Edições de correção
Nossos usuários nos solicitam a correção de mais falhas, e mais rapidamente, através de nossas edições de correção constantes. Cada compilação de correção é uma edição completa do editor com todos os tempos de execução e uma série de correções.
Correção 5.3.1p4
Liberado: 22 January 2016
Estamos felizes em anunciar a Unity 5.3.1p4. As Notas da Edição e o link correspondente à Gestão de problemas para os problemas corrigidos nesta edição aparecem abaixo.
Como sempre, as edições de correção são recomendadas apenas para os usuários afetados pelos problemas corrigidos nessa correção.
Assistente de download do Unity Editor
Instaladores de componentes para Windows
- Unity Editor 64 bits
- Unity Editor 32 bits
- Cache Server
- Shaders integrados
- Elementos padrão
- Exemplo de projeto
Instaladores de componentes para Mac
Improvements
- Documentation: In the scripting API, added information to Graphics.SetRenderTarget() and CommandBuffer.SetRenderTarget() about using linear lighting mode. Updated the wording about using linear lighting mode in the Graphics.Blit() entry.
- iOS/IL2CPP: Added support for Xcode 7.3 (don't use __declspec attributes).
- Samsung TV: Added support for 2016 TVs.
Changes
- MSE: Prevent calling some Editor mode only APIs on EditorSceneManager from play mode, including EditorSceneManager.OpenScene, EditorSceneManager.SaveScene etc.
- MSE: Prevent calling some play mode only APIs on SceneManager from Editor mode, including SceneManager.LoadLevel, SceneManager.LoadLevelAsync etc.
Fixes
- (745139) - Animation: Fixed an issue with stepped keys having the wrong value.
- (745781) - Animation: Fixed animation events not firing on the last frame of a looping animation.
- (754373) - Animation: Fixed crash when deleting all Euler keys in animation curve
- (753866) - Animation: Fixed Crossfade called subsequently not properly interrupting transition.
- (none) - AssetBundles: Fixed the assetbundle reading bug when compressed data could be read as uncompressed.
- (715753) - AssetBundles: Fixed AssetBundle.CreateFromFile retaining file descriptor.
- (none) - AssetBundles: Fixed memory leak when loading asset bundles with lzma compression.
- (none) - AssetBundles: Fixed possible assetbundle caching error when starting multiple downloads with an empty cache.
- (747492) - Direct3D: improved performance in GPU bound scenarios.
- (754487) - Graphics (Editor): In play mode set the graphics device sRGB write mode to match the lighting mode e.g. enable sRGB write mode in linear lighting mode.
- (none) - Graphics: Fixed crash when setting shader properties.
- (760943) - IL2CPP: Do not incorrectly free blittable arrays marshaled as [In,Out] parameters.
- (758926) - IL2CPP: Prevent a NotImplementedException exception from occurring in il2cpp.exe when the Unbox opcode is used with certain generics. This usually occurs when an assembly is built with Visual Studio.
- (none) - IL2CPP: Removed an unnecessary Box used to null check before calling a virtual method.
- (none) - iOS: Fixed Apple Pencil position reporting on iPad Pro.
- (754068) - Lines & Trails: Fixing issue where rendering in VR was offset for one eye.
- (752423) - MSE: Fixed a crash when trying to get the root count on an invalid Scene.
- (751923) - MSE: Fixed loading new unsaved scene during playmode using Application.LoadLevel(index) or SceneManager.LoadScene(index).
- (753550) - MSE: Now make sure inspector in ActiveEditorTracker for MonoBehaviours are not garbage collected. The ActiveEditorTracked manages the objects itself.
- (752599) - MSE: Throw null reference exception if SerializedObject has been disposed.
- (none) - OpenGL (legacy): Added work around buffer state tracking failure.
- (742591) - OpenGL: Fixed binary shader cache, cache was always disabled because of a bug in the caps.
- (751743) - OpenGL: Fixed mipmap generation for render textures using OpenGLES.
- (none) - Samsung TV: Fixed the smarthub button problem.
- (none) - Substance: Fixed console spam about unavailable material properties.
- (752039) - Substance: Fixed a crash when checking/unchecking 'Generate all outputs' or 'Generate mipmaps' on OSX.
- (751300) - Substance: Fixed a crash when reimporting SBSARs with multiple material instances on OSX.
- (663236) - Substance: Fixed editor stutter when using RebuildTextures on OSX.
- (none) - Substance: Fixed emission color being set to opaque white when resetting a ProceduralMaterial.
- (754556) - Substance: Fixed textures not properly generated on player awake when affected only by constant inputs.
- (none) - Substance: Output textures from ProceduralMaterials without any input are now always generated.
- (740182) - WebGL: Prevent browser from processing Arrow Keys.
- (747236) - WebGL: Prevent browser from processing Backspace and Tab key presses.
- (747549) - Windows Store: Fixed AccessViolationException when initializing matchmaking in UNet.
- (755473) - Windows Store: Fixed TouchScreenKeyboard crashes when it's members are used immediately after Open().
