Unity 2022.1.0 Alpha 11

Выпущен: 6. October 2021

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Примечания к выпуску

Install this version with Unity Hub.

Additional downloads

Select the runtime platforms of your choice from the list below (the desktop runtime is included as standard) or, to install the full complement of runtime platforms, use the download assistant installer above.

Known Issues in 2022.1.0a11

  • Asset Bundles: Building process of the AssetBundles is slow when the file count is huge (1358059)

  • Asset Importers: Instantiated FBX through code throws error after leaving Play Mode (1363573)

  • Asset Pipeline: Fixed issue with asset reference getting lost, if asset is modified and domain reload is done in the same refresh. (1357812)
    Fixed in 2022.1.0a12.

  • Asset Pipeline: Fixed issue with missing domain reload when entering play mode and LockReloadAssemblies is set (1367222)
    This has already been backported to older releases and will not be mentioned in final notes.
    Fixed in 2022.1.0a12.

  • Audio: Loud clicking sound starts playing when selecting more than one audio clip in Project window (1049785)

  • Bugreporter: Bug reporter upload of report fails consistently with non actionable error message (1358568)

  • Editor: Fixed plugin path detection to be case insensitive (1367554)
    This has already been backported to older releases and will not be mentioned in final notes.
    Fixed in 2022.1.0a12.

  • Editor: Prefab object selection performance issue resolved. (1352527)
    Fixed in 2022.1.0a12.

  • GI: Fix issue with GPU Lightmapper falling back to CPU Lightmapper upon a rebake. (1356714)
    Fixed in 2022.1.0a12.

  • Global Illumination: Optimize Mesh Data setting can make UV data corrupted in the player (1357902)

  • Global Illumination: [CPU PLM] Major performance regression introduced in 2022.1.0a5 (1369204)

  • Global Illumination: [LightProbes] Probes lose their lighting data after entering Play mode when Baked and Realtime GI are enabled (1052045)

  • Graphics: Fix to RenderTexture.format not returning correct values in the case of RenderTextureFormat.Depth and RenderTextureFormat.Shadow (1365548)
    This has already been backported to older releases and will not be mentioned in final notes.
    Fixed in 2022.1.0a12.

  • Graphics: Fixed the Mac Standalone Player memory leak that came with the change to presenting with CVDisplayLink. (1365570)
    This has already been backported to older releases and will not be mentioned in final notes.
    Fixed in 2022.1.0a12.

  • Graphics: Frames were being unnecessarily dropped before presenting on Metal OSX when using CVDisplayLink; this is now fixed. (1363963)
    This has already been backported to older releases and will not be mentioned in final notes.
    Fixed in 2022.1.0a12.

  • HD RP: Black albedo when using Enlighten Realtime GI in HDRP Player (1367133)

  • HD RP: HDRP Template fills the Console with "Shader error...couldn't open include file" messages after building the project (1342989)

  • Hub: [HUB] Android tools are not expanded by default in the "Add Modules" window (1310236)

  • IL2CPP: Prevent a crash in the player when deeply nested generics are used to create a value type object. The runtime will now cause a managed exception instead. (1361232)
    Fixed in 2022.1.0a12.

  • Linux: Fixed main menu disappearing after certain layout change events. (1362449)
    Fixed in 2022.1.0a12.

  • MacOS: MacOS editor fails to load platform editor extensions (1322945)

  • Packman: User can't easily configure location of both UPM and Asset Store package local cache (1317232)

  • Profiling: GUIStyle errors are thrown when entering Play mode with docked Profiler and the "Maximize On Play" option Enabled (1364443)

  • Profiling: Profiler's timeline view loses context frames when frames go out of Frame Count bounds (1367470)

  • Quality of Life: Scrolling is jumping when scrolling in the Input Manager (1362327)

  • Scene Management: Redoing Apply nestee prefab crashes Editor (1348899)

  • Scene/Game View: Editor freezes when selecting GameObjects in a Scene that contains a lot of GameObjects and has gizmos enabled (1350835)

  • Scene/Game View: Improve performance when opening Scene View window. (1343564)
    This has already been backported to older releases and will not be mentioned in final notes.
    Fixed in 2022.1.0a12.

