Примечания к выпуску

Known Issues in 2020.2.7f1

  • Mono: Crash on System.Net.Sockets.Socket:QueueIOSelectorJob when using a VPN and opening a project that uses Visual Studio (1308797)

2020.2.7f1 Release Notes

System Requirements Changes

Fixes

  • Asset Import: Added a warning when for when a fbx crashes the uv-unwrapper. The mesh still imports, but with a warning that tells which mesh is crashing (1302233)

  • Documentation: Fixed malformed URIs when requesting "Help->Unity Manual" and "Help->Script Reference" from the main menu, while using a redirect Documentation Server in Preferences. (1300346)

  • Editor: Fixed an issue of not being able to edit Array items when EditorGUI.PropertyField was using SerializedProperty created from the target of the custom editor. (1311349)

  • Editor: Fixed Array SerializedProperty using Reorderable List not returning true via EditorGUI.PropertyField when children are not included but the property is expanded (1308472)

  • Editor: Fixed PropertyEditor callback issue which prevented PropertyEditor from being deallocated

  • GI: Baking using the Reflection Probe Inspector now works as expected. (1311231)

  • GI: Fixed an issue related to the OpenRL library the CPU lightmapper uses so that the Bug Reporter now consistently launches when Unity crashes. (1219458)

  • Graphics: Fixed a crash on warming up shaders using dots instancing. (1307706)

  • Graphics: Fixed an issue where Virtual texturing stats were not correctly gathered and displayed while capturing the editor. (1286033)

  • Graphics: Fixed Metal Graphics Jobs crash that was caused by uncommitted encoder. (1227236)

  • iOS: Fixed an iOS crash that occurred when terminating an app from background. (1301133)

  • Networking: Fixed possible division by zero in UploadHandlerFile. (1308017)

  • Package Manager: Fixed an issue with Perforce where embedded packages would be checked out for edit after being fetched and imported into the project. (1279371)

  • Scripting: Fixed a FileNotFoundException issue when doing a player build while running IL Post Processors.

  • Shaders: Fixed shader compiler communication instability cause builds to fail. (1314994)

  • Shaders: Fixed shader compiler communication instability cause builds to fail.

  • Shaders: Fixed shader compiler communication instability cause builds to fail.

  • UI: Ensuring we only disable the ARF for root non world space canvas's as they are the ones that have a fixed resolution that would be overwritten constantly. (1302464)

  • UI: Fixed an issue where adjusting the canvas rendering size to render a custom camera render would cause scaling issues. (1301378)

  • WebGL: Fixed a crash at startup that occurred if initial filesystem data triggered a heap resize. (1174367)

  • WebGL: Fixed an issue where audio was not looping seamlessly in WebGL. (1189720)

  • Windows: Fixed an issue where Windows player was infrequently deadlocking when changing fullscreen modes on D3D11 and D3D12 graphics APIs.

  • Windows: Fixed an issue where the input latency increased by 1 frame when switching between exclusive fuilscreen and other fullscreen modes on D3D11 and D3D12 graphics APIs.

  • Windows: Fixed an issue where Windows player was infrequently deadlocking when changing fullscreen modes on D3D11 and D3D12 graphics APIs.

  • XR: Fixed a performance issue with URP Vulkan when running a development build. (1299445)

  • XR: Fixed an issue where occlusion culling did not work in XR SRPs. (1304299)

API Changes

  • XR: Added: Update XR Plug-in Management to 4.0.1

Improvements

  • Editor: Improved the performance of the model importer when dealing with degenerate triangles. (1232201)

  • XR: Updated the AR Foundation package dependencies to XR Management version 4.0.

  • XR: Updated the MagicLeap XR Plugin package to version 6.2.2.

  • XR: Updated the Oculus XR Plugin package to version 1.8.1.

  • XR: Updated the Windows XR Plugin package to version 4.4.1.

Features

  • XR: Release OpenXR 1.0.0

System Requirements

For development

OS: Windows 7 SP1+, 8, 10, 64-bit versions only; macOS 10.12+. (Server versions of Windows & OS X are not tested.)

CPU: SSE2 instruction set support.

GPU: Graphics card with DX10 (shader model 4.0) capabilities.

The rest mostly depends on the complexity of your projects.

Additional platform development requirements:
  • iOS: Mac computer running minimum macOS 10.12.6 and Xcode 9.0 or higher.

  • Android: Android SDK and Java Development Kit (JDK); IL2CPP scripting backend requires Android NDK.

  • Universal Windows Platform: Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK

For running Unity games

Generally content developed with Unity can run pretty much everywhere. How well it runs is dependent on the complexity of your project. More detailed requirements:

  • Desktop:

    • OS: Windows 7 SP1+, macOS 10.12+, Ubuntu 16.04+
    • Graphics card with DX10 (shader model 4.0) capabilities.
    • CPU: SSE2 instruction set support.
  • iOS player requires iOS 10.0 or higher.

  • Android: OS 4.4 or later; ARMv7 CPU with NEON support; OpenGL ES 2.0 or later.

  • WebGL: Any recent desktop version of Firefox, Chrome, Edge or Safari.

  • Universal Windows Platform: Windows 10 and a graphics card with DX10 (shader model 4.0) capabilities

  • Exported Android Gradle projects require Android Studio 3.4 and later to build

Changeset: c53830e277f1

Unity 2020.2.7

Быстрый переход

    Back to Top