Revision: 9ca6c7a9c23e
Correção 5.3.1p3
Liberado: 14 January 2016
Estamos felizes em anunciar a Unity 5.3.1p3. As Notas da Edição e o link correspondente à Gestão de problemas para os problemas corrigidos nesta edição aparecem abaixo.
Como sempre, as edições de correção são recomendadas apenas para os usuários afetados pelos problemas corrigidos nessa correção.
Assistente de download do Unity Editor
Instaladores de componentes para Windows
- Unity Editor 64 bits
- Unity Editor 32 bits
- Cache Server
- Shaders integrados
- Elementos padrão
- Exemplo de projeto
Instaladores de componentes para Mac
Features
- Added link to learn more about Unity Cloud Build in the Build Player window.
Improvements
- Tizen: Now supports tizenstore URL protocol to open up tizen store pages.
- VR: Applications that lost Focus no longer throttle the CPU.
Fixes
- (753610) - IL2CPP: Fixed StateMachineBehaviour messages not being executed if stripping is enabled.
- (none) - [API Updater] Fixed possible crashes in ScriptUpdater.exe when resolving types.
- (none) - [AssetLoading]: Fixed excessive memory usage when decompressing assetbundles with many objects inside (very large serializedfile).
- (none) - [Profiler] Fixed excessive memory usage in development players.
- (750442) - [Substance]: Fixed a rare crash that could happen around the destruction of animated ProceduralMaterials.
- (none) - [Windows 10]: Fixed incorrect display of Korean characters on Windows 10 (if Korean language pack is not installed) and Windows Phone 10, Unity will now fallback to "Malgun Gothic" font.
- (743739) - Android: Fixed a crash when loading many asset bundles.
- (754108) - Editor: Display console documentation items in the help menu, when console docs are present, but the main documentation is not installed.
- (754928) - Fixed an issue where enabling vertex compression for positions could result in geometry not being rendered.
- (755088) - IL2CPP: Ensure that the header file for a type defined in a different assembly is included when that type is used for a method parameter.
- (752197) - IL2CPP: Fixed double.Parse with InvariantCulture.
- (756447) - IL2CPP: Forward declare a type and marshaled type in the method declarations header for marshaling methods so that the order of includes does not matter.
- (670027) - IL2CPP: Implemented support for MetadataToken property on the following types: FieldInfo, EventInfo, MethodInfo, ConstructorInfo, PropertyInfo, Type, and Module.
- (754539) - iOS/IL2CPP: Correct stack traces in exception messages, which could sometimes miss managed frames.
- (754562) - Mecanim: Fixed a bug where Euler rotations would be retained in scene after scrubbing animation.
- (752955) - Mecanim: Fixed a bug where Euler rotations would not work in Legacy Animations.
- (748936) - Networking: Added a 'connecting' state and cancel button to NetworkManagerHUD UI to prevent multiple attempts to connect at the same time.
- (757766) - Networking: Fixed 'recursion depth exceeded' error for complex NetworkBehaviour scripts.
- (746011) - Networking: Fixed ClientScene object list being wrong after host migration.
- (755391) - Networking: Fixed NetworkAnimator not working for non-player objects
- (756153) - Networking: Fixed NetworkServer.SendToAll sends the message to the host twice.
- (755450) - Networking: Fixed SyncEvent regression issue.
- (745795) - Networking: Fixed SyncList updates don't use a configurable network channel.
- (744002) - Networking: Fixed UI that allowed host migration to be enabled for WebGl platform where it is not supported.
- (751239) - Networking: OnStopAuthority called on server when it should not be.
- (729157) - Networking: Prevent [Command] functions from accepting NetworkConnection objects as parameters, which causes a UNetWeaver error.
- (749338) - Networking: Prevent NetworkIdentity objects from being server-only and local-player-authority at the same time, as this is not a valid configuration.
- (744007) - Physics: Fixed memory corruption/crash when deactivating a collider from inside of OnTriggerStay.
- (755612) - Physics: PlatformEffector2D now supports negative scaling on parent Transform.
- (750266) - Scripting: UnusedByteCodeStripper2 will show a better error message when processing assemblies, so it will be easier to identify offending assembly.
- (759336) - Shaders: During surface shader generation, do not initialise non-vector type members of the Input struct i.e. a struct/int/matrix as a member variable of the Input struct.
- (none) - UI: Added fix so that the placeholder text is enabled when the InputField is deactivated and the text is empty.
- (741751) - UI: Removed remaining uses of multiple display system.(Temporary fix whilst none native resolutions are not supported).
- (731324) - VR: Fixed Render Scale not reverting after being edited in play mode.
- (732236) - VR: Fixed VRDevice.isPresent reporting true on first frame if Device was not connected at start.
- (753256) - VR: Stereo Cameras correctly respect camera depth when rendering to the game view and HMD.
- (754533) - Windows Store: Fixed a build failure (rrw failure) when calling methods with System.Numerics.Matrix4x4 as parameter.
- (756086) - Windows Store: Fixed Screen.SetResolution when upscaling lower resolution to fullscreen, previously you would see a corrupt image on the screen.