  • Scripting: Increased Script Assembly reload time (1323490)

  • Scripting: Unity does not execute code weavers when the project is opened for the first time (1350116)

  • Templates: Crash when quickly duplicating prefab with Behaviour Brick attached and undoing duplicate in LEGO Microgame (1362660)

  • uGUI: Poor performance when loading or unloading a large Scene (1360901)

  • UI Builder: Changes in UI Builder are lost when editing a 2D sprite (1357086)

  • URP: Fixed a bug with Sprite Targets in ShaderGraph not rendering correctly in game view (1352225)
    This has already been backported to older releases and will not be mentioned in final notes.
    Fixed in 2022.1.0a12.

  • VFX Graph: Fix potential infinite compilation when using subgraphs (1346576)
    This has already been backported to older releases and will not be mentioned in final notes.
    Fixed in 2022.1.0a12.

  • VFX Graph: Unexpected compilation error while modifying ShaderGraph exposed properties (1361601)
    This has already been backported to older releases and will not be mentioned in final notes.
    Fixed in 2022.1.0a12.

  • Video: Fixed importing unsupported video frame size crashing the Editor. (1340340)
    Fixed in 2022.1.0a12.

  • WebGL: Profiler does not autoconnect on WebGL builds (1360399)

  • WebGL: Fixed a regression with building WebGL on Windows 7. (1340260)
    Fixed in 2022.1.0a12.

  • Windows: Old input system misses some mouse movement if the new input system is also enabled (1368808)

  • Windows: Physics simulations and FixedUpdate no longer run while the splashscreen is being displayed on Windows Standlaone and Universal Windows Platform. (1362362)
    Fixed in 2022.1.0a12.

New 2022.1.0a11 Entries since 2022.1.0a10

Improvements

  • Editor: Added GameObject pings in the Hierarchy window to more errors, when clicking on console messages.

  • Editor: The IMGUI TreeView control now has support for rendering hover effect on row items as well as rendering row contents greyed out based on the GUI.enabled flag.

  • macOS: Minimum supported macOS version can now be set.

  • Networking: Player loop callback was optimized for server builds.

  • Package Manager: Added Package Name as a selectable label to Package Details in Package Manager Window.

  • Particles: Moved Particle System Prewarming to worker threads.

API Changes

  • Editor: Added: A method to be able to draw the cookie widget providing your own Property, GUIContent and LightType.

  • Graphics: Added: A new Handles.DrawOutline API that allows drawing an outline in the Scene View around specified Game Objects.

  • Graphics: Added: An option to change the visibilty of the Volumes Gizmos (Solid, Wireframe, Everything), available at Preferences > Core Render Pipeline.

  • Graphics: Added: Helper for Volumes (Enable All Overrides, Disable All Overrides, Remove All Overrides).

  • Graphics: Added: New API to customize the rtHandleProperties of a particular RTHandle. This is a temporary work around to assist with viewport setup of Custom post process when dealing with DLSS or TAAU.

  • HDRP: Added: A built-in custom pass to draw object IDs.

  • HDRP: Added: A parameter to control the vertical shape offset of the volumetric clouds. (1358528)
    This has already been backported to older releases and will not be mentioned in final notes.

  • HDRP: Added: A property to control the fallback of the last bounce of a RTGI, RTR, RR ray to keep a previously existing side effect on user demand.

  • HDRP: Added: A rendering feature flag to disable LightProbeGroup editor when an alternative to standard probe is provided by the SRP.

  • HDRP: Added: An option to render screen space global illumination in half resolution to achieve real-time compatible performance in high resolutions. (1353727)
    This has already been backported to older releases and will not be mentioned in final notes.

