Edições de correção
Nossos usuários nos solicitam a correção de mais falhas, e mais rapidamente, através de nossas edições de correção constantes. Cada compilação de correção é uma edição completa do editor com todos os tempos de execução e uma série de correções.
Correção 5.2.2p3
Liberado: 5 November 2015
Estamos felizes em anunciar a Unity 5.2.2p3. As Notas da Edição e o link correspondente à Gestão de problemas para os problemas corrigidos nesta edição aparecem abaixo.
Como sempre, as edições de correção são recomendadas apenas para os usuários afetados pelos problemas corrigidos nessa correção.
Assistente de download do Unity Editor
Instaladores de componentes para Windows
- Unity Editor 64 bits
- Unity Editor 32 bits
- Cache Server
- Shaders integrados
- Elementos padrão
- Exemplo de projeto
Instaladores de componentes para Mac
Improvements
- IL2CPP: Allow null checks, array bounds checks, and divide by zero checks to be selectively included or omitted from generated C++ code by using a C# attribute on type, method, or property definitions.
- iOS/IL2CPP: Enable incremental build support using the "Append" option. Keep the generated code stable across additional, removal, and changes for string literals and non-generic types.
- (587995)Physics: Always render the outline of a PolygonCollider2D in dark-green so that if an edge is discarded, it still shows.
- (718508) - Physics: Increase precision of Physics2D.OverlapArea & Physics2D.OverlapCircle methods.
Fixes
- (740573) - FrameDebugger: Fixed draw call count jumping when there were realtime probes in the scene.
- (733772) - IL2CPP: Convert assemblies that are mentioned in a link.xml file but are not referenced by any other assemblies at compile time.
- (718885) - IL2CPP: Prevent an intermittent hang with asynchronous sockets.
- (739935) - iOS: Added build & run support for Xcode 7.1.
- (723360) - iOS: Export correct image for iPad launch screen now,
- (none) - iOS: Fixed incorrect landscape launch orientation on iPad.
- (none) - iOS: Fixed minor launch screen placement issue on devices with large resolution screens.
- (732806) - iOS: Fixed occasional 1-frame glitches in dynamic font rendering.
- (none) - iOS: Fixed second-stage splashscreen on some devices with iOS 6 and 7.
- (740343) - iOS: Fixed simulator support on Xcode 7.1.
- (none) - iOS: Fixed legacy launch screens on iOS 9.1.
- (738778) - Particles: Fixed sorting by distance.
- (712007) - Physics: HingeJoint2D no longer produces incorrect reference angles from Rigidbody2D angles.
- (719418) - Physics: Physics2D, Collider2D & Rigidbody2D IsTouching and IsTouchingLayers now correctly represents Box2D contact state.
- (727734) - Physics: Physics2D.CircleCastXXX and Physics2D.BoxCastXXX now correctly detect very fractional overlaps.
- (713391) - WSA: Fixed: Can't build & run to SDK 8.1 if only VS2015 is installed.
Choose the appropriate installer following the appropriate links at the top of this page.
Also included below are the md5sum and file size in order to verify the full installers have been downloaded correctly. If your installer doesn’t work or reports errors it is possible that your installer is incomplete.
Revision: 75b999ee8bfd
Size & md5sum for Mac
Component | md5sum | Size (bytes) |
---|---|---|
UnityDownloadAssistant-5.2.2p3.dmg | cddd2aa47f98b1ddc300f1839770b45f | 2483964 |
Unity-5.2.2p3.pkg | cecdcdca31c44b0fdbc6dc3a08c3f1a2 | 2391349420 |
Examples-5.2.2p3.pkg | cd108e9b80b97b9a171706c5e6e46def | 354003331 |
StandardAssets-5.2.2p3.pkg | 3b35c394952079ce54afaa35bde139bd | 212353963 |
WebPlayer-5.2.2p3.pkg | 2dc08fb2f68ef01f1299662575537e42 | 2810676 |
Size & md5sum for PC
Component | md5sum | Size (bytes) |
---|---|---|
UnityDownloadAssistant-5.2.2p3.exe | 9d88a90d58ea1c840533c37e68478040 | 665064 |
UnitySetup32-5.2.2p3.exe | b57e76a0133a2c80d66834bce35f36a8 | 1740536080 |
UnitySetup64-5.2.2p3.exe | 9039672335a6391856f2036283040bd7 | 1750523096 |
UnityExampleProjectSetup-5.2.2p3.exe | ffbc492b24fc611b44d7f66238f8a1aa | 295399640 |
UnityStandardAssetsSetup-5.2.2p3.exe | 0eff05022729a1f5b3abdf84b9e07bf2 | 212885376 |
UnityWebPlayerDevelopment-5.2.2p3.exe | 3d591d5074a57c9779cd6a1c68792090 | 7417832 |
Correção 4.6.9p2
Liberado: 5 November 2015
Estamos felizes em anunciar a Unity 4.6.9p2. As Notas da Edição e o link correspondente à Gestão de problemas para os problemas corrigidos nesta edição aparecem abaixo.
Como sempre, as edições de correção são recomendadas apenas para os usuários afetados pelos problemas corrigidos nessa correção.
Descarregar instaladores
Download (Mac) Download (Windows)Improvements
- iOS/IL2CPP: Allow null checks, array bounds checks, and divide by zero checks to be selectively included or omitted from generated C++ code by using a C# attribute on type, method, or property definitions.
- iOS/IL2CPP: Enable incremental build support using the "Append" option. Keep the generated code stable across additional, removal, and changes for string literals and non-generic types.
Changes
- Android: Android 6.0 - Limit targetSdk to 22 because of permission handling issues for Marshmallow (case 739831, 732504).
Fixes
- (702141) - Editor: Prefab is being updated correctly in the Project View when Apply or GameObject/Apply Changes to Prefab is selected and Cache Server is enabled.