- (730289) - Windows Store: Fixed WheelCollider on x64 (NullReferenceException occurring).
- (746301) - Windows Store: Fixed player crashing on startup on .NET scripting backend.
- (759166) - Windows Store: RunInBackground option will be respected when application window looses focus, and if enabled, the application will keep updating. Note: if application window is minimized it will be still paused, because OS suspends the application.
Revision: a581c9fffe9f
Correção 5.3.1p2
Liberado: 6 January 2016
Estamos felizes em anunciar a Unity 5.3.1p2. As Notas da Edição e o link correspondente à Gestão de problemas para os problemas corrigidos nesta edição aparecem abaixo.
Como sempre, as edições de correção são recomendadas apenas para os usuários afetados pelos problemas corrigidos nessa correção.
Assistente de download do Unity Editor
Instaladores de componentes para Windows
- Unity Editor 64 bits
- Unity Editor 32 bits
- Cache Server
- Shaders integrados
- Elementos padrão
- Exemplo de projeto
Instaladores de componentes para Mac
Fixes
- (750357) - iOS: Added font containing Lao characters to the fallback list.
- (none) - iOS: Don't enable bitcode by default for Mono.
- (none) - OpenGL core: Fixed a crash with AMD and NVIDIA on Windows when using RenderTexture with recent drivers.
- (none) - OpenGL core: Fixed a crash with Intel GPUs on Linux.
- (none) - OpenGL core: Fixed text rendering with AMD GPUs on OSX 10.9.
- (756734), (756754) - OpenGL ES: Fixed crashes with new Samsung firware.
- (752821) - [treeview] Make right and left arrow select next/previous parent for fast expand/collapse.
- (758120) - WebGL: Fixed a crash when setting Application.runInBackground, if Strip Engine Code is enabled.
Revision: 49544457ab1d
Correção 5.3.1p1
Liberado: 23 December 2015
Estamos felizes em anunciar a Unity 5.3.1p1. As Notas da Edição e o link correspondente à Gestão de problemas para os problemas corrigidos nesta edição aparecem abaixo.
Como sempre, as edições de correção são recomendadas apenas para os usuários afetados pelos problemas corrigidos nessa correção.
Assistente de download do Unity Editor
Instaladores de componentes para Windows
- Unity Editor 64 bits
- Unity Editor 32 bits
- Cache Server
- Shaders integrados
- Elementos padrão
- Exemplo de projeto
Instaladores de componentes para Mac
Improvements
- (706098) - Compute: Improved compute shader import times, particularly on Windows (since 5.1 we were always compiling them for GL4.3+GLES3.1 too, while most people only need DX11).
- (754898) - GI: Light probes and ambient (everything with SH calculations) match ground truth more closely now.
- IL2CPP: Optimize method prologues for code size and incremental builds.
- SceneManagement: Add Scene.GetRootGameObjects() to return the root game objects of the scene.
- SceneManagement: Add SceneManager.CreateScene() API to allow creating new empty scene at runtime
- tvOS: Enable Dynamic GI
Changes
- iOS: Enable bitcode support by default.
Fixes
- (687655) - Core: Fixed: Not ignoring '~' folders in projects
- (none) - Android: Fixed NullReferenceException on x86 devices running Android 5.0 or newer.
- (750362) - Android: Fixed Cloth::SetUpSkinnedBuffers() crash.
- (none) - DX11/XB1: Fixed FP16 static batched mesh vertex compression to actually work there, was always decompressing to FP32 before.
- (none) - DX11: Fixed wrong VRAM detection on some Intel GPUs, resulting in shadows not being rendered.
- (none) - Editor: Fixed MissingMethodException when using some of the API from UnityEngine.WSA namespace.
- (754898) - GI: Fixed light probes / skybox ambient being wrong in some cases, 5.3 regression.
- (740808), (747666) - Global Illumination: Enlighten – Fixed an issue where Unity crashed if scene was unloaded before it got a chance to fully load.
- (752879) - Graphics: Fixed - Realtime reflection probes in some cases did not have trilinear filtering properly set on them.
- (691038) - IL2CPP: Ensure thread id is valid for all threads.
- (752737), (751428) - IL2CPP: Fixed an issue that caused a crash in Class::IsSubclassOf.
- (737529) IL2CPP: Fixed ExecutionEngineException being thrown on System.Reflection.MonoProperty::GetterAdapterFrame.
- (752153) - IL2CPP: Implemented out marshaling for arrays correctly.
- (746822) - IL2CPP: Implemented the Thread::Abort and Thread::ResetAbort methods. This should allow a Socket to be closed properly while another thread is waiting in a call to Accept or Connect on that socket.
- (749988), (733609) - IL2CPP: Properly cleanup when a native thread is cancelled rather than exiting normally.
- (750153) - IL2CPP: Provide a proper argument for instance methods on value types invoked via a delegate.
- (none) - iOS/IL2CPP: Fire all GC profiler events. Fixed GC data in internal profiler.
- (755365) - iOS/tvOS: Build all object files with correct SDK.
