The leading global game industry software

Unity Technologies is shaping a booming global games market and has seen escalating uptake of the Unity engine and its complementary and integrated game promotion, user retention and analytics services.

Unity plays an important part in a booming global games market. The Unity engine is far and away the dominant global game development software. More games are made with Unity than with any other game technology. More players play games made with Unity, and more developers rely on our tools and services to drive their business.

As you can see below, millions of people are creating with Unity every day. This has resulted in global gamers downloading Unity-made games to nearly 2 billion unique mobile devices for Q1 2016 alone.



have registered with Unity


Unique titles

downloaded in Q2 2016



playing Unity-made games


mobile devices

running Unity-made games

Thirty-four percent of top games are made with Unity

The Unity game engine is far more popular amongst developers than any other third-party game development software. The proportion of developers relying on Unity as their primary development tool and using Unity is growing all the time.

34% of top 1000 free mobile games are Made with Unity

Source: SourceDNA, Q1 2016

Unity customers include Coca-Cola, Disney, Electronic Arts, LEGO, Microsoft, NASA, Nexon, Nickelodeon, Square Enix, Ubisoft, Obsidian, Insomniac and Warner Bros. From large and small studios to independent professionals, more and more developers are moving to Unity.

Registered Unity developers - 2012-2016

Source: Unity Technologies

Seven hundred million gamers

Unity touches 770 million gamers all over the world through games made using our engine. By comparison, Twitter has 310 million monthly active users.

Sources: Unity Analytics, About Twitter

A growing market

Unity is increasing our market share in the rapidly growing gaming industry, generating Unity’s massive expansion in real terms. The key mobile gaming market, which Unity continues to expand into and dominate, is growing even faster.

Video game market revenue worldwide, 2015-2019, US$ billions

Source: Gartner (October 2013)

Unity is also at the forefront of the growing VR market. An estimated 90% of Samsung Gear VR games and 53% of Oculus Rift (games at launch) were Made With Unity.

Source: Unity

In revenue terms, the gaming industry is rapidly overtaking the entire film and TV industry. In 2013, consumers spent US$ 21.53B on video games, hardware and accessories in the US alone.

Source: Entertainment Software Association

Platform support

Windows Phone
Windows Store Apps
Linux/Steam OS
Web Player
PlayStation 3
PlayStation 4
PlayStation Vita
Xbox One
Xbox 360
Wii U
Android TV
Samsung SMART TV
Oculus Rift
Gear VR
Playstation VR


Unity Personal, Unity Plus, Unity Pro, and Unity Enterprise.

Global offices

Unity Technologies is a global company headquartered in the United States in San Francisco, California. Unity also has offices in Canada, China, Colombia, Denmark, Finland, Germany, Korea, Japan, Lithuania, Singapore, Sweden, Ukraine, The United Kingdom.

Made with Unity


By 17-Bit

Super Dungeon Bros.

By React Games

Kerbal Space Program

By Squad

Cities Skylines

By Colossal Order

Poly Bridge

By Dry Cactus


By StudioMHR

Lara Croft: Relic Run

By Simutronics


By Campo Santo

About us

Unity Technologies is the creator of a flexible and high-performance end-to-end development platform used to create rich interactive 2D, 3D, VR and AR experiences. Unity's powerful graphics engine and full-featured editor serve as the foundation to develop beautiful games or apps and easily bring them to multiple platforms: mobile devices, home entertainment systems, personal computers, and embedded systems.

Unity also offers solutions and services for creating games, boosting productivity, and connecting with audiences including the Unity Asset Store, Unity Cloud Build, Unity Analytics, Unity Ads, Unity Everyplay and Unity Certification. Unity Technologies serves over 5.5 million registered developers including large publishers, indie studios, students and hobbyists around the globe.

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