Install this version with Unity Hub.
Select the runtime platforms of your choice from the list below (the desktop runtime is included as standard) or, to install the full complement of runtime platforms, use the download assistant installer above.
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Notas da Edição
Known Issues in 2018.4.33f1
macOS: If the Android Tools are not installed through the Hub, macOS 10.15 (Catalina) default security settings will prevent the Android NDK binaries being executed. These settings have to be changed or a signed Android NDK (r16b) will be needed to build Android. More information here: https://developer.android.com/ndk/downloads/older_releases.
Package Manager: Immutable packages altered by the API Updater are reverted to their original state when packages are resolved, which can lead to slower import performance in that context.
Packman: User can't easily configure location of both UPM and Asset Store package local cache (1317232)
Windows: The Cursor is visible when Cursor.visible is set to false and new InputSystem package is used (1273522)
Packman: Package Manager doesn't show available updates (1304459)
Audio: Crash on AudioSource::Stop when exiting Play mode (1079263)
Profiling: [Profiler] Timeline sample names from surrounding frames disappear when zooming or panning (1317697)
Polybrush: [PolyBrush] Something went wrong saving brush settings Warning is thrown when Saving a Brush after opening the PolyBrush Window (1315475)
2018.4.33f1 Release Notes
Asset Import: Removed unsupported layerElement reference mode error logs. (1225010)
Build System: Removed requirements over ILRepack when building Unity source code.
Removed requirements over ILRepack when building Unity source code.
Fixed ILRepack that was detected as Trojan:Win32/Wacatac.B!ml.
Removed ILRepack from external directory, now downloading ILRepack from our public stevedore repository.
You now have to explicitly call .\jam.pl BuildSystemProgramFiles to generate the solution for Unity Build System.
Editor: Fixed an issue that caused bad forced repaint in all inspectors every frame. (1320482)
Editor: Fixed such that AlphaIsTransparency is no longer disabled in TextureImporter Presets. (1147407)
Graphics: Fixed such that Frame Debugger works when using Camera.SetTargetBuffers. (1278884)
Graphics: Fixed to use high quality ASTC compression for 'Best' compressor quality. (1313196)
IL2CPP: Corrected a crash on startup with BOLT and IL2CPP when there is at least 1 Node present in a Graph. (1284772)
iOS: Added missing Screen.dpi information for newer devices. (1299093)
macOS: Fixed duplicate "Replace" dialog when building iOS target. (1265065)
Mono: Fixed an issue with System.XML depending on writing/reading from the registry which caused macOS Notarization to fail. (1292941)
Networking: Fixed possible division by zero in UploadHandlerFile. (1308017)
Networking: Fixed UploadHandlerFile.progress only reporting 0 or 1. (1308013)
Prefabs: Fixed collection of direct dependencies on Prefabs. (1178737)
Serialization: Fixed issue where under certain circumstances editor only fields would get serialized in player build and causing crash at runtime. (1298271)
Shaders: Fixed shader asset dependency hash inconsistency between different machines.