- (662597) - Editor: Prevent prefab NullReferenceException when the prefab is overwritten and Cache Server is enabled.
- (716811) - iOS/IL2CPP: Changed the conv.i8 opcode implementation to handle sign extension correctly so that a conversion from a large negative int to a uint to a long in C# works as expected.
- (732205) - iOS/IL2CPP: Corrected the behavior of Array.SetValue and Array.GetValue for integer values used with an enum array.
- (735413) - iOS/IL2CPP: Generate proper C++ code for a type with two fields that have the same type and name.
- (732317) - iOS/IL2CPP: IL2CPP: Prevent a possible deadlock when using System.Threading.ReaderWriterLock.
- (734534) - iOS/IL2CPP: Improved the error message when the byte code stripper is unable to locate an assembly.
- (737853) - iOS/IL2CPP: Prevent a crash in the player in MetadataCache::GetTypeInfoFromTypeDefinitionIndex when a constrained call is made to a generic virtual method defined on a value type.
- (736167) - iOS/IL2CPP: Prevent a memory leak that caused some GCHandles, including those used to reference MonoBehaviour instances, from being correctly reclaimed by the garbage collector.
- (717997) - iOS/IL2CPP: Prevent a NullReferenceException exception from occurring during the processing of the Preserve attribute which can obscure the actual cause of a problem.
- (718885) - iOS/IL2CPP: Prevent an intermittent hang with asynchronous sockets.
- (730233) - iOS/IL2CPP: Prevent a KeyNotFoundException exception from occurring during code conversion when a generic method is used with at least one generic argument that exceeds the maximum generic recursion depth.
- (739935) - iOS: Added build & run support for Xcode 7.1.
- (740343) - iOS: Fixed simulator support on Xcode 7.1.
- (724035) - iOS: Fixed the keyboard input preview from not showing up in certain situations.
- (none) - iOS: Fixed legacy launch screens on iOS 9.1.
Choose the appropriate installer following the appropriate links. Also included below are the md5sum and file size in order to verify the full installers have been downloaded correctly. If your installer doesn’t work or reports errors it is possible that your installer is incomplete.
Revision: df87153f9b8b
MAC: (md5sum: e3fa8218bafefa00dac43b29dbbf3813 ) (Size: 1668398775 bytes)
PC: (md5um: 67ffbf2ce7c02140adf1b4affa8cf81e ) (Size: 1425090200 bytes )
Correção 5.2.2p2
Liberado: 30 October 2015
Estamos felizes em anunciar a Unity 5.2.2p2. As Notas da Edição e o link correspondente à Gestão de problemas para os problemas corrigidos nesta edição aparecem abaixo.
Como sempre, as edições de correção são recomendadas apenas para os usuários afetados pelos problemas corrigidos nessa correção.
Assistente de download do Unity Editor
Instaladores de componentes para Windows
- Unity Editor 64 bits
- Unity Editor 32 bits
- Cache Server
- Shaders integrados
- Elementos padrão
- Exemplo de projeto
Instaladores de componentes para Mac
Improvements
- GI: Added the "Ignore Normals" option on the MeshRenderer to skip comparing normals when detecting charts for realtime GI. This can be necessary when using hand authored UVs to avoid chart splits.
- GI: Added the "Min Chart Size" option on the MeshRenderer to allow for lowering chart size in case stiching is not needed.
- VR: Updated the OVRPlugin. Oculus Runtime 0.8 is required to use Oculus VR with this patch.
Fixes
- (731143) - 2D: Fixed alphasplit parameter not getting reset when switching sprite/material on the fly
- (733725) - 2D: Fixed: SpritePacker Crash after packing multiple high res sprites.
- (714661) - AssetBundle: Fixed the issue that AssetBundle names sometimes gets into inconsistent state between cache server/.meta files.
- (724561) - Assets Loading: Fixed reading of assets stored in a text mode with UTF8 signature.
- (715380) - Editor: Unsupported texture compression formats now correctly fallback to default compression format for the platform.
- (710195) - Fixed issue where UI would not get rendered for disabled cameras when manually calling .Render().
- (731107) - Editor: Fixed occasional crash when importing assets on editor.
- (none) - GI: Fixed Enlighten saturating the command buffer and stalling because of it. Gives the biggest benefit in scenes with high rendering framerate and many animated realtime lights with non-zero bounce.
- (726799) - Graphics: Fixed camera parameter changing from OnPreRender to work again.
- (736709) - Graphics: Fixed memory leak when rendering shadows.
- (734255) - Graphics: Fixed upscaled fullscreen rendering being upside down in some situations
- (737853) - IL2CPP: Prevent a crash in the player in MetadataCache::GetTypeInfoFromTypeDefinitionIndex when a constrained call is made to a generic virtual method defined on a value type.
- (736167) - IL2CPP: Prevent a memory leak that caused some GCHandles, including those used to reference MonoBehaviour instances, from being correctly reclaimed by the garbage collector.
- (none) - IL2CPP: Remove warnings in generated C++ code related to const problems.
- (715666) - Input: Fixed mouse position going out of bounds in Fullscreen Window mode.
- (715666) - Input: Fixed render being positioned and sized incorrectly in D3D9 and D3D11 with Fullscreen Window mode.
- (725713) - Mecanim: Avoid clearing sampling data set when invalidating animator.
- (735656) - Mecanim: Delete SMB instances when user delete a state/statemachine with SMB.
- (732986), (733883), (734458) - Mecanim: Fixed AnimationControllerPlayable calls not being forwarded from Animator to its playables.
- (727244) - Mecanim: Fixed AnimationEvents not called when at the begining of a State.
- (none) - Mecanim: Fixed BlendTree performance regression.
- (734033) - Mecanim: Fixed Crash when using OverrideController with no source Controller.
- (733731) - Networking: Fix for scene slots in NetworkManager not being saved all the time.
