Introduction and Goals

Проверено с версией:: 2017.2


Сложность: Базовая

In this live training session we are joined by Unity VR evangelist Dan Miller as we take a look at how to author great VR experiences using the assets from the VR Essentials Pack including: Final IK, VR Panorama 360 and Curved UI. In this episode we'll introduce the session and explain our goals. Learn more about Unity Essentials here.

Introduction and Goals

Базовая XR