: Fix IL2CPP build failing if any managed assembly contains a delegate type that doesn't have BeginInvoke or EndInvoke methods.
- (850163) - IL2CPP: Allow managed stack traces to work on the iOS App Store when an application is submitted with bitcode.
- (997885) (1049173) - iOS: Fixed an issue where the screen was distorted on devices running iOS 8.
- (1015543) - Physics 2D: Particles using 2D collision mode now never collide with triggers.
- (976639) - UWP: Platform: Fixed GI folders getting picked up as language resources by Visual Studio.
- (978369) - UWP: Fixed TouchScreenKeyboard not working when running on Xbox One.
- (995171) - Version Control: Make API updater version control integration more robust to unexpected errors.
- (981495) - WebGL: Fix '/b' added to inputString on keyup event.
- (1048093) - XR: PressType on HoloLens now correctly reports Select instead of None.
Revision: de9eb5ca33c5
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