- (none) - Networking: Fix for UNetWeaver exception when making Metro builds.
- (none) - OpenGL: Added detection for cases when the geometry shader expects input topology that does not match with the given geometry. Also fail compilation when using unsupported topology (such as adjacency).
- (none) - OpenGL: Compute shaders: Fixed append/consume buffer counters.
- (none) - OpenGL: Fixed: compute shader buffer resolves when using multithreaded renderer.
- (none) - OpenGL: Fixed shadow normal bias for meshes that are missing vertex normals.
- (733928) - OpenGL: Shader compiler: Fixed a corner case in constant buffer vec4 access.
- (708722) - OpenGL: Shader compiler: Fixed atomic ops handling in shaders.
- (none) - OpenGL: Shader compiler: Fix for conflicting shader input/output names in tessellation shaders.
- (none) - OpenGL: Shader compiler: Fixed geometry shader stream index handling.
- (none) - OpenGL: Shader compiler: Fixed input redirection on geometry shaders.
- (none) - OpenGL: Shader compiler: Handle RWTexture properties more accurately.
- (none) - OpenGL: Shader compiler: In geometry shaders, only emit vertex stream for GL ver >=4.20.
- (none) - OpenGL: Shader compiler: Only emit the stream declarations if they're actually used.
- (none) - OpenGL: Shader compiler: OS X doesn't like EmitStream(0) so use EmitStream() instead.
- (682939) - Physics: Allow slope limit to be considered for non-static objects.
- (689159) - Physics: Fixed Sphere-cast error against scaled non-convex meshes.
- (714572), (720398), (720408) - Physics: Fixed a case where HingeJoint limits was not applied properly.
- (714572), (720398), (720408) - Physics: Fixed an axis-locking inconsistency in the HingeJoint when both min and max limits were set above 177 degrees, but still different.
- (714572), (720398), (720408) - Physics: HingeJoint.angle is now returned as +/- 180 degrees, as in Unity4.
- (714572), (720398), (720408) - Physics: HingeJoints now have orientation to be compatible with Unity 4.
- (714572), (720398), (720408) - Physics: JointMotor.targetVelocity can now be negative as well as positive.
- (714572), (720398), (720408) - Physics: The HingeJoint ""Connected Body"" will view the Joint anchor as a right-hand coordinate system. This means the Connected Body will view positive angles as going counter-clockwise around the Joint anchor.
- (714572), (720398), (720408) - Physics: The Rigidbody that share the GameObject with the HingeJoint will view the Joint anchor as a left-hand coordinate system. This means the Rigidbody will view positive angles as going clockwise around the Joint anchor.
- (733005) - Umbra : Fixed missing realtime lights after baking occlusion data.
- (none) - Windows Phone: Reduced runtime memory usage by ~4 MB.
- (733548) - Windows Store Apps: Use initial supported orientations from Player Settings.
- (733864) - Windows Universal 10: Fixed invisible text on ARM devices issue.
- (735387) - Windows Universal 10: Fixed screenshot capture failure.
- (none) - Windows Universal 10: Updated default project template to hide status bar by default
Choose the appropriate installer following the appropriate links at the top of this page.
Also included below are the md5sum and file size in order to verify the full installers have been downloaded correctly. If your installer doesn’t work or reports errors it is possible that your installer is incomplete.
Revision: 67d68477bb52
Correção 4.6.9p1
Liberado: 28 October 2015
Estamos felizes em anunciar a Unity 4.6.9p1. As Notas da Edição e o link correspondente à Gestão de problemas para os problemas corrigidos nesta edição aparecem abaixo.
Como sempre, as edições de correção são recomendadas apenas para os usuários afetados pelos problemas corrigidos nessa correção.
Descarregar instaladores
Download (Mac) Download (Windows)Fixes
- (670282) - BlackBerry: Fixed crash that would happen with some projects on the Passport after consecutive runs.
- (719502) - GLES3: Fixed a crash on MSAA resolve to render texture.
- (677907) - iOS: Fixed a crash relating to GLES context management on iOS7.
- (none) - iOS: Fixed a crash when attempting to batch empty meshes.
- (none) - Windows: SystemInfo.operatingSystem should return correct value on Windows 10 machines now.
Choose the appropriate installer following the appropriate links. Also included below are the md5sum and file size in order to verify the full installers have been downloaded correctly. If your installer doesn’t work or reports errors it is possible that your installer is incomplete.
Revision: ce6b2a62def9
MAC: (md5sum: d2cb41a54e29ba4cf6e5cda39f584e6c ) (Size: 1668438209 bytes)
PC: (md5um: efbbc4df71683d71a10834feca015b67 ) (Size: 1425184872 bytes )
Correção 5.2.2p1
Liberado: 23 October 2015
Estamos felizes em anunciar a Unity 5.2.2p1. As Notas da Edição e o link correspondente à Gestão de problemas para os problemas corrigidos nesta edição aparecem abaixo.
Como sempre, as edições de correção são recomendadas apenas para os usuários afetados pelos problemas corrigidos nessa correção.
Assistente de download do Unity Editor
Instaladores de componentes para Windows
- Unity Editor 64 bits
- Unity Editor 32 bits
- Cache Server
- Shaders integrados
- Elementos padrão
- Exemplo de projeto
Instaladores de componentes para Mac
Features
- iOS: Added a PlayerSetting to add the iOS 9 UIRequiresFullScreen to the Xcode generated plist to enable/disable multitasking support.
- iOS: Added Touch Pressure support. Scripts can access this API through the pressure and maximumPossiblePressure properties on Touch.
Improvements
- Networking: Added log messages to identify the object and script that cause too-large packets to be generated.
- Networking: Added more logging info on too-large packets when object state updates exceed the MTU.
