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Experience the Unity Community at SIGGRAPH 2017

SIGGRAPH is nearly upon us!

Discover, Connect & Create with Unity!

SIGGRAPH is our kind of show - the world’s largest, most influential annual conference and exhibition in computer graphics and interactive techniques. What a place for the Unity Community to welcome you!

Come learn how Unity researchers are pushing the envelope in advanced computer graphics, discover how Unity is used by the best creators producing the best content, and see how artists and designers can use Unity’s powerful new features to tell better stories today. We can’t wait to share our latest updates and connect with you! To help you prepare for the week, we’ve listed the Unity events and sessions at SIGGRAPH on this site.

By L.A. Convention Center

Unity Central

The Unity Community has so much to offer that we needed some extra space! Come attend presentations and talks from Unity developers, partners, and experts in Unity Central (room 503). Learn advanced techniques, see behind the scenes of cutting-edge 2D, 3D, and VR projects, and be inspired by avant-garde digital creations.

Pass type: Full Conference Platinum, Full Conference, Select Conference, Exhibits Plus, Exhibitors

Talks at Unity booth

Stop by our booth and learn from our own Unity devs, experts and partners! We’ll be hosting sessions at our booth on
August 1 – 2 from 10:00 AM – 5:00 PM
August 3 from 10:00 AM – 2:00 PM

Technical papers

Read about the published articles by the Labs team that were accepted by ACM SIGGRAPH!

2:00 PM - 5:15 PM

Real-Time Line and Disk Light Shading

As a part of the course: Physically Based Shading in Theory and Practice

Location: LA Convention Center, Room 150/151

Sponsor Speaker: Eric Heitz, Research Scientist - Unity Technologies

Pass type: Full Conference Platinum, Platinum, Select Conference, Exhibits Plus, Exhibitors

9:00 AM - 12:15 PM

Advances in Real-Time Rendering, Part I

Location: LA Convention Center, Room 408AB

Organizer and Speaker: Natalya Tatarchuk, Director of Global Graphics - Unity Technologies

Pass type: Full Conference Platinum or Full Conference badge to attend these sessions

2:00 PM - 5:15 PM

Advances in Real-Time Rendering, Part II

Location: LA Convention Center, Room 408AB

Organizer and Speaker: Natalya Tatarchuk, Director of Global Graphics - Unity Technologies

Pass type: Full Conference Platinum or Full Conference badge to attend these sessions

Learn more about the Course program.

10:00 AM - 10:30 AM

Wolfram Language for Unity

Preview of the Wolfram Language's UnityLink — a unique, seamless interface to the Unity game engine. Use UnityLink to immediately access high-level Wolfram Language functionalities within Unity, including machine learning, computer vision, and computational geometry. We will take you through interacting with the Unity engine from the Wolfram Language, injecting real-world data into your games, algorithmic asset generation and more.

Location: LA Convention Center, Unity Booth, #417

Sponsor Speaker: Charles Pooh, Manager, Discrete Computation R&D

Pass type: Full Conference Platinum, Platinum, Select Conference, Exhibits Plus, Exhibitors

10:00 AM - 10:50 AM

Simulation as Art: Unity Artist in Residence Cabibbo

Location: LA Convention Center, Unity Central Room - 503

Sponsor Speaker: Cyril Isaac Cohen, Artist in Residence- Unity Technologies

Pass type: Full Conference Platinum, Platinum, Select Conference, Exhibits Plus, Exhibitors

10:45 AM - 12:15 PM

A Practical Extension to Microfacet Theory for Modeling Varying Iridescence

As a part of the Reflectance & Scattering session

Location: LA Convention Center, Room 153

Sponsor Speaker: Laurent Belcour, Graphics Researcher - Unity Technologies

Pass type: Full Conference Platinum, Platinum, Select Conference, Exhibits Plus, Exhibitors

11:00 AM - 11:50 AM

Photogrammetry Workflow and the tech behind the delighting tool

Location: LA Convention Center, Unity Central Room - 503

Sponsor Speaker: Cyril Jover, Technical Art- Unity Technologies & Mathieu Muller, Field Engineer- Unity Technologies

