Notas da Edição

2019.1.13f1 Release Notes

System Requirements Changes

Nothing changed.

Fixes

  • Android: Fixed an issue where Gradle builds could fail if a settings.gradle file exists in the root of the project. (1164013, 1165805)

  • Android: Fixed script patching functionality, patch files will be used only when patch files are newer than the build. (1162227, 1169656)

  • Graphics: Fixed issues uploading compressed non-power-of-two textures when using D3D11. (1146074, 1149022)

  • Graphics: Improved performance of "CullAllVisibleLights" ~5x for scenes with many baked lights (1087657, 1170211)

  • iOS: Fixed UnityWebRequest failing to upload large amounts of data. (1163795, 1167470)

  • iOS: Fixed UnityWebRequest stalling when there are many concurrent requests with large uploads. (1165973, 1167472)

  • Linux: Fixed Linux editor window management preventing gameobjects created from editor test scripts from running Start() and Update(). (1157976, 1162733)

  • Multiplayer: Fixed missing method definition of SetMulticastLock in UNETWebSocketLib.cs file. (1149977, 1165955)

  • Prefabs: Optimized the search for removed components for nested prefab. (1137064, 1159018)

  • Services: Improved support for Apple arm64e devices in Cloud Diagnostics. (1155437, 1164036)

  • Shaders: Fixed surface shader include dependency handling on shader errors. (1002833, 1141800)

  • Terrain: Fixed terrain brush selection shortcuts not assigned to hotkeys F1-F7 by default. (1155153, 1167461)

  • Web: Fixed requests that are in progress at the moment of clearing cookies will not saving cookies (to prevent restore to original state). (1158841, 1167358)

  • Windows: Fixed an animation bug in the PlayerSettings editor when it is included in the Universal Settings window. (1152070, 1158001)

  • Windows: Fixed deadlock on startup on systems with a certain group policy configuration. (1150661, 1170795)

  • Windows: Fixed OpenGL graphics API crashing on certain monitor configurations. (1147157, 1170791)

  • Windows: Fixed resolution reverting to native refresh rate after losing focus in exclusive full screen mode. (1164372, 1170786)

  • Windows: Fixed switching to exclusive full screen from full screen other modes not respecting specified refresh rate. (1164373, 1170784)

  • Windows: Fixed window being "Always on top" after switching from exclusive full screen to windowed full screen mode. (1157039, 1170781)

  • XR: Fixed bject jittering owhen position is being affected by Time.deltaTime. (1157271, 1172058)

System Requirements

For development

OS: Windows 7 SP1+, 8, 10, 64-bit versions only; macOS 10.12+. (Server versions of Windows & OS X are not tested.)

CPU: SSE2 instruction set support.

GPU: Graphics card with DX10 (shader model 4.0) capabilities.

The rest mostly depends on the complexity of your projects.

Additional platform development requirements:
  • iOS: Mac computer running minimum macOS 10.12.6 and Xcode 9.4 or higher.

  • Android: Android SDK and Java Development Kit (JDK); IL2CPP scripting backend requires Android NDK.

  • Universal Windows Platform: Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK

For running Unity games

Generally content developed with Unity can run pretty much everywhere. How well it runs is dependent on the complexity of your project. More detailed requirements:

  • Desktop:

    • OS: Windows 7 SP1+, macOS 10.12+, Ubuntu 12.04+, SteamOS+
    • Graphics card with DX10 (shader model 4.0) capabilities.
    • CPU: SSE2 instruction set support.
  • iOS player requires iOS 9.0 or higher.

  • Android: OS 4.1 or later; ARMv7 CPU with NEON support or Atom CPU; OpenGL ES 2.0 or later.

  • WebGL: Any recent desktop version of Firefox, Chrome, Edge or Safari.

  • Universal Windows Platform: Windows 10 and a graphics card with DX10 (shader model 4.0) capabilities

Changeset: b5956c0a61e7

Unity 2019.1.13

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