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Notas da Edição
Known Issues in 2022.1.23f1
Asset - Database: Folder name is truncated when dot is used in the name (UUM-7046)
Audio: Audio starts playing from the beginning when Undo/Redo Audio Source changes in Play Mode (UUM-18551)
MacOS: [M1][Rosseta] Editor crashes on mono_arch_patch_callsite when entering the Play Mode (UUM-10411)
Physics: [2022.1] Crash on SetupAxes when duplicating two or more GameObjects at a time (UUM-13136)
Shader System: "Sphere" GameObject doesn't get rendered when using "Unlit.Unlit_UsePass" Shader (UUM-18980)
Shader System: Shader variant build preparation does not scale (UUM-3711)
Universal RP: Materials scale incorrectly when changing the render scale in UniversalRenderPipelineAsset (UUM-9865)
Universal RP: Shader compilation time is higher in 2021.3 than in 2020.3 (UUM-17405)
Web Platform: Project fails with "UnityEditor.BuildPlayerWindow+BuildMethodException" when building for the WebGL platform (UUM-17658)
2022.1.23f1 Release Notes
2D: [com.unity.2d.animation] Improved the Auto Geometry generation speed.
2D: [com.unity.2d.animation] The visibility tab now scrolls to the selected bone in the Skinning editor.
Animation: Further improvements to animation job performance (esp. some forms of IK).
Multiplayer: Added Netcode for GameObjects 1.0.2.
Multiplayer: Added Netcode for GameObjects 1.1.0.
Profiler: Improved performance of rendering the CPU timeline view when viewing large captures.
VFX Graph: Reduced the time taken by VFXGraph.CheckCompilationVersion that would previously potentially query all assets on every domain reload.
URP: Avoid using Depth32Stencil8 format on Android.
Version Control: Changed the "Go back to changeset" option in Changesets tab to "Revert to changeset"
Improved notification banner appearance.
XR: Eye tracked foveated rendering no longer spews console messages.
2D: Fixed result of the Tilemap.GetCellCenterLocal/World API for a Hexagonal Grid and a large Tile Anchor offset.
2D: Refactored the internal triangulation and tessellation APIs.
2D: Updated API docs to reflect the behaviour of setting SpriteRenderer.size property. (UUM-13795)
2D: [com.unity.2d.animation] Fixed a case where the auto weight generation would associate incorrect bones to vertices. (DANB-22)
2D: [com.unity.2d.animation] Fixed an issue where the Sprite Skin editor would throw an exception if Sprite Renderer doesn't have a Sprite assigned to it.
2D: [com.unity.2d.animation] Fixed IK Manager 2D's inspector slow downs.
Android: Fixed infinite loop when requesting for runtime permission that is automatically rejected by the OS. (UUM-15923)
Android: Fixed stacktrace on Chrome OS x86_64. (UUM-781)
Android: InputView is not clickable when isInputFieldHidden AND !mConsumeOutsideTouches. (UUM-16292)
Asset Pipeline: Asset tracking should only be done for main thread for editor process imports. (UUM-920)
Editor: Fixed an issue where TextureImporter.GetPlatformTextureSettings would not perform fix-up on the platform string argument correctly. (UUM-15361)
Editor: Fixed crash of profiler opened in standalone process. (UUM-16838)
Editor: Fixed crash when using URP on some Adreno 6xx devices with shaders that use clip(). (UUM-4367)
Editor: Fixed exception incorrectly reporting object already in pool when equal instances of classes implementing IEquatable<T> are released to ObjectPool. (UUM-8083)
Editor: Fixed mouse button paste function in packman. (UUM-2304)
Editor: Fixed scripted importer registration errors, when changing platform. (UUM-14062)
Editor: Fixed Unity crashes in batch mode when using -vcsMode Perforce. (UUM-17597)
Editor: [SpeedTree] ExtraTexture texture is no longer marked sRGB (Color Data) when imported with a SpeedTree asset. (UUM-10912)
Graphics: Fixed closesthit, anyhit or intersection shaders in .raytrace files causing a GPU hang. Log an error when these shader types are present in a .raytrace file since they are not currently supported. (UUM-10113)
Graphics: Fixed issue in which editor would get stuck when importing corrupted FBX models. (UUM-3981)
IL2CPP: Avoid a crash in the IL2CPP runtime when the GUID property of a type is obtained for a type with a StructLayout attribute but without a Guid attribute. (UUM-10859)
IL2CPP: Avoid a crash when using GetFiles multiple times for directories with many files on iOS.. (UUM-8885)
IL2CPP: Avoid a possible race condition when the garbage collector is enabled or disabled that could cause it to become permanently disabled. (UUM-16300)
IL2CPP: Avoid an exception from Buffer.BlockCopy when the destination array is of type sbyte. (UUM-12875)
IL2CPP: Avoid an intermittent crash in the .NET thread pool implementation when a thread is incorrectly removed from the pool twice. (UUM-11191)
IL2CPP: Avoid an intermittent crash on shutdown when many threads are waiting on a Monitor object inside for a C# lock statement. (UUM-10374)
IL2CPP: Corrected handle enums declared inside a generic type. (UUM-612)
IL2CPP: Corrected the behavior of the System.IO.Compression.ZipArchive API. (UUM-14582)
IL2CPP: Fixed compilation error that occurred when a enum was passed by reference in a marshalling definition. (UUM-11353)
IL2CPP: Fixed crash in IL2CPP metadata code when loading a field RVA value. (UUM-17473)
IL2CPP: Fixed exception when calling Enum.CompareTo on enum with a System.Uint16 underling type. (UUM-11944)
IL2CPP: Fixed possible crash/corruption when invoking a virtual generic method on a generic type by reflection or when Faster (smaller) builds is enabled. (UUM-12498)
IL2CPP: Fixed possible memory corrupt/crash when calling into shared generic code. (UUM-14924)
IL2CPP: Fixed syntax error: ')' " when "Faster (smaller) builds" is selected on function pointer call with a return type but no parameters. (UUM-14778)
IL2CPP: Implemented the Assembly.Location property. (UUM-15152)
IL2CPP: Improved error messages for unsupported Process API methods. (UUM-11147)
IL2CPP: Workaround an MSVC C++ compiler optimization bug related the Math.Max implementation for System.Decimal. (UUM-11487)
Kernel: Fixed AssertOnRecursiveCall with tests. (UUM-13234)
Linux: Fixed building for Linux with IL2CPP from Windows fails if your system username contains a space. (UUM-4960)
Linux: Fixed CinemachineVirtualCamera Component's body's "ScreenY" and "ScreenX" values move towards 1.5 while pressing and moving the mouse. (UUM-14611)
Linux: Fixed inspector window black out after addComponent through menu or shortcut. (UUM-1565)
Linux: Fixed print stack trace frequently crashing.
