Notas da Edição

Known Issues in 2018.4.28f1

  • AI: A NavMeshAgent GameObject teleports to a near NavMeshSurface when collided with a moving NavMeshObstacle (1072945)

  • Audio: Unity crashes in Play Mode at FMOD_Resampler_Linear (928576)

  • Linux: Focus cannot be properly gained on play mode, making keyboard input switch screens (1109908)

  • Mobile: [Android] Keyboard doesn't show up when trying to input text in an Input Field with Hide Mobile Input checked on Android 11 (1258071)

  • Package Manager: Immutable packages altered by the API Updater are reverted to their original state when packages are resolved, which can lead to slower import performance in that context.

  • Scene Management: Building project when two identical scenes are open crashes the editor (1266194)

  • Scene/Game View: Logging errors from background thread crashes the Editor when Error Pause is enabled (1173657)

  • Shadows/Lights: [Regression] Directional light shadow artefacts in 2020.2.0a21 (1271048)

  • Windows: Cannot activate license within a docker container (1193364)

  • macOS: If the Android Tools are not installed through the Hub, macOS 10.15 (Catalina) default security settings will prevent the Android NDK binaries being executed. These settings have to be changed or a signed Android NDK (r16b) will be needed to build Android. More information here:

2018.4.28f1 Release Notes


  • Asset Bundles: Fixed an edge case with AssetBundle.Contains not returning true for case sensitive paths. (1253270)

  • Build Pipeline: Fixed regression crash with serialized PropertyName field. (1267271)

  • GI: Fixed the issue of progressive lightmapper leaks memory upon subsequent scene switches and bakes. (1178584)

  • Graphics: Fixed an issue with compilation errors for unsupported functions when switching to OpenGLES3. (1203708)

  • Graphics: Fixed to correctly fall back to CPU skinning on feature level D3D10.x. (1269149)

  • Licenses: Fixed an issue where Unity installers could display out-of-date terms of service on Windows. (1271930)

  • Particles: Fixed opaque particle lighting in deferred rendering. (1193339)

  • Profiler: Fixed issue with continuous clicking not working on the profiler timeline gui scroll bars. (1238871)

  • Shaders: Fixed HLSLcc doing bad precision downgrading on some cases. (1228687)

  • Video: Fixed WindowsVideoMedia errors being thrown on standalone builds. (1212382)

  • XR: Removed Android build step to check compatible APIs when ARCore is enabled.

Changeset: a2d4f71491a4

Unity 2018.4.28

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