Pass type: Full Conference Platinum, Platinum, Select Conference, Exhibits Plus, Exhibitors

11:30 AM - 12:00 PM

360 Video

Location: LA Convention Center, Unity Booth #417

Sponsor Speaker: Sarah Stumbo, XR Evangelist- Unity Technologies

Pass type: Full Conference Platinum, Platinum, Select Conference, Exhibits Plus, Exhibitors

1:00 PM - 1:30 PM

Timeline / Cinemachine GoaT assets

Location: LA Convention Center, Unity Booth #417

Sponsor Speaker: Mark Schoennagel, Evangelist - Unity Technologies

Pass type: Full Conference Platinum, Platinum, Select Conference, Exhibits Plus, Exhibitors

1:00 PM - 1:50 PM

Unity + Octane: The Path to Holographic Cinematic Rendering

Location: LA Convention Center, Central Room - 503

Sponsor Speaker: Jules Urbach, CEO and Founder of OTOY, Inc.

Jules sets the strategic direction and vision for the company, and is the chief architect of OTOY’s technology roadmap. Prior to OTOY, Jules created the web’s first 3D video game platform and licensed the software to Macromedia, Disney, Warner Brothers, Nickelodeon, Microsoft, Hasbro and AT&T. Hailed by technology writer George Gilder as “the most inventive software engineer he has ever met,” Jules has been featured in numerous publications including Forbes, CNN Money, and All Things Digital.

Pass type: Full Conference Platinum, Platinum, Select Conference, Exhibits Plus, Exhibitors

1:45 PM - 2:15 PM

Post Processing with Blocks

Location: LA Convention Center, Unity Booth #417

Sponsor Speaker: Dan Miller, AR/VR Evangelist- Unity Technologies

Pass type: Full Conference Platinum, Platinum, Select Conference, Exhibits Plus, Exhibitors

2:00 PM - 2:30 PM

Storytelling and Cinematography

Location: LA Convention Center, Unity Booth #417

Sponsor Speaker: Adam Myhill, Head of Cinematics- Unity Technologies

Pass type: Full Conference Platinum, Platinum, Select Conference, Exhibits Plus, Exhibitors

2:30 PM - 2:50 PM

XR Development in Unity

Location: LA Convention Center, Unity Central Room - 503

Sponsor Speaker: Sarah Stumbo, XR Evangelist- Unity Technologies

Pass type: Full Conference Platinum, Platinum, Select Conference, Exhibits Plus, Exhibitors

2:00 PM - 5:15 PM

Open Problems in Real-Time Rendering

Location: LA Convention Center, Room 408AB

Organizer and Speaker: Natasha Tatarchuk, Director of Global Graphics; Sebastien Lagarde, Paris Labs Graphics Lead

Pass type: Full Conference Platinum or Full Conference badge to attend these sessions

3:15 PM - 3:45 PM

An Introduction to OctaneRender for Unity Preview

Join industry veteran, renowned CG instructor, and author Eric Keller (10 Cloverfield Lane, Star Trek: Beyond) as he provides an opening tour of the new Octane integration with Unity now launching at SIGGRAPH. Learn what’s available today, and what’s in store for the Beta and future releases. Eric will demonstrate how to render Unity projects within Unity’s PBR Viewer which offers the ability to render your game assets with physically accurate lighting.

Location: LA Convention Center, Unity Booth, #417

Sponsor Speaker: Eric Keller

Eric Keller has been working as a visual effects artist and scientific animator since 1998. His career spans a diverse array of computer graphics visualization from animating of complex biological systems for Nobel Prize-winning scientists at the Howard Hughes Medical Institute to creating creatures and digital sets for feature films at Bad Robot. He has authored numerous books and video series on CG techniques including “Mastering Maya,” “Maya Visual Effects: The Innovator's Guide,” and numerous video series for The Gnomon Workshop, Lynda.com, and Pixologic. He is also an instructor at The Gnomon School of Visual Effects and has been a guest lecturer at Harvard Medical School and The LA Academy of Figurative Art. Eric has worked at leading studios in LA including Imaginary Forces, Filmograph, Prologue Films, Digizyme Inc., and Kelvin Optical.