  • HDRP: Added: Volumetric clouds support for baked and realtime reflection probes.

  • Scene/Game View: Added: GizmoUtility class for accessing gizmo and icon visibility per component type.

  • Shadergraph: Added: Many node synonyms for the Create Node search so that it's easier to find nodes.

  • URP: Added: Help button on material editor to show the shader documentation page.

  • URP: Added: URP global setting for stripping off shader variants.

  • URP: Added: URP global setting for stripping post processing shader variants.

  • URP: Changed: Fixed incorrect shadow fade in deferred rendering mode.

  • VFX Graph: Added: An 'Is Inside' subgraph into VFX Graph additions package.

  • VFX Graph: Added: Motion vectors enabled for particle strips.

  • VFX Graph: Added: The VFX editor will now automatically attach to the current selection if the selected gameobject uses the currently edited VFX asset.

  • VFX Graph: Added: Two new buttons are available in the editor's tool bar. One will display a popup panel to handle attachement and the other to lock/unlock the current attachment.

Changes

  • Graphics: DynamicResolutionHandler.GetScaledSize function now clamps, and will never allow to return a size greater than its input.

  • Graphics: Improved the warning messages for Volumes and their Colliders.

  • Graphics: Removed DYNAMIC_RESOLUTION snippet on lens flare common shader. Its not necessary any more on HDRP, which simplifies the shader.

  • HDRP: Changed a number of volumetric clouds properties to Optional, thus reducing the number default parameters. (1357926)
    This has already been backported to older releases and will not be mentioned in final notes.

  • HDRP: Changed the debug panel mip bias functions from public to internal.

  • HDRP: Removed Bilinear and Lanczos upscale filter.

  • HDRP: Renamed the Cloud Offset to Cloud Map Offset in the volumetric clouds volume component. (1358528)
    This has already been backported to older releases and will not be mentioned in final notes.

  • HDRP: Visual Environment ambient mode is now set to Dynamic by default.

  • Package: Updated com.unity.formats.alembic@2.2.2.

  • Package: Updated packages Addressables to 1.19.4 and SBP to 1.19.2.

  • Scene/Game View: Unavailable tools are now hidden rather than disabled in the Scene View Tools Overlay.

  • URP: Changed the default name when a new urp asset is created.

  • URP: Refactored some of the array resizing code around decal projector rendering to use the new APIs in render core.

  • URP: UniversalRendererData and ForwardRendererData GUIDs have been reversed so that users coming from 2019LTS, 2020LTS and 2021.1 have a smooth upgrade path. For 2021.2 Alpha/Beta users, you may encounter issues and are strongly recommended to start with a fresh library if initial upgrade fails.

  • URP: URP Asset Inspector - Advanced settings have been reordered under Show Additional Properties in each section.

  • URP: URP Asset Inspector - General section has been renamed to Rendering.

  • VFX Graph: Transform integrated to VFXTypes : Circle, ArcCircle, Sphere, ArcSphere, Torus, ArcTorus, Cone, ArcCone.

Fixes

  • Animation: Fixed UndoPropertyModification currentValue returning null when changing Material's properties in the Inspector while keyframing. (1343018)

  • Asset Import: Large SpeedTree imports. (1364523)

  • Asset Pipeline: Fixed an issue where MonoScripts in plugins that were dependent on plugins in other folders could fail to import when reimporting all assets. (1345854)

  • Asset Pipeline: Fixed an issue where user fields in assets containing 'guid' could cause incorrect asset dependencies to be shown. (1363953)

  • Audio: Fixed crash on AudioCustomFilter::GetOrCreateDSP when recompiling scripts while in Play Mode. (1354002)
    This has already been backported to older releases and will not be mentioned in final notes.