- Unity Ads: Update to Unity Ads 1.5.3
- VR: A camera can now target the main display backbuffer in VR mode by setting "Target Eye" to "None (Main Display)".
Fixes
- (712011) - Android: Fix crash in dynamic batching
- (726878) - Android: Fixed MSAA on newer ARM Mali devices like Samsung Galaxy S6
- (728806) - Android: Fixed MSAA RenderTextures on Tegra4 and K1 when using OpenGL ES 2.0
- (715602), (731076), (704017), (731078) - Android: Fixed non-working textures on some Tegra 3 and Tegra 4 devices
- (642609) - Fix crash on copying script with component requirements onto a GO which is missing the requirements
- (none) - GI: Fixed the reflection probe inspector breaking when reusing a cubemap (RenderTexture) from a realtime reflection probe on a custom reflection probe.
- (708559) - Graphics: Add error message if 3D texture is bound for rendering.
- (730171) - Graphics: Fixed Screen.currentResolution in some cases reporting wrong resolution when in fullscreen on Windows
- (727743) - Graphics: Fixed use of Blit not correctly binding RandomWrite targets.
- (728103) - Graphics: Stopped reflection merging into emissive from stomping over render target alpha with 1.0
- (716811) - IL2CPP: Change the conv.i8 opcode implementation to handle sign extension correctly so that a conversion from a large negative int to a uint to a long in C# works as expected.
- (735413) - IL2CPP: Generate proper C++ code for a type with two fields that have the same type and name.
- (734534) - IL2CPP: Improve the error message when the byte code stripper is unable to locate an assembly.
- (717997) - IL2CPP: Prevent a NullReferenceException exception from occurring during the processing of the Preserve attribute which can obscure the actual cause of a problem.
- (730233) - IL2CPP: Prevent an KeyNotFoundException exception from occurring during code conversion when a generic method is used with at least one generic argument that exceeds the maximum generic recursion depth.
- (none) - IL2CPP: The low level memory profiler no longer reports constant literals as fields with offset 0.
- (726466) - Networking: Added support for HLAPI packet queuing on channels using the ReliableFragmented QoS.
- (697097) - Networking: Added warning message when a scene cannot be added to NetworkManager.
- (725109) - Networking: Clear error message when user try to add the two host with the same port
- (721917) - Networking: Fixed code generation exception when a SyncVar uses a type from external DLL. This now generates a regular build error.
- (698322) - Networking: Fixed code generation exception when using certain built-in unity types such as Vector3 in SyncListStruct.
- (714700) - Networking: Fixed crash when sending an unsupported type (a class instance) via a network Command. This now generates a build error.
- (726244) - Networking: Fixed issues with zero length size or MTU size packets using NetworkConnection Send functions. This could break packet buffering for HLAPI connections.
- (725363) - Networking: Fixed missing Connect callback for local client.
- (727133) - Networking: Fixed movement problem for objects on clients with local-client-authority when snap threshold was set to a small value.
- (730199) - Networking: Fixed NullReference exception when using NetworkAnimator.
- (733731) - Networking: Fixed the scene slots in NetworkManager and NetworkLobbyManager not marking the scene dirty when they are changed.
- (720436) - Networking: prevent user to set minupdatetimeout to 0 via networkmanager menu
- (730299) - Networking: Removed misleading error messages that are generated during SyncList initialization.
- (730386) - Particles: Fixing regression when setting transform in LateUpdate
- (731470) - Physics: Ensure that RectTransform is loaded prior to any Rigidbody2D or Collider2D so that initial position is correct.
- (731054) - Physics: Ensure that when changing the Joint2D connected RigidBody2D, all related Gizmos are reset.
- (730822) - Physics: Ensure that when ignoring collision layer/layer collisions, that existing contacts are re-evaluated.
- (731057) - Physics: Ensure that when Joint2D.EnableCollision is changed, all relevant contacts are re-evaluated.
- (none) - Substance: Fix bitmap export. Bitmap export can now save bitmaps with the alpha channel setup according to the Unity material.
- (725397), (728853), (729290) - UI: Fix Editor crash that would sometimes trigger after pressing play/stop
- (719421) - VR: Fix HMD content failure after disconnect and reconnect
- (716410), (716422 VR: Fix incorrect info and toggles while HMD was disconnected
- (720052), (732183) - VR: Fix Loss of Window focus crashes upon return
- (736323) - VR: Fix regression crash when HMD was disconnected at application start
- (716500) - VR: Fix stereoMirrorMode right eye flicker
- (732236) - VR: Fix VRDevice.IsPresent always returning true
- (722766) - WebGL: Fix doppler effect being used on audio sources with spatial blend set to 2D
- (733864) - Windows Phone: Font will be visible again.
- (735383) - Windows Store Apps: Correctly generate Visual Studio namespace if package name has dot followed by a number. For ex., Test.2 package name will produce Test._2 namespace
- (735384) - XboxOne/IL2CPP: Correct metadata loading on startup.
Revision: 6dd5cd7ea574
Size & md5sum for Mac
Component | md5sum | Size (bytes) |
---|---|---|
UnityDownloadAssistant-5.2.2p1.dmg | c1301280941ecdbe4355edab82e74a95 | 2483984 |
Unity-5.2.2p1.pkg | 6799e89f6888436d30b5dff09766caec | 2341232911 |
Examples-5.2.2p1.pkg | 7c8edec44e2a1752002ed3b212e06722 | 354000014 |
StandardAssets-5.2.2p1.pkg | 982367d46077d5ba313cfa0f24e99c4b | 212384554 |
WebPlayer-5.2.2p1.pkg | e6da7393763042cc12c9931a87a911b5 | 2810690 |
Size & md5sum for PC
Component | md5sum | Size (bytes) |
---|---|---|
UnityDownloadAssistant-5.2.2p1.exe | 975c79d2c522ecdfffaa1141a7fa223c | 665056 |
UnitySetup32-5.2.2p1.exe | fe8e21c48d1cbd57c8d870f51211f220 | 1708572168 |
UnitySetup64-5.2.2p1.exe | 518aa81433b7d39575f67c54f6d4f3fe | 1716895672 |
UnityExampleProjectSetup-5.2.2p1.exe | d2d9c9581eb684e479cc36c3d6b00e98 | 295411472 |
UnityWebPlayerDevelopment-5.2.2p1.exe | d603d57fa3076a53a3c92c25d4e3b65e | 7414568 |
Correção 5.2.1p4
Liberado: 13 October 2015
Estamos felizes em anunciar a Unity 5.2.1p4. As Notas da Edição e o link correspondente à Gestão de problemas para os problemas corrigidos nesta edição aparecem abaixo.