Linux: Fixed random user key combination would open debug canvas in playmode. (UUM-17026)
Linux: Updated Simple DirecMedia Layer to 2.0.22. (UUM-6773)
Mono: Fixed an editor crash when the debugger code fails to lookup the signature of a method. (UUM-9219)
Mono: Fixed Editor liveness crash when processing RealProxy classes. (UUM-13031)
Mono: Fixed exception when registering a window class in different domain instances. (UUM-13189)
Mono: Fixed issue where DeflateStream would swallow exceptions instead of throwing them. (UUM-17185)
Particles: Fixed invert culling api when used with Particle Systems. (UUM-890)
Physics: Fixed ArticulationBody SetDriveTargets and SetDriveTargetVelocities methods checking List capacity instead of count and improved the error message. (UUM-12713)
Profiler: Fixed freeze caused when opening profiler data recorded on Editor versions 2019.4.28f1 and prior. (UUM-2234)
Scripting: Fixed possible Editor hang while it waits for AssemblyUpdater when importing assemblies. (UUM-7944)
Serialization: Fixed performance regression reading yaml objects containing large number of SerializeReference instances which were created prior to 2021.2. (UUM-15130)
Serialization: Fixed regression where if a mesh was used in VFX and included in an AssetBundle there could be indeterminism in its streaming info offset field. (UUM-12721)
Services: Link Project ID button in Services tab now activates properly when the organization name and project name selected are the same.
Services: Marking UserInfo apis as obsolete.
Services: Selected project in Services tab is now properly reset and Link Project ID button is now properly disabled when changing organization.
Shadergraph: Shadergraph: Fixed shader graph incorrectly stripping variants for BiRP shaders that weren't built with shader graph. (UUM-14800)
Shaders: Fixed a crash when changing Scene view Draw mode from Shaded to Custom. (UUM-9452)
Shaders: Fixed a rare crash when opening a project with compute shaders. (UUM-10259)
Shaders: Fixed Shader Variant Collection UI not working correctly with shaders with stage-specific keywords. (UUM-12220)
Shaders: Material.SetOverrideTag will now warn when trying to override LightMode. (UUM-11988)
uGUI: Fixed various Canvas issues. (UUM-12998)
UI Toolkit: Fixed the position of the drag line anchor of the TwoPanSplitView when the orientation is changed and when there is margin around the child elements. (UUM-870)
UI Toolkit: UI Toolkit: Fixed VisualElement alignment issue in non-standard DPIs. (UUM-11741)
Universal RP: Broken setters which could cause infinite loop in URP pipeline asset. (UUM-18025)
Version Control: Fixed editor refresh triggering when a workspace update is in progress
Fixed pending changes show global ignored as private
Removed encryption checkbox from create organization dialog.
Video: Fixed virtual camera not playing due to DevicePath missing. (UUM-3367)
Video: VP8 Video Encoder bitrate corrected to use bps instead of kbps. (UUM-12918)
Video: [WebGL] Video Player updates to a previously sought frame when seeking a paused video. (UUM-11808)
Web: Updated UglifyJS from 2.7.5 to 3.17.0. (UUM-6914)
WebGL: Added fallback configuration for company name, product name and product version to ensure the web cache is always enabled. (UUM-3944)
WebGL: Added streaming download of response body in UnityWebRequest. (UUM-1149)
WebGL: Added warning that WebGL builds with the Linux Editor require glibc 2.27 or later (i.e. Ubuntu 18+). (UUM-1156)
WebGL: Use glGetBufferSubData in AsyncGPUReadback Request for WebGL builds. (UUM-7112)
Windows: Fixed IL2CPP runtime compilation failing when building C++ code using Visual Studio 2022 17.4 or newer. (UUM-17921)
XR: Updated XR Interaction Toolkit to 2.0.4.
Package changes in 2022.1.23f1