Fun with Explosions!
Проверено с версией:: 4.3
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Сложность: Базовая
With a title like that, do you really need a description? Everyone likes blowing stuff up and so that is exactly what we are going to do. In this session we will be playing around with physics. We will be using impact force, overlap spheres, and other shenanigans to rain down havoc on the denizens of our game world. Don't forget to wear safety glasses. Tutor: Mike Geig


Fun with Explosions!
Базовая Graphics

Graphics
- Introduction to Lighting and Rendering
- Choosing a Lighting Technique
- The Precompute Process
- Choosing a Rendering Path
- Choosing a Color Space
- High Dynamic Range (HDR)
- Reflections
- Ambient Lighting
- Light Types
- Emissive Materials
- Light Probes
- Introduction to Precomputed Realtime GI
- Realtime Resolution
- Understanding Charts
- Starting the precompute process
- Probe lighting
- Unwrapping and Chart reduction
- Optimizing Unity's auto unwrapping
- Understanding Clusters
- Fine tuning with Lightmap Parameters
- Summary - Precomputed Realtime GI
- Lighting Overview
- Lights
- Materials
- The Standard Shader
- Textures
- Using Skyboxes
- A Gentle Introduction to Shaders
- Using detail textures for extra realism close-up
- Frame Debugger
- Where to Start?
- Preparing Unity Render Settings
- Lighting Strategy
- Modeling
- Standard Shader/Material PBS and texturing
- Lighting and Setup
- Understanding Post Process Features
- Dynamically Lit Objects
- Sample Project File
- Using Cameras
- Using Lights
- Fun with Lasers!
- The Particle System
- Cinematic Explosions - PIT
- Cinematic Composition - PIT
- Image Effects: Overview
- Fun with Explosions!
- Exploring the Blacksmith Environment
- Substance - Introduction
- Substance - Understanding PBR
- Substance - Working with PBR in Unity
- Substance - Using Substance materials in Unity
- Substance - Optimization for Substance materials
- Substance - Creating rock shapes
- Substance - Creating rock material, Pt 1
- Substance - Creating rock material, Pt 2
- Substance - Creating the dirt ground material
- Substance - Creating the rock ground material, Pt 1
- Substance - Creating the rock ground material, Pt 2
- Substance - Publishing the Substance
- Substance - Creating a blocking scene
- Substance - Creating the ground model
- Substance - Modelling the rock assets
- Substance - Texturing the upper body
- Substance - Exporting textures from Substance Painter
- Substance - Creating a scene in Unity, Pt 1
- Substance - Creating a scene in Unity, Pt 2
- Introduction and Goals
- Flame Particles Overview
- Particle Emission and Color
- Adding Movement To Particles With Noise
- Creating The Ember Particles
- Adding Lighting To Particles
- Creating Sparks With Particle Trails
- Particle Question and Answers
- Introduction and Goals
- Adding a Second Camera
- Adding Minimap Icons
- Render Textures and UI
- Adding A UI Mask and Border Image
- Questions and Answers
- Session Introduction
- Rendering In Unity
- Anatomy Of An Unlit Shader
- The Vertex Function
- The Fragment Function and Color Tint
- Making A Transparent Shader
- Displacing Vertices and Clipping Pixels
- Questions and Answers