Como sempre, as edições de correção são recomendadas apenas para os usuários afetados pelos problemas corrigidos nessa correção.
Assistente de download do Unity Editor
Instaladores de componentes para Windows
- Unity Editor 64 bits
- Unity Editor 32 bits
- Cache Server
- Shaders integrados
- Elementos padrão
- Exemplo de projeto
Instaladores de componentes para Mac
Fixes
- (none) - 2D: Exposed alpha texture api for atlases compressed with ETC1.
- (none) - Asset Loading: Serialisation errors that produce "serialisation layout mismatch" errors will now attempt to include the name of the root type being serialised when the error was encountered.
- (730952) - Build Pipeline: Fixed warning message "Failed to add the asset file size for filename".
- (699420) - Editor: Fixed baking navmesh while building lighting.
- (732454), (733335) - Editor: Fixed crash when trying to build Universal Windows 10 Apps, but Windows 10 SDK is not installed.
- (none) - Editor: Fixed HideFlags.DontSaveInBuild and HideFlags.DontUnloadUnusedAsset being swapped.
- (719769) - Editor: The selected platform is now properly switch when launching Unity through the command line with the –buildTarget switch.
- (732205) - IL2CPP: Corrected the behavior of Array.SetValue and Array.GetValue for integer values used with an enum array.
- (732317) - IL2CPP: Prevent a possible deadlock when using System.Threading.ReaderWriterLock.
- (730886) - iOS: Fixed some corner cases of AA and image effects on OpenGL ES.
- (725085) - iOS: Made iAD code more robust on ios9: Fullscreen Ads now work and Banners do not crash on destruction.
- (732956) - OpenGL & OSX: Fixed scene view picking when AA is enabled.
- (730513) - Physics: Fixed changes made to wheel collider's properties in Update causing wheel collider to twitch due to interpolation.
- (568430) - Script Debugging: Fixed issue with stepping in switch statements.
- (691014) - Script Debugging: Fixed occasional Unity crash when stepping many times in a row and then hitting a breakpoint.
- (626569) - Script Debugging: Fixed rare Unity crash when stepping.
- (721288) - Script Debugging: Fixed stepping over Resources.Load and other Unity API methods that use serialization.
- (589577) - Script Debugging: Fixed Unity crash when trying to evaluate generic methods that return an array of the generic type. Such as GameObject.GetComponents().
- (717289) - Script Debugging: Fixed Unity crash when trying to step after pause.
- (none) - Scripting: 'Editor' folders inside 'Plugins', 'Standard Assets' and 'Pro Standard Assets' no longer need to be at the root of those directories.
- (382005) - Scripting: Don't crash in mono_metadata_free_type when handed a null type instance.
- (716872) - Scripting: Fixed Unity crash when assembly references type in another assembly that is not present in the project.
- (712400) - Shaders: Fixed the surface lighting model (alpha:auto) picking incorrect blend mode (alpha:premul) in legacy lighting functions.
- (732399) - Substance: ProceduralMaterials should now be correctly rendered after a color space switch.
- (715921) - UI: Fixed crash in best fit text rendering when canvas scaler has a scale of 0.
- (715921) - UI: Fixed editor hang when attempting to cache a calculated font size > 500 as a result of a canvas scaler.
- (730014) - Version Control: Fixed slowdown in editor when connected to a version control backend e.g. Perforce or Plastic SCM.
- (none) - VR: Fixed startup crash when using D3D11.
- (none) - VR: Fixed play mode crash when using MSAA on OSX.
- (none) - Windows Store Apps: Fixed AssemblyConverter incorrectly picking native dll's, when there's winmd with same name.
- (729507) - Windows Store Apps: Unity will correctly generate Universal 8.1 projects, VS 2013 and VS 2015 should open them correctly.
Choose the appropriate installer following the appropriate links at the top of this page.
Also included below are the md5sum and file size in order to verify the full installers have been downloaded correctly. If your installer doesn’t work or reports errors it is possible that your installer is incomplete.
Revision: 9a78a9ce1e6c
Size & md5sum for Mac
Component | md5sum | Size (bytes) |
---|---|---|
UnityDownloadAssistant-5.2.1p4.dmg | f477a303811408828157dd5f57e5f5e7 | 2483956 |
Unity-5.2.1p4.pkg | aa4df3449d3e4a17f07da18479fd7d0a | 2335802886 |
Examples-5.2.1p4.pkg | 4b9306ec2528f77f28a26a90b1003a0e | 354005489 |
StandardAssets-5.2.1p4.pkg | f0656dcca5e8ede929791771ffaa4fab | 212398619 |
WebPlayer-5.2.1p4.pkg | 5ef9d7fdfbf8baab71993aa3e74592e7 | 2810774 |
Size & md5sum for PC
Component | md5sum | Size (bytes) |
---|---|---|
UnityDownloadAssistant-5.2.1p4.exe | 99264a7f823a653e7c58ee4ca09a015b | 665088 |
UnitySetup32-5.2.1p4.exe | 265e9d7acc081baedb62f699da02edfe | 1703135984 |
UnitySetup64-5.2.1p4.exe | ec7394e5f167c2c1dbc8b1d500bf29b8 | 1713121344 |
UnityExampleProjectSetup-5.2.1p4.exe | 01c973d865c4d6347e4315b3f48d5347 | 295416016 |
UnityStandardAssetsSetup-5.2.1p4.exe | f7cb7470fc18623749ffefb5baa027cc | 212928592 |
UnityWebPlayerDevelopment-5.2.1p4.exe | dbede96c0d8f80219f15a9f48e10a3d5 | 7413856 |
Correção 4.6.8p4
Liberado: 12 October 2015
Estamos felizes em anunciar a Unity 4.6.8p4. As Notas da Edição e o link correspondente à Gestão de problemas para os problemas corrigidos nesta edição aparecem abaixo.