- (752178) - iOS: Added bitcode support.
- (750311) - iOS: Added Xcode 7.2 to iOS plugin compatibility list.
- (749289) - iOS: Duplicate another image layer when not all are defined.
- (725558) - iOS: Hindi characters are displayed now.
- (none) - Linux: Fixed a corner case where tearing would occur on some WMs even with vsync enabled.
- (753595) - Mecanim: Fixed a bug where lights would not be animated in Legacy.
- (752847) - Mecanim: Fixed a bug where RectTransform couldn't be animated in Legacy.
- (none) - Metal: Wrongly claimed to support DXT1/DXT5 texture formats on iOS, and ETC on Mac.
- (691466) - Mono: Preserve non-volatile XMM registers across calls on 64-bit Windows during JIT compilation.
- (none) - OpenGL core: Fixed shaders with multiple const arrays.
- (755423) - Particles: Fixed error message spam on particle systems that have no particles (5.3.1 regression).
- (none) - SamsungTV: Fixed wrong jpg library access problem.
- (748904) - SceneManagement: Fixed the issue that script association was lost when another scene was loaded.
- (none) - SceneManagement: Fixed the issue that the unloaded scenes would be removed from the hierarchy when entering playmode, if they were first in the hierarchy
- (none) - Shaders: Fixed a bug in Standard shader GGX specular term, introduced in 5.3.
- (none) - Shaders: More proper environment reflection in Standard shader for very rough surfaces.
- (753925) - tvOS: Fixed rendering path selector in player settings.
- (756044) - tvOS: Fixed missing symbols for simulator builds.
- (none) - tvOS: Fixed UnityEngine.Apple.TV.Remote API access in editor.
- (740782) - UI: Fixed crash in some cases after deleting world space Canvas.
- (751207) - Windows Store Apps: Populate autorotation settings to screen manager.
- (752546) - Windows Store Apps: Fixed Directory.CreateDirectory() for forward slashes.
Choose the appropriate installer following the appropriate links at the top of this page.
Also included below are the md5sum and file size in order to verify the full installers have been downloaded correctly. If your installer doesn’t work or reports errors it is possible that your installer is incomplete.
Revision: 7d3d8e90548b
Correção 5.2.3p3
Liberado: 10 December 2015
Estamos felizes em anunciar a Unity 5.2.3p3. As Notas da Edição e o link correspondente à Gestão de problemas para os problemas corrigidos nesta edição aparecem abaixo.
Como sempre, as edições de correção são recomendadas apenas para os usuários afetados pelos problemas corrigidos nessa correção.
Assistente de download do Unity Editor
Instaladores de componentes para Windows
- Unity Editor 64 bits
- Unity Editor 32 bits
- Cache Server
- Shaders integrados
- Elementos padrão
- Exemplo de projeto
Instaladores de componentes para Mac
Improvements
- Unity Ads: Update to Unity Ads 1.5.4.
- VR: Optimized Oculus to start CPU work for next frame while Rendering the current frame.
Fixes
- (736110) - Android/IL2CPP: Fixed an issue whereby the shared library on IL2CPP-built apk did not load and caused DllNotFoundException.
- (none) - Android: Fixed NullReferenceException on x86 devices running Android 5.0 or newer.
- (none) - IL2CPP: Avoid compiler error due to duplicate FieldInfo definition.
- (739685) - IL2CPP: Avoid stack overflow crash due to large allocation with alloca.
- (745793), (737565) - IL2CPP: Correctly initialize the metadata for default parameter values that are obtained via reflection.
- (745691) - IL2CPP: Properly handle additional, subtraction, and multiplication when the type of the left argument is smaller than the type of the right argument and the result will not fit in the type of the left argument and the result is stored across an IL block.
- (739956) - IL2CPP: Provide proper managed stack traces when the C++ compiler inlines method calls.
- (749728) - IL2CPP: Treat assemblies mentioned in the link.xml file as roots for code conversion, but not as roots for code stripping. This corrects a regression in build size on iOS.
- (746329) - iOS/IL2CPP: Avoid duplicate data files in iOS packages.
- (736683), (739007) - iOS: Added work around for iOS launch screen asset catalog bug.
- (749329) - VR: Fixed a crash when trying to toggle showDeviceView to false before first Update.
- (748988) - VR: Fixed an issue where Oculus was starting while building the standalone player while Virtual Reality Supported is true.
- (750510) - VR: Fixed an issue where showDeviceView was not caching between runs in the Editor. Now forces to true on play.
- (749600) - Windows Store: Fixed Unity producing invalid Visual Studio project files if Windows 10 SDK 10.0.10586.0 is installed
Choose the appropriate installer following the appropriate links at the top of this page.
Also included below are the md5sum and file size in order to verify the full installers have been downloaded correctly. If your installer doesn’t work or reports errors it is possible that your installer is incomplete.
