Build and release often – at higher quality
Frequent releases are essential for testing and quality assurance, but build pipelines are resource-intensive and time-consuming to maintain, especially when you’re targeting multiple platforms. Eliminate bottlenecks and maximize reach and engagement by automating deployment with Unity Build Automation.
Build Automation in the cloud
Unity Build Automation is our new name for Cloud Build. It’s the same solution with the same technology, and it’s still empowering creators to automate builds in the cloud to iterate rapidly, increase innovation, and deliver higher-quality games to market. Hear how our creators have released better games using Cloud Build technology, and discover what Unity Build Automation could do for your team.
Build options at Unity
Build in the cloud
Unity Build Automation automatically creates multiplatform builds in the cloud, so you can deliver quality games to a bigger audience with agility. Try it today with Unity DevOps.
Build on-premises
Build Server licensing can scale your on-prem build capacity with on-demand or automated builds on dedicated network hardware. Empower IT to deploy and manage build infrastructure at scale.
Resources
Join the community
Ask questions, learn from the Build Automation Community, and engage with the engineering team.
Get started with Build Automation
You can set up Build Automation from either the Developer Dashboard or the Unity Editor. Learn more here.
Build Automation knowledge base
Read through common questions and get advice on setting up Build Automation.
Customer stories
Learn how Second Dinner leverages Unity Build Automation and other Unity Gaming Services (UGS) to continuously deliver engaging updates for MARVEL SNAP!.
Read how solo developer Thomas Waterzooi used randomization and procedural generation in Please Touch the Artwork.
Learn how Alt Shift minimized launch crunch with Unity CI/CD solutions by rapidly prototyping for iOS and Android to determine if going mobile was worth the investment.
Frequently asked questions
There is no project size limit. With the introduction of Premium Builders, you can select each machine type to see how much disk space a machine type has. For customers who wish to build larger projects, you must choose a premium machine type.
Build Automation supports iOS, Android, WebGL, Windows Desktop, Universal Windows Platform (UWP), macOS, and Linux from a single Unity project.
You need a source control repository and access to Unity DevOps. Git, Subversion (SVN), Mercurial, and Perforce are supported version control systems. Additionally, Build Automation works with Unity Version Control within Unity DevOps.
Yes, storage is billed within Unity DevOps. While the first 5 GB-hour are free, storage across all Unity DevOps components is shared between Unity Version Control and Build Automation, and additional storage must be purchased. View current pricing.
Unity Build Automation is our new brand name for Unity Cloud Build, now that we’ve moved it into our unified Unity DevOps solution. It is the same great solution with the same great technology, simply under a new brand name.
See our Unity Build Automation technical documentation.
Yes. Contact us with your specific requirements for a consultation.