Creating shots

Проверено с версией:: 5.1

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Сложность: Базовая

Creating shots by assembling artwork, physics components and custom C# code.

Creating shots

Базовая Space Shooter tutorial

Please note that this project was developed for Unity version 4. It currently works, and has been checked, with Unity version 5.1. Please turn annotations on while watching the video, as we can add annotations to the videos when there are discrepancies between the recorded content and the current version of Unity.

Get the Upgrade Guide for Unity 5 here.

Please refer to the Official Q&A Page on the Forums for an Upgrade FAQ and to ask any questions.

Mover

Code snippet

using UnityEngine;
using System.Collections;

public class Mover : MonoBehaviour
{
    public float speed;

    void Start ()
    {
        rigidbody.velocity = transform.forward * speed;
    }
}
var speed : float;

function Start () : void {
    rigidbody.velocity = transform.forward * speed;
}
import UnityEngine
import System.Collections

public class Mover(MonoBehaviour):
    public speed as single
    
    private def Start():
        rigidbody.velocity = (transform.forward * speed)

Связанные обучающие материалы

Дополнительная документация