Revision: 383123ade41b
Size & md5sum for Mac
Component | md5sum | Size (bytes) |
---|---|---|
UnityDownloadAssistant-5.2.3p3.dmg | 971562bc7699e81597f320a007b50ff3 | 2483985 |
Unity-5.2.3p3.pkg | 1b7d85ed0ebe501d4ddf6ab7aff6dbd6 | 2821454731 |
Examples-5.2.3p3.pkg | 26c805c10e2e63b99e121323fb28796c | 354023187 |
StandardAssets-5.2.3p3.pkg | b47ad45d53427b63e2ba339cb2c342ac | 212352637 |
WebPlayer-5.2.3p3.pkg | 6e69062f0c59d39f65608f13a2a50ab8 | 2810727 |
Size & md5sum for PC
Component | md5sum | Size (bytes) |
---|---|---|
UnityDownloadAssistant-5.2.3p3.exe | 924fc4f6f1291ca234f9bd98bfd69a46 | 664976 |
UnitySetup32-5.2.3p3.exe | 8d1c6bbb21fa5fd5a74489e8bb0360f0 | 2025695792 |
UnitySetup64-5.2.3p3.exe | 2d7cb2cbfba2a740b1535624686e7030 | 2035675112 |
UnityExampleProjectSetup-5.2.3p3.exe | 115c495d784ead287ac99aac6a4cef3d | 295413816 |
UnityStandardAssetsSetup-5.2.3p3.exe | 3d202f4d09d286ee368aef4e95cf91d4 | 212886536 |
UnityWebPlayerDevelopment-5.2.3p3.exe | 400838d17368a90dd0e9d9b0b08bb5cf | 7417960 |
Correção 4.6.9p4
Liberado: 8 December 2015
Estamos felizes em anunciar a Unity 4.6.9p4. As Notas da Edição e o link correspondente à Gestão de problemas para os problemas corrigidos nesta edição aparecem abaixo.
Como sempre, as edições de correção são recomendadas apenas para os usuários afetados pelos problemas corrigidos nessa correção.
Descarregar instaladores
Download (Mac) Download (Windows)Improvements
- iOS/IL2CPP: Add support for the MethodImplOptions.NoInlining option to prevent methods in the generated C++ code from being inlined.
Fixes
- (746248) - Android: Buildpipe - Don't run dex if exporting the project.
- (710447) - Graphics: Fixed crash when attempting to use dynamic batching with a mesh that has no vertices or indices.
- (739685) - iOS/IL2CPP: Avoid stack overflow crash due to large allocation with alloca.
- (745793), (737565) - iOS/IL2CPP: Correctly initialize the metadata for default parameter values that are obtained via reflection.
- (739956) - iOS/IL2CPP: Provide proper managed stack traces when the C++ compiler inlines method calls.
- (746437) - Windows 10: Fixed incorrect display of Korean characters on Windows 10 (if Korean language pack is not installed) and Windows Phone 10, Unity will now fallback to "Malgun Gothic" font.
Choose the appropriate installer following the appropriate links. Also included below are the md5sum and file size in order to verify the full installers have been downloaded correctly. If your installer doesn’t work or reports errors it is possible that your installer is incomplete.
Revision: 18247d481ac0
MAC: (md5sum: 9408063e84ab89fa78addcf7efedd425 ) (Size: 1668488528 bytes)
PC: (md5um: ddc9cabd0a029fc73c68bf77294153fe ) (Size: 1425067704 bytes )
Correção 5.2.3p2
Liberado: 2 December 2015
Estamos felizes em anunciar a Unity 5.2.3p2. As Notas da Edição e o link correspondente à Gestão de problemas para os problemas corrigidos nesta edição aparecem abaixo.
Como sempre, as edições de correção são recomendadas apenas para os usuários afetados pelos problemas corrigidos nessa correção.
Assistente de download do Unity Editor
Instaladores de componentes para Windows
- Unity Editor 64 bits
- Unity Editor 32 bits
- Cache Server
- Shaders integrados
- Elementos padrão
- Exemplo de projeto
Instaladores de componentes para Mac
Fixes
- (683178), (725562) - Graphics: Fixed incorrect stripping of vertex streams in certain situations when a mesh has a mixture on lightmapped and non-lightmapped shaders; e.g. the vertex colour stream was previously being incorrectly stripped.
- (748014) - iOS: Fixed an issue with newer Xcodes refusing to link simulator builds that previously worked fine.
- (735927) - UI: Fixed a performance issue with fonts rebuilding.
Choose the appropriate installer following the appropriate links at the top of this page.
Also included below are the md5sum and file size in order to verify the full installers have been downloaded correctly. If your installer doesn’t work or reports errors it is possible that your installer is incomplete.