  • Audio: Fixed performance impact on SaveAndReimport when AudioMixer window is shown. (1327645)

  • Core: Fixed incorrect handling of C#'s readonly keyword in the JobsDebugger. (1367166)

  • DX12: Fixed flickering issue on mesh particles. (1357667)

  • Editor: Copy Path property' in transform inspector now returns the correct property when constrain proportions are disabled. (1365045)

  • Editor: Fixed a regression in where users could no longer assign a Render Texture to the light cookie widget in the UI. (1355504)

  • Editor: Fixed an edge case to ensure ProjectVersion.txt is now properly updated on project creation. (1363581)
    First seen in 2022.1.0a8.

  • Editor: Fixed an exception when creating a new scene from a read-only scene template. (1360512)
    This has already been backported to older releases and will not be mentioned in final notes.

  • Editor: Fixed crash when entering Play Mode if a ScriptableObject Resource is loaded and unloaded while being displayed in the Inspector. (1359247)

  • Editor: Fixed Linux Editor not reporting scroll values with new input system. (1354498)

  • Editor: Fixed performance regression in drag and drop. (1366248)
    First seen in 2022.1.0a10.

  • Editor: Fixed that Avatar Stage editing closes on clicking anywhere in the Scene view or Hierarchy when using 2 Inspector windows. (1330120)
    This has already been backported to older releases and will not be mentioned in final notes.

  • Editor: Fixed when double clicking on a folder in ActivityWindow the animation with folder name is rendered in a wrong place. (1366893)
    First seen in 2022.1.0a7.

  • GI: Fixed issue with the Lightmap Exposure value getting lost when entering and exiting Playmode. (1362687)

  • Graphics: Fixed a crash in ray tracing shaders when different ray payload structures are used throughout shaders that are used in a ray tracing dispatch. (1351293)

  • Graphics: Fixed performance regression caused by Vulkan shader compiler. (1362532)
    First seen in 2022.1.0a6.

  • Graphics: Fixed potentially conflicting runtime Rendering Debugger UI command by adding an option to disable runtime UI altogether. (1345783)
    This has already been backported to older releases and will not be mentioned in final notes.

  • Graphics: Fixed sporadic crash when closing BuildSettings (and maybe other) windows when using Editor with Vulkan. (1362844)
    This has already been backported to older releases and will not be mentioned in final notes.

  • Graphics: Help boxes with fix buttons do not crop the label.

  • HDRP: Added a new property to control the ghosting reduction for volumetric clouds. (1357702)
    This has already been backported to older releases and will not be mentioned in final notes.

  • HDRP: Added support for negative wind speed parameter.

  • HDRP: Added Undo Support for HDRP Global Settings asset assignation.

  • HDRP: Fixed a nullref when binding a RTHandle allocated from a RenderTextureIdentifier with CoreUtils.SetRenderTarget.

  • HDRP: Fixed Additional Velocity for Alembic not taking correctly into account vertex animation.

  • HDRP: Fixed an inconsistency between perf mode and quality mode for material simplification in RTGI.

  • HDRP: Fixed an inconsistency between perf mode and quality mode for sky lighting.

  • HDRP: Fixed an issue that clamped the volumetric clouds offset value. (1357318)
    This has already been backported to older releases and will not be mentioned in final notes.

  • HDRP: Fixed an issue with volumetric clouds on vulkan. (1354802)
    This has already been backported to older releases and will not be mentioned in final notes.

  • HDRP: Fixed assert failure when enabling the probe volume system for the first time.

  • HDRP: Fixed banding in the volumetric clouds. (1353672)
    This has already been backported to older releases and will not be mentioned in final notes.

  • HDRP: Fixed case where the SceneView don't refresh when using LightExplorer with a running and Paused game. (1354129)
    This has already been backported to older releases and will not be mentioned in final notes.

  • HDRP: Fixed controls for clouds fade in. (1353548)
    This has already been backported to older releases and will not be mentioned in final notes.

  • HDRP: Fixed CPU performance on DLSS, avoiding to recreate state whenever a target can fall into the safe min/max resolution specified by the system.