Pass type: Full Conference Platinum, Platinum, Select Conference, Exhibits Plus, Exhibitors

4:00 PM - 4:30 PM

Unity Connect

Location: LA Convention Center, Unity Booth #417

Sponsor Speaker: Ashley Alicea, Evangelism Coordinator- Unity Technologies

Pass type: Full Conference Platinum, Platinum, Select Conference, Exhibits Plus, Exhibitors

5:00 PM - 5:50 PM

Real-time Cinematics & Storytelling

Location: LA Convention Center, Unity Central Room - 503

Sponsor Speaker: Adam Myhill, Head of Cinematics- Unity Technologies

Pass type: Full Conference Platinum, Platinum, Select Conference, Exhibits Plus, Exhibitors

4:00 PM - 4:50 PM

Mixed Reality - 3 Axes of Improvement

Location: LA Convention Center, Unity Central Room - 503

Sponsor Speaker: Dioselin Gonzalez, Mixed Reality - 3 Axes of Improvement, Unity Technologies

Pass type: Full Conference Platinum, Platinum, Select Conference, Exhibits Plus, Exhibitors

4:45 PM - 5:15 PM

Modo 11.1: Faster content creation and VR tools with Unity

Location: LA Convention Center, Unity Booth #417

Sponsor Speaker: Greg Brown, Creative Specialist- Foundry

Pass type: Full Conference Platinum, Platinum, Select Conference, Exhibits Plus, Exhibitors

4:00 PM - 4:50 PM

EditorVR

Location: LA Convention Center, Unity Central Room - 503

Sponsor Speaker: Amir Ebrahimi, Technical Lead for EditorVR - Unity Technologies

Pass type: Full Conference Platinum, Platinum, Select Conference, Exhibits Plus, Exhibitors

6:00 PM - 7:45 PM

Editor VR Workshop

Location: LA Convention Center, South Hall K

Sponsor Speakers: Amir Ebrahimi, Technical Lead, EditorVR; Matt Schoen, Software Engineer at VR Labs; Dylan Urquidi, Software Engineer at VR Labs

Pass type: Full Conference Platinum, Platinum, Select Conference

10:00 AM - 10:30 AM

Breathing Life into Physical Objects through Augmented Reality

Vinny DaSilva will show you how to create AR experiences for physical objects using Vuforia’s new Model Targets feature in Unity. This session will cover the workflow for preparing a Model Target from a 3D Model, and the steps to develop an AR experience using Model Targets. Best practices and design considerations will also be addressed. The talk is suited to developers familiar with Unity. An understanding of AR concepts will be helpful, but not required.

Location: LA Convention Center, Unity Booth, #417

Sponsor Speaker: Vinny Da Silva, Developer Evangelist, Vuforia

Pass type: Full Conference Platinum, Platinum, Select Conference, Exhibits Plus, Exhibitors

10:00 AM - 11:00 AM

Deep Learning meets Game Development workflows

This talk is a discussion surrounding the next generation of game development workflows for designers and developers that incorporate deep learning; and how to get involved with Unity’s Machine Learning Group and Unity Labs to work on some of the related problems and solutions.

Location: LA Convention Center, Unity Central Room - 503

Sponsor Speaker: Diana Ford - Unity Technologies

Pass type: Full Conference Platinum, Platinum, Select Conference, Exhibits Plus, Exhibitors

10:45 AM - 12:45 PM

Real-time Cinematics & Storytelling

Location: LA Convention Center, Hall G

Sponsor Speaker: Adam Myhill, Head of Cinematics

Pass type: Full Conference Platinum, Full Conference, Select Conference, Exhibits Plus, Exhibitors