Como sempre, as edições de correção são recomendadas apenas para os usuários afetados pelos problemas corrigidos nessa correção.
Descarregar instaladores
Download (Mac) Download (Windows)Fixes
- (731652) - iOS/IL2CPP: Allow default parameter values for nullable types to be converted to C++ correctly.
- (732814) - iOS/IL2CPP: Fixed a crash in the il2cpp::icalls::mscorlib::System::Reflection::MonoMethod::get_base_definition method.
- (730563) - iOS/IL2CPP: Correct the generated C++ code when MonoPInvokeCallback is used to specify a type which has marshaling directives. The marshaling directives from that type will be used, and a compile error in the generated C++ code will no longer occur.
- (718708) - iOS/IL2CPP: Generate correct C++ code when an extension method as a constrained generic type which is another generic type defined in a different assembly.
- (none) - iOS: Added DeviceGeneration Enums for iPhone6S, iPhone6S Plus, iPad Pro 1st Generation, and iPad Mini 4th Generation.
- (none) - iOS: Enabled SSL for HWStats analytic reporting.
Choose the appropriate installer following the appropriate links. Also included below are the md5sum and file size in order to verify the full installers have been downloaded correctly. If your installer doesn’t work or reports errors it is possible that your installer is incomplete.
Revision: 1144757b2ebc
MAC: (md5sum: 2a83ec3a06106398f041e024336cd967 ) (Size: 1668451832 bytes)
PC: (md5um: fc7885ef39f14c4b2d649981b3342c96 ) (Size: 1425231144 bytes )
Correção 5.2.1p3
Liberado: 9 October 2015
Estamos felizes em anunciar a Unity 5.2.1p3. As Notas da Edição e o link correspondente à Gestão de problemas para os problemas corrigidos nesta edição aparecem abaixo.
Como sempre, as edições de correção são recomendadas apenas para os usuários afetados pelos problemas corrigidos nessa correção.
Assistente de download do Unity Editor
Instaladores de componentes para Windows
- Unity Editor 64 bits
- Unity Editor 32 bits
- Cache Server
- Shaders integrados
- Elementos padrão
- Exemplo de projeto
Instaladores de componentes para Mac
Improvements
- Debugger: The port number the debugger listens on is now printed to the editor log.
- iOS: Added DeviceGeneration Enums for iPhone6S, iPhone6S Plus, iPad Pro 1st Generation, and iPad Mini 4th Generation.
- iOS: Enabled SSL for HWStats analytic reporting.
- iOS: Simulator running on IL2CPP now will be 64 bit.
- MonoDevelop: Added missing documentation tool-tips for methods with optional/default arguments. Removed mark-up from documentation tool-tips.
- UI: Added new helper function to VertexHelper to set streams of Vertex in any order.
Changes
- Visual Studio Integration: No longer open unity documentation html in visual studio when opening it, since VSTU supports doc searching out of the box.
Fixes
- (705196) - Android: Fix for missing SpeedTree leaves when using and 'best' quality wind zones on Adreno 3xx with OpenGL ES 3.0.
- (726878) - Android: Fixed MSAA on newer Mali drivers such as SGS6.
- (724509) - Android: Fixed a problem where Plugins/Android/res wasn't bundled with the application.
- (725153) - Android: Fixed an issue where passing large JNI arrays would cause a local reference table overflow.
- (720706) - Android: Fixed crash in ASTC encoder.
- (710191) - Android: Fixed reported texture size in profiler for formats that are decompressed during upload.
- (718206) - Android: IL2CPP - Fixed compilation on DLLs with spaces.
- (726121) - Android: IL2CPP - Fixed crash on startup when OBB is enabled.
- (726343) - Editor: Fixed "Ctrl" click on object selects another object in scene view.
- (726373) - Editor: Fixed background object getting selected instead of the one in the front.
- (725677) - FinalGather: "Template function should be specialized" error thrown when baking.
- (730772), (722618) - Graphics: Fixed resolution switches sometimes incorrect in DX11.
- (730772), (728756) - Graphics: Fixed UI disappearing when triggering a resolution change in DX9 standalone.
- (729286) - Graphics: Texture2D.format shows ARGB on RGB texture format.
- (730541) - Home Window: Make survey only show correct questions.
- (731652) - IL2CPP: Allow default parameter values for nullable types to be converted to C++ correctly.
- (732814) - IL2CPP: Fixed a crash in the il2cpp::icalls::mscorlib::System::Reflection::MonoMethod::get_base_definition method.
- (692240) - IL2CPP: Corrected method collection in editor to preserve defining class rather than invoked class in some cases.
- (730563) - IL2CPP: Corrected the generated C++ code when MonoPInvokeCallback is used to specify a type which has marshaling directives. The marshaling directives from that type will be used, and a compile error in the generated C++ code will no longer occur.
- (718708) - IL2CPP: Generate correct C++ code when an extension method as a constrained generic type which is another generic type defined in a different assembly.
- (729165) - iOS/IL2CPP: Prevent a crash that occurs when using Unity Ads and GameCenter together.