  • HDRP: Fixed custom pass delete operation. (1354871)
    This has already been backported to older releases and will not be mentioned in final notes.

  • HDRP: Fixed CustomPassUtils.Copy function not working on depth buffers.

  • HDRP: Fixed edge bleeding when rendering volumetric clouds.

  • HDRP: Fixed for allowing to change dynamic resolution upscale filter via script.

  • HDRP: Fixed impossibility to release the cursor in the template.

  • HDRP: Fixed incorrect light list indexing when TAA is enabled. (1352444)
    This has already been backported to older releases and will not be mentioned in final notes.

  • HDRP: Fixed issue when switching between non-persistent cameras when path tarcing is enabled. (1337843)
    This has already been backported to older releases and will not be mentioned in final notes.

  • HDRP: Fixed issue with a compute dispatch being with 0 threads on extremely small resolutions.

  • HDRP: Fixed issue with change in lens model (perfect or imperfect) wouldn't be taken into account unless the HDRP asset was rebuilt.

  • HDRP: Fixed issue with the LayerMaskParameter class storing an erroneous mask value. (1345515)
    This has already been backported to older releases and will not be mentioned in final notes.

  • HDRP: Fixed issue with vertex color defaulting to 0.0 when not defined, in ray/path tracing.

  • HDRP: Fixed lens flare not rendering correctly with TAAU or DLSS.

  • HDRP: Fixed material inspector that allowed setting intensity to an infinite value.

  • HDRP: Fixed motion vector for custom meshes loaded from compute buffer in shader graph (like Hair).

  • HDRP: Fixed off by 1 error when calculating the depth pyramid texture size when DRS is on.

  • HDRP: Fixed Render Graph Debug UI not refreshing correctly in the Rendering Debugger.

  • HDRP: Fixed specular occlusion sharpness and over darkening at grazing angles.

  • HDRP: Fixed TAA upsampling algorithm, now work properly.

  • HDRP: Fixed the camera near plane not being taken into account when rendering the clouds. (1353548)
    This has already been backported to older releases and will not be mentioned in final notes.

  • HDRP: Fixed the clouds missing in the ambient probe and in the static and dynamic sky.

  • HDRP: Fixed the earth curvature not being properly taken into account when evaluating the sun attenuation. (1357927)
    This has already been backported to older releases and will not be mentioned in final notes.

  • HDRP: Fixed the fallback sun for volumetric clouds having a non null intensity. (1353955)
    This has already been backported to older releases and will not be mentioned in final notes.

  • HDRP: Fixed the volumetric clouds having no control over the vertical wind. (1354920)
    This has already been backported to older releases and will not be mentioned in final notes.

  • HDRP: Fixed ThreadMapDetail to saturate AO & smoothness strength inputs to prevent out-of-bounds values set by users. (1357740)
    This has already been backported to older releases and will not be mentioned in final notes.

  • HDRP: Fixed update order in Graphics Compositor causing jumpy camera updates. (1345566)
    This has already been backported to older releases and will not be mentioned in final notes.

  • HDRP: Fixed viewport size when TAA is executed after dynamic res upscale. (1348541)
    This has already been backported to older releases and will not be mentioned in final notes.

  • HDRP: Fixed volume interpolation issue with ScalableSettingLevelParameter.

  • HDRP: Fixed wrong LUT initialization in Wireframe mode.

  • HDRP: Fixed wrong ordering in FrameSettings (Normalize Reflection Probes).

  • HDRP: Reduced the number shader variants for the volumetric clouds.

  • HDRP: Reduced the volumetric clouds pattern repetition frequency. (1358717)
    This has already been backported to older releases and will not be mentioned in final notes.

  • HDRP: Removed DLSS keyword in settings search when NVIDIA package is not installed. (1358409)
    This has already been backported to older releases and will not be mentioned in final notes.