11:00 AM - 11:50 AM

Photogrammetry Workflow and the tech behind the delighting tool

Location: LA Convention Center, Unity Central Room - 503

Sponsor Speaker: Cyril Jover, Technical Art- Unity Technologies & Mathieu Muller, Field Engineer- Unity Technologies

Pass type: Full Conference Platinum, Platinum, Select Conference, Exhibits Plus, Exhibitors

11:00 AM - 12:00 PM

glTF Format for Runtime 3D Asset Delivery from Khronos

Location: JW Marriott LA Live- Platinum Ballroom F-J 900 W. Olympic Blvd.D

Sponsor Speaker: Tony Parisi, Head of Global VR/AR

Pass type: Full Conference Platinum, Platinum, Select Conference, Exhibits Plus, Exhibitors

11:30 AM - 12:00 PM

360 Video

Location: LA Convention Center, Unity Booth #417

Sponsor Speaker: Sarah Stumbo, XR Evangelist- Unity Technologies

Pass type: Full Conference Platinum, Platinum, Select Conference, Exhibits Plus, Exhibitors

1:00 PM - 1:30 PM

Timeline / Cinemachine GoaT assets

Location: LA Convention Center, Unity Booth #417

Sponsor Speaker: Mark Schoennagel, Evangelist - Unity Technologies

Pass type: Full Conference Platinum, Platinum, Select Conference, Exhibits Plus, Exhibitors

1:00 PM - 1:50 PM

Real-time Cinematics & Storytelling

Location: LA Convention Center, Unity Central Room - 503

Sponsor Speaker: Adam Myhill, Head of Cinematics- Unity Technologies

Pass type: Full Conference Platinum, Platinum, Select Conference, Exhibits Plus, Exhibitors

1:45 PM - 2:15 PM

Post Processing with Blocks

Location: LA Convention Center, Unity Booth #417

Sponsor Speaker: Dan Miller, AR/VR Evangelist- Unity Technologies

Pass type: Full Conference Platinum, Platinum, Select Conference, Exhibits Plus, Exhibitors

2:00 PM - 2:50 PM

Simulation as Art: Unity Artist in Residence Cabibbo

Location: LA Convention Center, Unity Central Room - 503

Sponsor Speaker: Cyril Isaac Cohen, Artist in Residence- Unity Technologies

Pass type: Full Conference Platinum, Platinum, Select Conference, Exhibits Plus, Exhibitors

3:00 PM - 3:50 PM

XR for Creative, Brand, and Design

Location: LA Convention Center, Unity Central Room - 503

Sponsor Speaker: Tony Parisi, Global Head of VR/AR Strategy- Unity Technologies

Pass type: Full Conference Platinum, Platinum, Select Conference, Exhibits Plus, Exhibitors

3:15 PM - 3:45 PM

'Photogrammetry Workflow' and 'the tech behind the delighting tool'

Location: LA Convention Center, Unity Booth #417

Sponsor Speaker: Cyril Jover, Technical Art- Unity Technologies & Mathieu Muller, Field Engineer- Unity Technologies

Pass type: Full Conference Platinum, Platinum, Select Conference, Exhibits Plus, Exhibitors

3:00 PM - 5:00 PM

VR Ethics: Creating an action plan

Location: LA Convention Center, Room 406A

Sponsor Speakers: Sarah Stumbo, XR Evangelist, she will be participating in a discussion titled alongside Kent Bye (Voices of VR) and Vicki Ferguson (Ubisoft)

Pass type: Full Conference Platinum, Platinum, Select Conference, Exhibits Plus, Exhibitors

2:30 PM - 3:00 PM

Unity Connect

Location: LA Convention Center, Unity Booth #417

Sponsor Speaker: Ashley Alicea, Evangelism Coordinator- Unity Technologies

Pass type: Full Conference Platinum, Platinum, Select Conference, Exhibits Plus, Exhibitors

4:00 PM - 4:30 PM

Unity Artist in Residence Cabibbo

Location: LA Convention Center, Unity Booth #417

Sponsor Speaker: Isaac Cohen, Artist in Residence- Unity Technologies

Pass type: Full Conference Platinum, Platinum, Select Conference, Exhibits Plus, Exhibitors

