Experience the Unity Community at SIGGRAPH 2017

SIGGRAPH is nearly upon us!
Discover, Connect & Create with Unity!
SIGGRAPH is our kind of show - the world’s largest, most influential annual conference and exhibition in computer graphics and interactive techniques. What a place for the Unity Community to welcome you!
Come learn how Unity researchers are pushing the envelope in advanced computer graphics, discover how Unity is used by the best creators producing the best content, and see how artists and designers can use Unity’s powerful new features to tell better stories today. We can’t wait to share our latest updates and connect with you! To help you prepare for the week, we’ve listed the Unity events and sessions at SIGGRAPH on this site.

Unity Central
The Unity Community has so much to offer that we needed some extra space! Come attend presentations and talks from Unity developers, partners, and experts in Unity Central (room 503). Learn advanced techniques, see behind the scenes of cutting-edge 2D, 3D, and VR projects, and be inspired by avant-garde digital creations.
Pass type: Full Conference Platinum, Full Conference, Select Conference, Exhibits Plus, Exhibitors
Talks at Unity booth
Stop by our booth and learn from our own Unity devs, experts and partners! We’ll be hosting sessions at our booth on August 1 – 2 from 10:00 AM – 5:00 PM August 3 from 10:00 AM – 2:00 PM
Technical papers
Read about the published articles by the Labs team that were accepted by ACM SIGGRAPH!
Real-Time Line and Disk Light Shading
As a part of the course: Physically Based Shading in Theory and PracticeLocation: LA Convention Center, Room 150/151
Sponsor Speaker: Eric Heitz, Research Scientist - Unity Technologies
Pass type: Full Conference Platinum, Platinum, Select Conference, Exhibits Plus, Exhibitors
Advances in Real-Time Rendering, Part I
Location: LA Convention Center, Room 408AB
Organizer and Speaker: Natalya Tatarchuk, Director of Global Graphics - Unity Technologies
Pass type: Full Conference Platinum or Full Conference badge to attend these sessions
Advances in Real-Time Rendering, Part II
Location: LA Convention Center, Room 408AB
Organizer and Speaker: Natalya Tatarchuk, Director of Global Graphics - Unity Technologies
Pass type: Full Conference Platinum or Full Conference badge to attend these sessions
Learn more about the Course program.
Wolfram Language for Unity
Preview of the Wolfram Language's UnityLink — a unique, seamless interface to the Unity game engine. Use UnityLink to immediately access high-level Wolfram Language functionalities within Unity, including machine learning, computer vision, and computational geometry. We will take you through interacting with the Unity engine from the Wolfram Language, injecting real-world data into your games, algorithmic asset generation and more.Location: LA Convention Center, Unity Booth, #417
Sponsor Speaker: Charles Pooh, Manager, Discrete Computation R&D
Pass type: Full Conference Platinum, Platinum, Select Conference, Exhibits Plus, Exhibitors
Simulation as Art: Unity Artist in Residence Cabibbo
Location: LA Convention Center, Unity Central Room - 503
Sponsor Speaker: Cyril Isaac Cohen, Artist in Residence- Unity Technologies
Pass type: Full Conference Platinum, Platinum, Select Conference, Exhibits Plus, Exhibitors
A Practical Extension to Microfacet Theory for Modeling Varying Iridescence
As a part of the Reflectance & Scattering sessionLocation: LA Convention Center, Room 153
Sponsor Speaker: Laurent Belcour, Graphics Researcher - Unity Technologies
Pass type: Full Conference Platinum, Platinum, Select Conference, Exhibits Plus, Exhibitors
Photogrammetry Workflow and the tech behind the delighting tool
Location: LA Convention Center, Unity Central Room - 503
Sponsor Speaker: Cyril Jover, Technical Art- Unity Technologies & Mathieu Muller, Field Engineer- Unity Technologies
Pass type: Full Conference Platinum, Platinum, Select Conference, Exhibits Plus, Exhibitors
360 Video
Location: LA Convention Center, Unity Booth #417
Sponsor Speaker: Sarah Stumbo, XR Evangelist- Unity Technologies
Pass type: Full Conference Platinum, Platinum, Select Conference, Exhibits Plus, Exhibitors
Timeline / Cinemachine GoaT assets
Location: LA Convention Center, Unity Booth #417
Sponsor Speaker: Mark Schoennagel, Evangelist - Unity Technologies
Pass type: Full Conference Platinum, Platinum, Select Conference, Exhibits Plus, Exhibitors
Unity + Octane: The Path to Holographic Cinematic Rendering
Location: LA Convention Center, Central Room - 503
Sponsor Speaker: Jules Urbach, CEO and Founder of OTOY, Inc.