  • HDRP: Removed unsupported fields from Presets of Light, Camera, and Reflection Probes. (1335979)
    This has already been backported to older releases and will not be mentioned in final notes.

  • HDRP: Significantly improved performance of APV probe debug.

  • HDRP: When the HDProjectSettings was being loaded on some cases the load of the ScriptableObject was calling the method Reset from the HDProjectSettings, simply rename the method to avoid an error log from the loading.

  • macOS: Fixed incorrect workArea size when changing the dock at runtime. (1354356)
    This has already been backported to older releases and will not be mentioned in final notes.

  • macOS: Fixed incorrect workArea size when changing the screen scaling at runtime. (1354329)
    This has already been backported to older releases and will not be mentioned in final notes.

  • macOS: Force to use GPU Lightmapper instead of CPU Lightmapper on Apple silicon. (1341489)

  • Prefabs: Fixed missing required component causing import loop and log spamming. (1319932)

  • Prefabs: The prefab overrides window now has hover effect on items in the TreeView. Also, all items that doesn't have any overrides are now rendered greyed out in order for the items that have have overrides to stand out. (1365985)

  • Profiler: Fixed Profiler.GetTotalAllocatedMemoryLong reporting increasing values while loading and unloading the same scene. (1364643)

  • Profiler: Text is now selectable in a custom Profiler module's default Details View. (1336943)
    This has already been backported to older releases and will not be mentioned in final notes.

  • Scene/Game View: Fixed an issue where moving cursor off-screen while translating an object will result in the object being offset from the cursor. (1360113)

  • Scripting: Fixed NVidia native libraries being included in player build when the Module is disabled. (1332465)
    This has already been backported to older releases and will not be mentioned in final notes.

  • Scripting: Fixed Quaternion.ToAngleAxis() returning NaN for quaternion(0,0,0,-1). (1348545)

  • Search: Fixed Out of memory crash when using the search picker to pick a large set of texture and/or sprites View on Crashes HQ. (1362804)

  • Search: Fixed search index should discard long serialized property string (i.e. embedded JSON string). (1362623)
    This has already been backported to older releases and will not be mentioned in final notes.

  • Services: Removed a confusing validation panel in the editor that was causing unnecessary waiting times for many users. (1210052)
    This has already been backported to older releases and will not be mentioned in final notes.

  • Shadergraph: Fixed a serialization bug wrt PVT property flags when using subgraphs. This fixes SRP batcher compatibility.

  • Shadergraph: Fixed compilation problems on preview shader when using hybrid renderer v2 and property desc override Hybrid Per Instance.

  • Shaders: Fixed a crash when loading shaders with complex fallbacks that contain GrabPasses. (1360664)

  • Text: Fixed an issue where Sprite Asset sprite glyph scale was not affecting the scale of sprites in UI Toolkit. (1364241)

  • UI Toolkit: Fixed ClickEvent unpredictably not being sent on Android and iOS when the touch sequence spans over multiple update frames. (1359485)
    This has already been backported to older releases and will not be mentioned in final notes.

  • UI Toolkit: Fixed default.tss.asset failing to load while the UI Toolkit package is being imported. (1362005)

  • UI Toolkit: Fixed the Styles section of the UI Toolkit Samples window. (1340119)
    This has already been backported to older releases and will not be mentioned in final notes.

  • Universal Windows Platform: Fixed symbol file packaging failing when using the 'MasterWithLTCG' build configuration. (1345403)
    This has already been backported to older releases and will not be mentioned in final notes.

  • URP: Added Undo support for URP Global Settings asset assignation.

  • URP: Fixed an issue where TerrainLit was rendering color lighter than Lit. (1340751)
    This has already been backported to older releases and will not be mentioned in final notes.

  • URP: Fixed an issue where the 2D Renderer was not rendering depth and stencil in the normal rendering pass.

  • URP: Fixed an issue where _AfterPostProcessTexture was no longer being assigned in UniversalRenderer.