Revision: b5869bab0ca4
Size & md5sum for Mac
Component | md5sum | Size (bytes) |
---|---|---|
UnityDownloadAssistant-5.2.3p2.dmg | 6f4b90e83a7afac939270ae9cf914094 | 2483423 |
Unity-5.2.3p2.pkg | 74cbfe26b32fb7c5f33f93fe774c1fc1 | 2821121483 |
Examples-5.2.3p2.pkg | 7cf4d0bdd4ba43b04785889fe8258f34 | 354002990 |
StandardAssets-5.2.3p2.pkg | 02fb740147cd498bb8f401b5370b9ecf | 212340381 |
WebPlayer-5.2.3p2.pkg | 3c5aed60f515e329592888959466e5a9 | 2810673 |
Size & md5sum for PC
Component | md5sum | Size (bytes) |
---|---|---|
UnityDownloadAssistant-5.2.3p2.exe | 7a472c4def8693991726e13983f3b89f | 665000 |
UnitySetup32-5.2.3p2.exe | ae50e18606b13a49ca23937d95cb7f5b | 2025504560 |
UnitySetup64-5.2.3p2.exe | 84981d6189ef304eb7a2642b0584bb7d | 2035497344 |
UnityExampleProjectSetup-5.2.3p2.exe | fe0aa85fbf531996b00298f16eb21fcc | 295413608 |
UnityStandardAssetsSetup-5.2.3p2.exe | 8ea408ef7b976e16554ced924e6f9a84 | 212871056 |
UnityWebPlayerDevelopment-5.2.3p2.exe | 01a5853a546ff96aaffddddc009ff122 | 7417736 |
Correção 5.2.3p1
Liberado: 27 November 2015
Estamos felizes em anunciar a Unity 5.2.3p1. As Notas da Edição e o link correspondente à Gestão de problemas para os problemas corrigidos nesta edição aparecem abaixo.
Como sempre, as edições de correção são recomendadas apenas para os usuários afetados pelos problemas corrigidos nessa correção.
Assistente de download do Unity Editor
Instaladores de componentes para Windows
- Unity Editor 64 bits
- Unity Editor 32 bits
- Cache Server
- Shaders integrados
- Elementos padrão
- Exemplo de projeto
Instaladores de componentes para Mac
Features
- iOS: Add support for Apple Pencil through Touch and Input APIs.
Improvements
- Physics: Added 'OneWayGrouping' property to PlatformEffector2D to group contacts.
- VR: Asynchronous Loading during Splash Screen to reduce load times.
Fixes
- (728361) - 2D: Optimisations in shader performance targeting non-etc1 platforms.
- (739831), (732504) - Android: Android 6.0 - Ask for any dangerous permission on startup.
- (734408) - Android: Fixed OBB deployment on Android 6.0 and some older devices.
- (734221) - API Updater: Fixed crashing when checking for obsolete API in assemblies referencing unity extensions.
- (698667) - AssetBundles: Loading an uncompressed AssetBundle with CreateFromMemory causes a crash.
- (730559) - Core: Fixed Asset Importer error when calling AssetDatabase.Refresh during import of assembly.
- (729010) - Editor: Fixed for error message given when picking game objects with children set as visible.
- (738356) - IL2CPP: Allow the [Preserve] attribute to correctly prevent stripping of a method in a nested type.
- (738232) - IL2CPP: Fixed race condition during cleanup of threadpool threads.
- (737996) - IL2CPP: Prevent generated C++ code from including a header file that was not generated when the type which could have been generated in that header is used only in an attribute applied to an assembly.
- (733799) - iOS/IL2CPP: Set default stack size on iOS to 1MB to match Mono behavior.
- (none) - iOS: Build Unity runtime with bitcode. For now bitcode is supported only in il2cpp non-development builds.
- (742801) - iOS: Don't show simulators when doing regular build.
- (741993) - iOS: Fixed release target being set to 4.0 when setting minimum iOS version to 9.0.
- (738428) - Mecanim: Added type check when firing events with Object parameters.
- (732739) - Mecanim: Fixed Animator.Play not working on 1st frame when enabling GameObject.
- (734681) - Mecanim: Fixed blending that was different when swapping OverrideController at runtime.
- (737437) - Mecanim: Fixed crash when enabling an Animator on an object that was disabled then re-enabled.
- (736520) - Mecanim: Fixed error when adding transition.
- (727746) - Mecanim: Fixed events being called when state is not playing.
- (737582) - Mecanim: Fixed speed being not applied correctly when manually updating Animator.
- (none) - OpenGL: Work around array buffer access crash.
- (742572) - Physics: Ensure that OnCollisionEnter2D is always called if a contact starts and ends during a single physics update.
- (727734) - Physics: Ensure that Physics2D OverlapAreaXXX checks are consistent with OverlapBoxXXX checks.
- (740256) - Physics: Fixed NullReferenceException in the editor when dragging a Rigidbody2D in the scene whilst it is deleted.
- (none) - Shadow Job Performance Regression.
- (727793) - UI: Fixed the issue with deleting a world canvas during play when paused.
- (735927) - UI: Fixed a performance issue with fonts rebuilding.
- (none) - VR: Fixed Issue loading the Oculus SDK on the first time running when starting a new project.
- (725862) - WebGL: Fixed heavy memory consumption when downloading asset bundles using WWW.LoadFromCacheOrDownload.
- (745932) - Windows Phone 8.0: Fixed regression with System.IO classes.
- (729793) - Windows Store Apps: Fixed .NET native invalid IL warnings.