Jules sets the strategic direction and vision for the company, and is the chief architect of OTOY’s technology roadmap. Prior to OTOY, Jules created the web’s first 3D video game platform and licensed the software to Macromedia, Disney, Warner Brothers, Nickelodeon, Microsoft, Hasbro and AT&T. Hailed by technology writer George Gilder as “the most inventive software engineer he has ever met,” Jules has been featured in numerous publications including Forbes, CNN Money, and All Things Digital.Pass type: Full Conference Platinum, Platinum, Select Conference, Exhibits Plus, Exhibitors
Post Processing with Blocks
Location: LA Convention Center, Unity Booth #417
Sponsor Speaker: Dan Miller, AR/VR Evangelist- Unity Technologies
Pass type: Full Conference Platinum, Platinum, Select Conference, Exhibits Plus, Exhibitors
Storytelling and Cinematography
Location: LA Convention Center, Unity Booth #417
Sponsor Speaker: Adam Myhill, Head of Cinematics- Unity Technologies
Pass type: Full Conference Platinum, Platinum, Select Conference, Exhibits Plus, Exhibitors
XR Development in Unity
Location: LA Convention Center, Unity Central Room - 503
Sponsor Speaker: Sarah Stumbo, XR Evangelist- Unity Technologies
Pass type: Full Conference Platinum, Platinum, Select Conference, Exhibits Plus, Exhibitors
Open Problems in Real-Time Rendering
Location: LA Convention Center, Room 408AB
Organizer and Speaker: Natasha Tatarchuk, Director of Global Graphics; Sebastien Lagarde, Paris Labs Graphics Lead
Pass type: Full Conference Platinum or Full Conference badge to attend these sessions
An Introduction to OctaneRender for Unity Preview
Join industry veteran, renowned CG instructor, and author Eric Keller (10 Cloverfield Lane, Star Trek: Beyond) as he provides an opening tour of the new Octane integration with Unity now launching at SIGGRAPH. Learn what’s available today, and what’s in store for the Beta and future releases. Eric will demonstrate how to render Unity projects within Unity’s PBR Viewer which offers the ability to render your game assets with physically accurate lighting.Location: LA Convention Center, Unity Booth, #417
Sponsor Speaker: Eric Keller
Eric Keller has been working as a visual effects artist and scientific animator since 1998. His career spans a diverse array of computer graphics visualization from animating of complex biological systems for Nobel Prize-winning scientists at the Howard Hughes Medical Institute to creating creatures and digital sets for feature films at Bad Robot. He has authored numerous books and video series on CG techniques including “Mastering Maya,” “Maya Visual Effects: The Innovator's Guide,” and numerous video series for The Gnomon Workshop, Lynda.com, and Pixologic. He is also an instructor at The Gnomon School of Visual Effects and has been a guest lecturer at Harvard Medical School and The LA Academy of Figurative Art. Eric has worked at leading studios in LA including Imaginary Forces, Filmograph, Prologue Films, Digizyme Inc., and Kelvin Optical.Pass type: Full Conference Platinum, Platinum, Select Conference, Exhibits Plus, Exhibitors
Unity Connect
Location: LA Convention Center, Unity Booth #417
Sponsor Speaker: Ashley Alicea, Evangelism Coordinator- Unity Technologies
Pass type: Full Conference Platinum, Platinum, Select Conference, Exhibits Plus, Exhibitors
Real-time Cinematics & Storytelling
Location: LA Convention Center, Unity Central Room - 503
Sponsor Speaker: Adam Myhill, Head of Cinematics- Unity Technologies
Pass type: Full Conference Platinum, Platinum, Select Conference, Exhibits Plus, Exhibitors
Mixed Reality - 3 Axes of Improvement
Location: LA Convention Center, Unity Central Room - 503
Sponsor Speaker: Dioselin Gonzalez, Mixed Reality - 3 Axes of Improvement, Unity Technologies
Pass type: Full Conference Platinum, Platinum, Select Conference, Exhibits Plus, Exhibitors
Modo 11.1: Faster content creation and VR tools with Unity
Location: LA Convention Center, Unity Booth #417
Sponsor Speaker: Greg Brown, Creative Specialist- Foundry
Pass type: Full Conference Platinum, Platinum, Select Conference, Exhibits Plus, Exhibitors
EditorVR
Location: LA Convention Center, Unity Central Room - 503
Sponsor Speaker: Amir Ebrahimi, Technical Lead for EditorVR - Unity Technologies
