Object Pooling
Проверено с версией:: 4.3
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Сложность: Базовая
You may have made games in the past that created and destroyed a lot of items (such as bullets or enemies). What you may not have known is that the act of instantiating and destroying are inefficient and can slow your projects down. In this session, we will look at a new way of handling this. This way is called object pooling. Tune in to learn the concepts of object pulling as well as how to build a generic pooler object than can be used in all of your projects. Tutor: Mike Geig


Object Pooling
Базовая Scripting
Связанные обучающие материалы
- Lists and Dictionaries (Урок)