- (none) - iOS: Pick 2-nd stage splash screens from asset catalogs when possible.
- (721644) - LegacyShaders: (Self-Illumin) No Emission (Lightmapper) component after Unity 5.
- (713205) - Linux/Tizen/STV: Fixed "special" characters (e.g. &) in player pref names.
- (none) - Linux: Handle failure to create input method / input context on startup.
- (none) - Linux: Ignore driver-reported joystick axes with invalid range / fix mapping for these devices.
- (729181), (730491), (729203), (730205) - Mecanim: Fixed bad 1st frame when enabling Animator.
- (730469) - Mecanim: Fixed crash when calling Update() from OnStateEnter.
- (719911) - Mecanim: Fixed parameters not being evaluated when AnimatorController used in Playable.
- (730175) - Mecanim: Fixed Animator.GetParameter throwing exceptions.
- (730086) - Mecanim: Fixed crash when modifying in Playmode an AnimatorController used in Playable.
- (729924) - Mecanim: Fixed issues with Animator view synchronization.
- Mecanim : Fixed Humanoid layer mask not working with AnimatorControllerPlayables.
- (728874) - Mecanim : Animator parameter gets 0/false value when animator not enabled.
- (728735) - Networking: Setup network authority properly for scene objects, and made NetworkTranform handle multiple authority changes.
- (725329), (730178) - OSX: Fixed external texture crash with OpenGL2 device.
- (726017) - OSX: Fixed Input.GetKey and Input.inputString not working.
- (496494) - Particles: Fixing culling issue when SetParticles was called from script with 0 lifetime.
- (719113) - Physics: Added PlatformEffector2D.sideArc to replace PlatformEffector2D.sideAngleVariance as well as adding the missing gizmo for sides.
- (697547) - Physics: Restore the Rigidbody2D linear-velocity after a Rigidbody2D.MovePosition has completed.
- (none) - Samsung TV: Fixed problem where GUI controls would become unresponsive.
- (none) - Tizen: Fixed a couple issues with audio using too much CPU time when Unity apps are in the background.
- (none) - Tizen: Fixed WWW class failures when using https
- (727699) - UI: Fixed crash on Mac when exiting play mode with a maximized game view.
- (none) - UI: If the parent canvas changes update the drawing matrix to match.
- (none) - UI: Image will now use the white texture again if no texture is specified.
- (none) - UI: Invalid graphics need to clear the VertexHelper instead of using previous data.
- (none) - UI: Make sure the VertexHelper for Filled sprites are cleared before trying to add new data.
- (none) - Visual Studio Integration: More robust error checking & retry logic when opening visual studio.
- (none) - Visual Studio Integration: On mac, no longer ignore UnityVS assemblies in the assetsfolder, so that win->mac debugging works again
- (715858), (726292) - VR: Changing renderscale now reallocates to desired texture size in all cases.
- (726878) - VR: Fixed anti aliasing on Samsung Galaxy S6 GearVR.
- (720390) - VR: Fixed aspect ratio value not correctly being set on Camera component. Also fixes reflections when tilting.
- (721694) - VR: Fixed VRSettings.showDeviceView showing the last frame in the VR headset. Now clear's to camera's background color.
- (none) - VR: Removed extra blit from PC rendering path.
- (none) - WebGL: Workaround for IndexedDB not available in Firefox when running in iframe.
- (726088) - Windows Store Apps: AssemblyConverter fixes for array handling and assembly resolving.
- (729551) - Windows Store: Back button will be consumed in Universal Windows 10 Apps, you can detect with Input.GetKey(Keycode.Escape)
Choose the appropriate installer following the appropriate links at the top of this page.
Also included below are the md5sum and file size in order to verify the full installers have been downloaded correctly. If your installer doesn’t work or reports errors it is possible that your installer is incomplete.
Revision: b7d18ab613bc
Size & md5sum for Mac
Component | md5sum | Size (bytes) |
---|---|---|
UnityDownloadAssistant-5.2.1p3.dmg | a8d0c083ca4acc682e98df5119f606c8 | 2484005 |
Unity-5.2.1p3.pkg | 349073f88cc57dd37f0eb286073bdd7b | 2333655651 |
Examples-5.2.1p3.pkg | 2899ba82dde8e343aa5f43aabe8533db | 354005085 |
StandardAssets-5.2.1p3.pkg | 40ba01c0a67942010ba2eb21ae72e4d7 | 212397660 |
WebPlayer-5.2.1p3.pkg | b0f9648bc92d867bf0bbdb4a0897db7d | 2788111 |
Size & md5sum for PC
Component | md5sum | Size (bytes) |
---|---|---|
UnityDownloadAssistant-5.2.1p3.exe | cf7934877108ba8400f1bb19af6c4b00 | 665048 |
UnitySetup32-5.2.1p3.exe | ac1639e9eab7599fb8465580d3451a42 | 1702966408 |
UnitySetup64-5.2.1p3.exe | ad460ff4ee5b702c3889a6339d4201c5 | 1712989888 |
UnityExampleProjectSetup-5.2.1p3.exe | a43884254d87f7256e802d2423fc0803 | 295417312 |
UnityStandardAssetsSetup-5.2.1p3.exe | 785a13c6c5f7fa57d6ef564d199f838f | 212922144 |
UnityWebPlayerDevelopment-5.2.1p3.exe | 80576ee567074972ee39606beb3cd3ef | 7413648 |
Correção 5.2.1p2
Liberado: 1 October 2015
Estamos felizes em anunciar a Unity 5.2.1p2. As Notas da Edição e o link correspondente à Gestão de problemas para os problemas corrigidos nesta edição aparecem abaixo.
Como sempre, as edições de correção são recomendadas apenas para os usuários afetados pelos problemas corrigidos nessa correção.