  • URP: Fixed artifacts in Speed Tree 8 billboard LODs due to SpeedTree LOD smoothing/crossfading. (1348407)
    This has already been backported to older releases and will not be mentioned in final notes.

  • URP: Fixed Camera rendering when capture action and post processing present. (1350313)
    This has already been backported to older releases and will not be mentioned in final notes.

  • URP: Fixed graphical artefact when terrain height map is used with rendering layer mask for lighting.

  • URP: Fixed soft shadows shader variants not set to multi_compile_fragment on some shaders (gbuffer pass, speedtree shaders, WavingGrass shader).

  • URP: Fixed sporadic NaN when using normal maps with XYZ-encoding. (1351020)
    This has already been backported to older releases and will not be mentioned in final notes.

  • URP: Removed unsupported fields from Presets of Light and Camera. (1335979)
    This has already been backported to older releases and will not be mentioned in final notes.

  • VFX Graph: Exposed Parameter placement can now be moved after sanitize.

  • VFX Graph: Fixed a compilation error relating to undeclared identifier 'Infinity'. (1328592)
    This has already been backported to older releases and will not be mentioned in final notes.

  • VFX Graph: Fixed a compilation issue when a normal is used in shadergraph for opacity with unlit output.

  • VFX Graph: Fixed a GPU hang on some initialize dispatch during dichotomy (platform specific).

  • VFX Graph: Fixed a random crash that occurred when using subgraph. (1345426)
    This has already been backported to older releases and will not be mentioned in final notes.

  • VFX Graph: Fixed an exception when using a gizmo on exposed properties. (1340818)
    This has already been backported to older releases and will not be mentioned in final notes.

  • VFX Graph: Fixed an issue in the Gradient editor, Undo will now properly refresh the gradient preview (color swatches).

  • VFX Graph: Fixed an issue where an empty VFX Graph Editor would open when assigning a VFX Asset to a Visual Effect GameObject from the inspector. (1347399)
    This has already been backported to older releases and will not be mentioned in final notes.

  • VFX Graph: Fixed an issue where the Eye dropper in the color fields kept updating after pressing the Esc key.

  • VFX Graph: Fixed an issue where Zoom and warning icons were blurry in the "Play Controls" and "Visual Effect Model" scene overlays.

  • VFX Graph: Fixed Collision with Depth Buffer when using Orthographic camera.

  • VFX Graph: Fixed compilation failure on OpenGLES. (1348666)
    This has already been backported to older releases and will not be mentioned in final notes.

  • VFX Graph: Fixed crash when loading SDF Baker settings holding a mesh prefab. (1343898)
    This has already been backported to older releases and will not be mentioned in final notes.

  • VFX Graph: Fixed culling of point output. (1225764)
    This has already been backported to older releases and will not be mentioned in final notes.

  • VFX Graph: Fixed Exception on trying to invert a degenerate TRS matrix. (1307068)
    This has already been backported to older releases and will not be mentioned in final notes.

  • VFX Graph: Fixed IsFrontFace shader graph node for VFX.

  • VFX Graph: Fixed rendering artifacts on some mobile devices. (1149057)
    This has already been backported to older releases and will not be mentioned in final notes.

  • VFX Graph: Inspector group headers now have a better indentation and alignment.

  • VFX Graph: Visual Effect inspector input fields no longer lose focus anymore while typing (Random seed).

  • WebGL: Implemented UnityWebRequest redirectLimit for WebGL platform. (1352501)

  • Windows: Fixed player icon being missing from the title after if the game was first launched in fullscreen mode and then later changed to windowed mode. (1361016)
    This has already been backported to older releases and will not be mentioned in final notes.

  • XR: Fixed single-pass stereo state after shadow map rendering. (1335518)

  • XR: Fixed soft particles shaders for XR single-pass. (1332105)
    This has already been backported to older releases and will not be mentioned in final notes.

Changeset: ae01f5fb527d