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Big names make big games for small screens

nWay’s action-RPG ChronoBlade comes to mobile in grand fashion

Published: May 15. 2015

San Francisco-based mobile developer nWay has some legitimate gaming cred. Founded by a handful of industry vets—including one of the key creative’s behind Grand Theft Auto, Dave Jones, as well as one of brains behind Diablo, Stieg Hedlund—the company has been heads-down for the past three years bringing its free-to-play, online multiplayer opus ChronoBlade to life on m...

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As the Crow Flies

ArtCraft’s Crowfall attempts to reinvent the modern MMO—with a little help from Unity

J. Todd Coleman spent the last several years building the biggest MMOs that you may not be familiar with: Wizard101 and Pirate101. Prior to that, he directed Shadowbane, one of the earliest PvP-foc... Read interview

The Primary Objective

The Story of Nival

Watch the story of Nival and learn about their work on the award-winning MOBA Prime World. Watch the video

Urban Renewal

Colossal Order's Cities: Skylines brings excellence back to the city building genre.

We try to provide a blank canvas for the players to start building their own cities,” says Colossal Order’s CEO Mariina Hallikainen. This is not her first time at the rodeo: Colossal Order was foun... Read interview

The Rise of the Underdog

The story of N-Fusion Interactive

Watch the full story of N-Fusion Interactive and their work on Air Mail, Deus Ex: The Fall and Space Noir. Watch the video

Gang NomNom Style

Boneloaf’s Gang Beasts is fun

The spectacularly named UK game development studio Boneloaf was formed in 2011 by three brothers: James, Jonathan and Michael Brown. The company was formed as part of the DigitalCity Fellowship in ... Read interview

Roll Your Own

Defiant Development’s card battle-meets-action RPG brings its cards to life on Xbox One, PlayStation 4, PC, Mac and Linux

“We have an avid bunch of board gamers here at the office, and we especially like card games,” says Defiant developer Liam Hill. “Lots of them are played during our lunch breaks.” The studio’s upco... Read interview

Eternal Flame

Obsidian Entertainment embraces legacy with its forthcoming fantasy RPG, Pillars of Eternity

Pillars of Eternity represents one of Kickstarter’s most impressive success stories to date, eventually accumulating some $4 million when it ran in October of 2012. And with good reason: The game i... Read interview

A Numbers Game

Bossa Studios makes learning fun with Twelve a Dozen, and helps change the face of “edutainment” software in the process.

“We approached Twelve a Dozen from the point of view of teaching math in a very intuitive, relatable way,” says Bossa Studios producer Herb Liu. “We thought, ‘If math is really important in the rea... Read interview

More case stories

Baby Don’t Cry

Baby Don’t Cry

Murasaki Baby by

PlayStation Vita title Murasaki Baby is the debut of Ovosonico, a development studio headed by Massimo Guarini, of Killer7 and Shadows of the Damned fame. It’s a game built on the imagination and fears ...... Read interview

Super Duper

Super Duper

Supernauts by

Finnish developer Grand Cru’s Supernauts, now available for iPad, iPhone and iPod Touch, combines a town-building simulation with the kind of world-building, sandbox gameplay that made Minecraft such a ...... Read interview

Jungle Brothers

Jungle Brothers

Jungle Rumble: Freedom, Happiness, and Bananas by

“I was in Puerto Rico at a wedding,” recalls Disco Pixel founder Trevor Stricker, describing the roots of his studio’s first iOS title, Jungle Rumble: Freedom, Happiness, and Bananas. “The dance floor w...... Read interview

No-Shooting Gallery

No-Shooting Gallery

The Gallery: Six Elements by

Riding a wave of interest in its evolving medium, Cloudhead Games’ upcoming The Gallery: Six Elements reached its $65,000 Kickstarter funding goal well before its April 17, 2013 deadline. The project is...... Read interview

Slaying the Course

Slaying the Course

Dyscourse by

The origin of Dyscourse happened in a cabin full of a bunch of indie developers. “We had been playing a lot of the party game Werewolf, so Devin [Reimer] and Carrie [Witt] and myself were thinking about...... Read interview

Go Time

Go Time

Hitman GO by

Hitman Go is a game that seemingly appeared from the ether, gaining overwhelmingly positive reviews on an unexpected platform: mobile. Released in May for iOS and Android, Hitman Go puts players in the ...... Read interview



The Long Dark by

The Long Dark is a first-person survival simulation of a relatively rare breed. It emphasizes exploration over outright combat in a stark, post-disaster setting, and takes a more restrained approached t...... Read interview

Use Your Gnoggin

Use Your Gnoggin


It’s rare to see a game as visually striking as GNOG. Each of the puzzle game’s levels is a hollow head, each done in a beautiful, uniquely sharp graphic style. You’re never quite sure what to do with e...... Read interview

Oh, brother!

Oh, brother!

Max: The Curse of Brotherhood by

Want to know more about Max: The Curse of Brotherhood? Read our in-depth interview with Rune Dittmer, studio director at Press Play in Copenhagen.... Watch the video

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