- (745355) - Windows Store Apps: Fixed FileStream ocasionaly failing when writing large data.
- (745716) - Windows Store Apps: Fixed Assembly-CSharp* project debugging in Universal Windows 10 apps, breakpoints should work now.
- (736611) - Windows Store Apps: Make explicit call UnityPause(1) to pause player until explicitly unpaused via UnityPause(0).
Choose the appropriate installer following the appropriate links at the top of this page.
Also included below are the md5sum and file size in order to verify the full installers have been downloaded correctly. If your installer doesn’t work or reports errors it is possible that your installer is incomplete.
Revision: 16366bd81e69
Size & md5sum for Mac
Component | md5sum | Size (bytes) |
---|---|---|
UnityDownloadAssistant-5.2.3p1.dmg | 00576ddc2f823d392762a6fda4c1c8ad | 2483931 |
Unity-5.2.3p1.pkg | 06dacf7c44e5b00bee8650829b3d415d | 2781714159 |
Examples-5.2.3p1.pkg | b384af7b032186a86de545c865c883f1 | 354001861 |
StandardAssets-5.2.3p1.pkg | b68610c05c60e5441bb3cc0f069c53c7 | 212373637 |
WebPlayer-5.2.3p1.pkg | 211266119a5559e11ee66bb877e906af | 2810684 |
Size & md5sum for PC
Component | md5sum | Size (bytes) |
---|---|---|
UnityDownloadAssistant-5.2.3p1.exe | 533fc071f240943e2d3d9ef3f4f8ec6e | 665008 |
UnitySetup32-5.2.3p1.exe | 74892391fa6bda2dbefe22a60713fa98 | 2001627832 |
UnitySetup64-5.2.3p1.exe | dea4bf39301ec5c8ed6ddcb936987552 | 2011630032 |
UnityExampleProjectSetup-5.2.3p1.exe | ca9a9f07c28457287cdc47d97b80b8ae | 295413240 |
UnityStandardAssetsSetup-5.2.3p1.exe | efe427e6ad597d299b367cca80d92ae1 | 212904632 |
UnityWebPlayerDevelopment-5.2.3p1.exe | 80890f7d63c85e2f7641fa9cff67455f | 7416584 |
Correção 4.6.9p3
Liberado: 24 November 2015
Estamos felizes em anunciar a Unity 4.6.9p3. As Notas da Edição e o link correspondente à Gestão de problemas para os problemas corrigidos nesta edição aparecem abaixo.
Como sempre, as edições de correção são recomendadas apenas para os usuários afetados pelos problemas corrigidos nessa correção.
Descarregar instaladores
Download (Mac) Download (Windows)Improvements
- Android: Added support for Marshmallow runtime permissions.
Changes
- Android: Audio - Disabled Fast Path for GearVR.
Fixes
- (734408) - Android: Fixed OBB deployment on Android 6.0 and some older devices.
- (738356) - iOS/IL2CPP: Now allow the [Preserve] attribute to correctly prevent stripping of a method in a nested type.
- (735880) - iOS/IL2CPP: Enabled profiling of GC allocations.
- (738232) - iOS/IL2CPP: Fixed race condition during cleanup of thread pool threads.
- (737996) - iOS/IL2CPP: Prevent generated C++ code from including a header file that was not generated when the type which could have been generated in that header is used only in an attribute applied to an assembly.
- (733799) - iOS/IL2CPP: Set default stack size to 1MB to match Mono behavior.
- (737503) - iOS: Fixed CRC check when using WWW.LoadFromCacheOrDownload(url, fileVersion, crc).
- (687059) - UI: Fixed issue that caused FontUpdateTracker to add an additinal RebuildForFont handler whenever a Text component was enabled using a font with no other active Text components using that font.
Choose the appropriate installer following the appropriate links. Also included below are the md5sum and file size in order to verify the full installers have been downloaded correctly. If your installer doesn’t work or reports errors it is possible that your installer is incomplete.
Revision: efd8bbf0d0df
MAC: (md5sum: eb3ded31ab7454955d6c056c9771c9ea ) (Size: 1425481032 bytes)
PC: (md5um: bcaf71d609a28f3a5d830e2384851d31 ) (Size: 1668464809 bytes )
Correção 5.2.2p4
Liberado: 16 November 2015
Estamos felizes em anunciar a Unity 5.2.2p4. As Notas da Edição e o link correspondente à Gestão de problemas para os problemas corrigidos nesta edição aparecem abaixo.
Como sempre, as edições de correção são recomendadas apenas para os usuários afetados pelos problemas corrigidos nessa correção.
Assistente de download do Unity Editor
Instaladores de componentes para Windows
- Unity Editor 64 bits
- Unity Editor 32 bits
- Cache Server
- Shaders integrados
- Elementos padrão
- Exemplo de projeto
Instaladores de componentes para Mac
Improvements
- Added warning for NetworkIdentity on child game objects.
- Better error messages when network packets larger than MTU are generated by internal multiplayer systems.
- GI: Upgraded Enlighten to 2.22 UN20:
- An issue has been fixed where AMD Opteron CPUs produced different atlas packing to Intel Xeon CPUs.