Pass type: Full Conference Platinum, Platinum, Select Conference, Exhibits Plus, Exhibitors
Editor VR Workshop
Location: LA Convention Center, South Hall K
Sponsor Speakers: Amir Ebrahimi, Technical Lead, EditorVR; Matt Schoen, Software Engineer at VR Labs; Dylan Urquidi, Software Engineer at VR Labs
Pass type: Full Conference Platinum, Platinum, Select Conference
Breathing Life into Physical Objects through Augmented Reality
Vinny DaSilva will show you how to create AR experiences for physical objects using Vuforia’s new Model Targets feature in Unity. This session will cover the workflow for preparing a Model Target from a 3D Model, and the steps to develop an AR experience using Model Targets. Best practices and design considerations will also be addressed. The talk is suited to developers familiar with Unity. An understanding of AR concepts will be helpful, but not required.Location: LA Convention Center, Unity Booth, #417
Sponsor Speaker: Vinny Da Silva, Developer Evangelist, Vuforia
Pass type: Full Conference Platinum, Platinum, Select Conference, Exhibits Plus, Exhibitors
Deep Learning meets Game Development workflows
This talk is a discussion surrounding the next generation of game development workflows for designers and developers that incorporate deep learning; and how to get involved with Unity’s Machine Learning Group and Unity Labs to work on some of the related problems and solutions.Location: LA Convention Center, Unity Central Room - 503
Sponsor Speaker: Diana Ford - Unity Technologies
Pass type: Full Conference Platinum, Platinum, Select Conference, Exhibits Plus, Exhibitors
Real-time Cinematics & Storytelling
Location: LA Convention Center, Hall G
Sponsor Speaker: Adam Myhill, Head of Cinematics
Pass type: Full Conference Platinum, Full Conference, Select Conference, Exhibits Plus, Exhibitors
Photogrammetry Workflow and the tech behind the delighting tool
Location: LA Convention Center, Unity Central Room - 503
Sponsor Speaker: Cyril Jover, Technical Art- Unity Technologies & Mathieu Muller, Field Engineer- Unity Technologies
Pass type: Full Conference Platinum, Platinum, Select Conference, Exhibits Plus, Exhibitors
glTF Format for Runtime 3D Asset Delivery from Khronos
Location: JW Marriott LA Live- Platinum Ballroom F-J 900 W. Olympic Blvd.D
Sponsor Speaker: Tony Parisi, Head of Global VR/AR
Pass type: Full Conference Platinum, Platinum, Select Conference, Exhibits Plus, Exhibitors
360 Video
Location: LA Convention Center, Unity Booth #417
Sponsor Speaker: Sarah Stumbo, XR Evangelist- Unity Technologies
Pass type: Full Conference Platinum, Platinum, Select Conference, Exhibits Plus, Exhibitors
Timeline / Cinemachine GoaT assets
Location: LA Convention Center, Unity Booth #417
Sponsor Speaker: Mark Schoennagel, Evangelist - Unity Technologies
Pass type: Full Conference Platinum, Platinum, Select Conference, Exhibits Plus, Exhibitors
Real-time Cinematics & Storytelling
Location: LA Convention Center, Unity Central Room - 503
Sponsor Speaker: Adam Myhill, Head of Cinematics- Unity Technologies
Pass type: Full Conference Platinum, Platinum, Select Conference, Exhibits Plus, Exhibitors
Post Processing with Blocks
Location: LA Convention Center, Unity Booth #417
Sponsor Speaker: Dan Miller, AR/VR Evangelist- Unity Technologies
Pass type: Full Conference Platinum, Platinum, Select Conference, Exhibits Plus, Exhibitors
Simulation as Art: Unity Artist in Residence Cabibbo
Location: LA Convention Center, Unity Central Room - 503
Sponsor Speaker: Cyril Isaac Cohen, Artist in Residence- Unity Technologies
Pass type: Full Conference Platinum, Platinum, Select Conference, Exhibits Plus, Exhibitors
XR for Creative, Brand, and Design
Location: LA Convention Center, Unity Central Room - 503
Sponsor Speaker: Tony Parisi, Global Head of VR/AR Strategy- Unity Technologies
Pass type: Full Conference Platinum, Platinum, Select Conference, Exhibits Plus, Exhibitors
'Photogrammetry Workflow' and 'the tech behind the delighting tool'
Location: LA Convention Center, Unity Booth #417
Sponsor Speaker: Cyril Jover, Technical Art- Unity Technologies & Mathieu Muller, Field Engineer- Unity Technologies