4:45 PM - 5:15 PM

Modo 11.1: Faster content creation and VR tools with Unity

Location: LA Convention Center, Unity Booth #417

Sponsor Speakers: Greg Brown, Creative Specialist- Foundry

Pass type: Full Conference Platinum, Platinum, Select Conference, Exhibits Plus, Exhibitors

4:00 PM - 4:50 PM

EditorVR

Location: LA Convention Center, Unity Central Room - 503

Sponsor Speakers: Amir Ebrahimi, Technical Lead for EditorVR - Unity Technologies

Pass type: Full Conference Platinum, Platinum, Select Conference, Exhibits Plus, Exhibitors

5:00 PM - 5:50 PM

Mastering Unity VR Rendering

This advanced talk will explore the unique problems of VR rendering. We will briefly describe how the Oculus SDKs correct for lens distortion, rendering latency, and other HMD-specific issues. But we will spend the majority of the time helping you maximize immersion by (1) budgeting CPU and GPU resources for the best quality/performance trade-offs and (2) debugging common performance and quality issues in Unity. Many topics will be HMD-independent.

Location: LA Convention Center, Unity Central Room - 503

Sponsor Speakers: David Borel, Engineering Manager, Engine Integrations- Oculus

David leads Oculus' engine integration team. He has worked in real-time 3D in California for about a decade. Before that, he obsessed over the same and did schoolwork on the East coast. Some of his interests include rendering algorithms, computer architecture, physical simulation, and sound. Before joining Oculus, he worked at NVIDIA, Havok, and zSpace. He also enjoys hiking, playing music, and reading.

Pass type: Full Conference Platinum, Platinum, Select Conference, Exhibits Plus, Exhibitors

9:00 AM - 10:30 AM

A Spherical-Cap-Preserving Parameterization for Spherical Distributions

As part of the Random Sampling session.

Location: LA Convention Center, Room 153

Sponsor Speaker: Jonathan Dupuy

Pass type: Full Conference Platinum, Platinum, Select Conference, Exhibits Plus, Exhibitors

10:00 AM - 10:30 AM

Wolfram Language for Unity

Preview of the Wolfram Language's UnityLink — a unique, seamless interface to the Unity game engine. Use UnityLink to immediately access high-level Wolfram Language functionalities within Unity, including machine learning, computer vision, and computational geometry. We will take you through interacting with the Unity engine from the Wolfram Language, injecting real-world data into your games, algorithmic asset generation and more.

Location: LA Convention Center, Unity Booth, #417

Sponsor Speaker: Charles Pooh, Manager, Discrete Computation R&D

Pass type: Full Conference Platinum, Platinum, Select Conference, Exhibits Plus, Exhibitors

11:30 AM - 12:00 PM

Timeline / Cinemachine GoaT assets

Location: LA Convention Center, Unity Booth #417

Sponsor Speaker: Mark Schoennagel, Evangelist - Unity Technologies

Pass type: Full Conference Platinum, Platinum, Select Conference, Exhibits Plus, Exhibitors

1:00 PM - 1:30 PM

360 Video

Location: LA Convention Center, Unity Booth #417

Sponsor Speaker: Sarah Stumbo, XR Evangelist- Unity Technologies

Pass type: Full Conference Platinum, Platinum, Select Conference, Exhibits Plus, Exhibitors

1:45 PM - 2:15 PM

Post Processing with Blocks

Location: LA Convention Center, Unity Booth #417

Sponsor Speaker: Dan Miller, AR/VR Evangelist- Unity Technologies

Pass type: Full Conference Platinum, Platinum, Select Conference, Exhibits Plus, Exhibitors

Unity booth location

Los Angeles Convention Center - South Lobby #417
August 1 – 2 from 9:30 AM – 6:00 PM
August 3 from 9:30 AM – 3:30 PM

News and updates

Stay up to date on the latest Unity @ SIGGRAPH 2017 news.

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