- A crash affecting Linux binaries on CPUs lacking SSE3 instructions has been fixed.
- PS4 SDK used is 3.000.
- iOS stays on the old Enlighten build for a moment.
- Physics: Expose the error tolerance on SpringJoint. This allows the springs to have a rest length shorter than the default 2.5 cm.
- StackTraceLogType.None now works on iOS and Android.
- VR: Update to Oculus OVRPlugin.
Fixes
- (729698) - Android: Buildpipe - Fixed IndexOutOfRangeException thrown on plugin package collisions.
- (689286) - Android: Fixed an issue where a problematic EGL configuration was picked up on some Samsung devices.
- (733897) - Android: Fixed slow audio clip loading.
- (none) - Android: Fixed slow level loading.
- (715447) - Animation: Fixed animation of material properties in the animation window.
- (723030) - AssetBundle: Fixed the issue that the sprite atlas had been stored twice in AssetBundles.
- (739944) - Editor: Fix for GUI methods in Update crashing the editor.
- (728260), (725794), (726660), (727065), (727287), (727802), (728012), (728240), (728350), (728369), (728446), (728518), (728795), (728822), (728836), (729405), (729406), (729643), (729775), (729790), (729828), (729857), (729925), (729992), (730045), (730059), (730069), (730328), (730403), (730993), (731464), (731500), (731586), (732069), (732101), (732425), (732546), (732842), (732853), (733280), (733416), (733440), (734148), (735199), (735227), (735296), (735804), (735991), (736048), (737077) - Editor: Fixed a crash in the editor when saving the scene.
- (698169) - Editor: Fixed occlusion culling pre-visualisation in editor.
- (704738) - Editor: Fixed incorrect DestroyGpuProgram being called.
- (740977), (740988) - Graphics: Fix for shadow-casting light occlusion issues - disappearing realtime lights
- (none) - iOS: Don't constrain iPhone 6+ to single landscape orientation on launch.
- (742579) - iOS: Work around for iOS 9.1 bug that sometimes causes launchscreen corruption when only landscape orientations are enable.
- (736714) - Networking: Better log warning for UNet HLAPI Script CRC check now.
- (739432) - Networking: Fixed invalid generated IL for SyncListStruct with embedded array.
- (738517) - Networking: Fixed slow compilation when many ClientRpc functions.
- (736703) - Networking: Fixed wrong item index for SyncList ADD operation.
- (none) - OpenGL: Fixed shader generation when reading back per-patch outputs in a hull shader.
- (735644) - OpenGL: Fixed texture memory usage reporting in profiler, was twice the actual size for most textures.
- (702967) - Physics: Setting Rigidbody.detectCollisions to false also affects queries now (e.g. Physics.RaycastAll).
- (none) - Samsung TV: Make Cursor.lockState API work in Samsung TV.
- (740962) - VR: Fixed Crash when exiting play mode.
- (none) - VR: Fixed ShowDeviceView preventing drawing to the game view with any camera when false.
Choose the appropriate installer following the appropriate links at the top of this page.
Also included below are the md5sum and file size in order to verify the full installers have been downloaded correctly. If your installer doesn’t work or reports errors it is possible that your installer is incomplete.
Revision: 93d0b2db7c56
Size & md5sum for Mac
Component | md5sum | Size (bytes) |
---|---|---|
UnityDownloadAssistant-5.2.2p4.dmg | 5e104347a26b62c5f6502d44038a7948 | 2483342 |
Unity-5.2.2p4.pkg | 25e4c8eb42740ad6ef6068b8741786ee | 2766411105 |
Examples-5.2.2p4.pkg | 9836a6a7cae05d1e3aa14083137da7a5 | 354010341 |
StandardAssets-5.2.2p4.pkg | 0aad74c9aedbad217a926dcb14246f63 | 212364325 |
WebPlayer-5.2.2p4.pkg | b4f16eb5cebc6190a0d357d25dff9814 | 7418248 |
Size & md5sum for PC
Component | md5sum | Size (bytes) |
---|---|---|
UnityDownloadAssistant-5.2.2p4.exe | abb1887842cd94ad5a381060527f1e04 | 664992 |
UnitySetup32-5.2.2p4.exe | 25687f2069f954215b422cc412e214df | 1990533864 |
UnitySetup64-5.2.2p4.exe | eb7d81cb3cd6f7de60f451b40666dbde | 2000513176 |
UnityExampleProjectSetup-5.2.2p4.exe | 5b71c93bfdf8d6d30d8d0fdb0c50e628 | 295411016 |
UnityStandardAssetsSetup-5.2.2p4.exe | 5127ce85e8887b02af756699c0d575af | 212895352 |
UnityWebPlayerDevelopment-5.2.2p4.exe | 2b642d638ce65066a00242169ea0d401 | 7418248 |
Notícias da equipe de Qualidade Assegurada Unity
Não somos simples criadores de programas, mas criadores de programas também! Leia todas as postagens de Qualidade Assegurada Unity atuais e passadas.