Pass type: Full Conference Platinum, Platinum, Select Conference, Exhibits Plus, Exhibitors
VR Ethics: Creating an action plan
Location: LA Convention Center, Room 406A
Sponsor Speakers: Sarah Stumbo, XR Evangelist, she will be participating in a discussion titled alongside Kent Bye (Voices of VR) and Vicki Ferguson (Ubisoft)
Pass type: Full Conference Platinum, Platinum, Select Conference, Exhibits Plus, Exhibitors
Unity Connect
Location: LA Convention Center, Unity Booth #417
Sponsor Speaker: Ashley Alicea, Evangelism Coordinator- Unity Technologies
Pass type: Full Conference Platinum, Platinum, Select Conference, Exhibits Plus, Exhibitors
Unity Artist in Residence Cabibbo
Location: LA Convention Center, Unity Booth #417
Sponsor Speaker: Isaac Cohen, Artist in Residence- Unity Technologies
Pass type: Full Conference Platinum, Platinum, Select Conference, Exhibits Plus, Exhibitors
Modo 11.1: Faster content creation and VR tools with Unity
Location: LA Convention Center, Unity Booth #417
Sponsor Speakers: Greg Brown, Creative Specialist- Foundry
Pass type: Full Conference Platinum, Platinum, Select Conference, Exhibits Plus, Exhibitors
EditorVR
Location: LA Convention Center, Unity Central Room - 503
Sponsor Speakers: Amir Ebrahimi, Technical Lead for EditorVR - Unity Technologies
Pass type: Full Conference Platinum, Platinum, Select Conference, Exhibits Plus, Exhibitors
Mastering Unity VR Rendering
This advanced talk will explore the unique problems of VR rendering. We will briefly describe how the Oculus SDKs correct for lens distortion, rendering latency, and other HMD-specific issues. But we will spend the majority of the time helping you maximize immersion by (1) budgeting CPU and GPU resources for the best quality/performance trade-offs and (2) debugging common performance and quality issues in Unity. Many topics will be HMD-independent.Location: LA Convention Center, Unity Central Room - 503
Sponsor Speakers: David Borel, Engineering Manager, Engine Integrations- Oculus
David leads Oculus' engine integration team. He has worked in real-time 3D in California for about a decade. Before that, he obsessed over the same and did schoolwork on the East coast. Some of his interests include rendering algorithms, computer architecture, physical simulation, and sound. Before joining Oculus, he worked at NVIDIA, Havok, and zSpace. He also enjoys hiking, playing music, and reading.Pass type: Full Conference Platinum, Platinum, Select Conference, Exhibits Plus, Exhibitors
A Spherical-Cap-Preserving Parameterization for Spherical Distributions
As part of the Random Sampling session.Location: LA Convention Center, Room 153
Sponsor Speaker: Jonathan Dupuy
Pass type: Full Conference Platinum, Platinum, Select Conference, Exhibits Plus, Exhibitors
Wolfram Language for Unity
Preview of the Wolfram Language's UnityLink — a unique, seamless interface to the Unity game engine. Use UnityLink to immediately access high-level Wolfram Language functionalities within Unity, including machine learning, computer vision, and computational geometry. We will take you through interacting with the Unity engine from the Wolfram Language, injecting real-world data into your games, algorithmic asset generation and more.Location: LA Convention Center, Unity Booth, #417
Sponsor Speaker: Charles Pooh, Manager, Discrete Computation R&D
Pass type: Full Conference Platinum, Platinum, Select Conference, Exhibits Plus, Exhibitors
Timeline / Cinemachine GoaT assets
Location: LA Convention Center, Unity Booth #417
Sponsor Speaker: Mark Schoennagel, Evangelist - Unity Technologies
Pass type: Full Conference Platinum, Platinum, Select Conference, Exhibits Plus, Exhibitors
360 Video
Location: LA Convention Center, Unity Booth #417
Sponsor Speaker: Sarah Stumbo, XR Evangelist- Unity Technologies
Pass type: Full Conference Platinum, Platinum, Select Conference, Exhibits Plus, Exhibitors
Post Processing with Blocks
Location: LA Convention Center, Unity Booth #417
Sponsor Speaker: Dan Miller, AR/VR Evangelist- Unity Technologies
Pass type: Full Conference Platinum, Platinum, Select Conference, Exhibits Plus, Exhibitors
Unity booth location
Los Angeles Convention Center - South Lobby #417 August 1 – 2 from 9:30 AM – 6:00 PM August 3 from 9:30 AM – 3:30 PM