Assistente de download do Unity Editor
Instaladores de componentes para Windows
- Unity Editor 64 bits
- Unity Editor 32 bits
- Cache Server
- Shaders integrados
- Elementos padrão
- Exemplo de projeto
Instaladores de componentes para Mac
Improvements
- IL2CPP: Optimize System.Reflection access to metadata.
- IL2CPP: Reduce initialization time of IL2CPP scripting backend.
- VR: Oculus Plugin has been updated.
- VR: Support for DRM content.
Changes
- Installers: Updated the EULA.
Fixes
- (none) - GI. Fixed crash when generating lightmaps.
- (686243) - Graphics: Fixed an issue whereby static batching didn't work in the Editor when scenes were loading from scripts e.g. Application.LoadLevel()
- (721065) - IL2CPP: Convert I18N.dll assemblies if they are present to avoid not supported exceptions for some code pages.
- (719718) - IL2CPP: Include assemblies referenced only by prefabs in the Resources folder in the build.
- (707376) - IL2CPP: Ensure IL2CPP generates valid numeric identifiers under all system languages.
- (719378) - IL2CPP: Ensure PreserveAttribute on type preserves default constructor.
- (703908) - IL2CPP: Fixed Directory.GetFiles using search pattern with embedded '*'.
- (722920) - IL2CPP: Fixed race condition when accessing attributes.
- (714759) - iOS/IL2CPP: Implement host name resolution with IPv6
- (728134) - iOS: Fixed Game Center authentication crash on iOS 9.0.
- (719574) - Shaders: Fixed a crash that could happen when loading legacy shaders.
- (729904) - Substance: Standalone builds will no longer crash when trying to read cache data created by prior builds.
- (707737) - Substance: Unapplied import settings being discarded will cause an apply/revert dialog box to be displayed.
- (728098) - Universal WIndows Apps: Fixed compilation error which happened with extension APIs.
- (none) - VR: D3D11 adapter ID now used to identify device if disconnected.
- (716500) - VR: Fixed Camera.stereoMirrorMode bug where right eye would display black or last frame when in mirror mode. Now displays left eye Image.
- (none) - VR: Fixed vsync disable not working correctly.
- (724566) - Windows Store: BuildPipeline.BuildPlayer works with relative paths.
- (625473) - Windows Store: Default font is loaded from system folder.
- (731088) - Windows Store: Fixed crash in Universal Windows 10 apps when you click in the UI text field.
Revision: 008af436a8e0
Size & md5sum for Mac
Component | md5sum | Size (bytes) | |
---|---|---|---|
UnityDownloadAssistant-5.2.1p2.dmg | d0af84ab17105f5ac55d356b023a12ef | 2494628 | |
Unity-5.2.1p2.pkg | 06ff6a1c7d06c8006744aeba7d5b0e59 | 2332043800 | |
Examples-5.2.1p2.pkg | bfe252023a89cc582406bcbba101838f | 354005136 | |
StandardAssets-5.2.1p2.pkg | e04552d269feac9e3dd5d222d54c8284 | 212380871 | |
WebPlayer-5.2.1p2.pkg | a30e61f50a31de91a58981579e4c67c9 | 2788088 |
Size & md5sum for PC
Component | md5sum | Size (bytes) | |
---|---|---|---|
UnityDownloadAssistant-5.2.1p2.exe | a4b09ff3e80425598cf3871dc34d996f | 665056 | |
UnitySetup32-5.2.1p2.exe | 7725f88ff62de9d6f5644420c1400083 | 1701278312 | |
UnitySetup64-5.2.1p2.exe | 8660d8512fb55cd60bf34f0ff378f007 | 1711238976 | |
UnityExampleProjectSetup-5.2.1p2.exe | dca8865ce636857eeda3232e5057e0ce | 295418752 | |
UnityStandardAssetsSetup-5.2.1p2.exe | 90988b6aa17109e682af8f9ace176dc2 | 212913104 | |
UnityWebPlayerDevelopment-5.2.1p2.exe | 3806bc8c5ad32bce57a9d844e95ab798 | 7414024 |
Correção 4.6.8p3
Liberado: 30 September 2015
Estamos felizes em anunciar a Unity 4.6.8p3. As Notas da Edição e o link correspondente à Gestão de problemas para os problemas corrigidos nesta edição aparecem abaixo.
Como sempre, as edições de correção são recomendadas apenas para os usuários afetados pelos problemas corrigidos nessa correção.
Descarregar instaladores
Download (Mac) Download (Windows)Improvements
- iOS: Added Xcode 7 GM and Xcode 7.1 Build & Run support.
- iOS/IL2CPP: Reduce initialization time of IL2CPP scripting backend.
- iOS/IL2CPP: Optimize System.Reflection access to metadata.
Fixes
- (707376) - iOS/IL2CPP: Ensure IL2CPP generates valid numeric identifiers under all system languages.
- (719378) - iOS/IL2CPP: Ensure PreserveAttribute on type preserves default constructor.
- (703908) - iOS/IL2CPP: Fixed Directory.GetFiles using search pattern with embedded '*'.
- (727395) - iOS/IL2CPP: Prevent a crash in Application.LoadLevel now.
- (728134) - iOS: Fixed Game Center authentication crash on iOS 9.0.
- (694380), (683346) - Windows Phone 8.1: Fixed random hang, when application returned from suspend mode, for ex., when performing In App Purchase.
Choose the appropriate installer following the appropriate links. Also included below are the md5sum and file size in order to verify the full installers have been downloaded correctly. If your installer doesn’t work or reports errors it is possible that your installer is incomplete.
Revision: 74e15bac63b1
MAC: (md5sum: 67a2c699603df55b1cb07b4395e5a1d7) (Size: 1667402324 bytes)
PC: (md5um: c65e7b001d0ede5d30be82c96969ecd2 ) (Size: 1423745360 bytes )
Notícias da equipe de Qualidade Assegurada Unity
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